<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="/global/feed/rss.xslt" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://search.yahoo.com/mrss/" xmlns:podaccess="https://access.acast.com/schema/1.0/" xmlns:acast="https://schema.acast.com/1.0/">
    <channel>
		<ttl>60</ttl>
		<generator>acast.com</generator>
		<title>Pistol Shrimp Podcast</title>
		<link>https://pistolshrimpgames.com</link>
		<atom:link href="https://feeds.acast.com/public/shows/638f964cfde7e3001115a75b" rel="self" type="application/rss+xml"/>
		<language>en</language>
		<copyright>Pistol Shrimp</copyright>
		<itunes:keywords>game development,the ur-quan masters,retro gaming,video game history,dungeons and dragons</itunes:keywords>
		<itunes:author>Pistol Shrimp</itunes:author>
		<itunes:subtitle>Game Development Stories</itunes:subtitle>
		<itunes:summary><![CDATA[<a href="https://pistolshrimpgames.com" rel="noopener noreferrer" target="_blank">Pistol Shrimp</a> (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, <em>The Ur-Quan Masters 2</em>. Support us on Patreon at <a href="https://patreon.com/pistolshrimp" rel="noopener noreferrer" target="_blank">https://patreon.com/pistolshrimp</a>.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		<description><![CDATA[<a href="https://pistolshrimpgames.com" rel="noopener noreferrer" target="_blank">Pistol Shrimp</a> (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, <em>The Ur-Quan Masters 2</em>. Support us on Patreon at <a href="https://patreon.com/pistolshrimp" rel="noopener noreferrer" target="_blank">https://patreon.com/pistolshrimp</a>.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
		<itunes:explicit>false</itunes:explicit>
		<itunes:owner>
			<itunes:name>Dan Gerstein</itunes:name>
			<itunes:email>dan@pistolshrimpgames.com</itunes:email>
		</itunes:owner>
		<acast:showId>638f964cfde7e3001115a75b</acast:showId>
		<acast:showUrl>pistol-shrimp-podcast</acast:showUrl>
		<acast:signature key="EXAMPLE" algorithm="aes-256-cbc"><![CDATA[wbG1Z7+6h9QOi+CR1Dv0uQ==]]></acast:signature>
		<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmTHg2/BXqPr07kkpFZ5JfhvEZqggcpunI6E1w81XpUaBscFc3skEQ0jWG4GCmQYJ66w6pH6P/aGd3DnpJN6h/CD4icd8kZVl4HZn12KicA2k]]></acast:settings>
        <acast:network id="638f964cfde7e3001115a766" slug="dan-gerstein"><![CDATA[Dan Gerstein]]></acast:network>
		<itunes:type>episodic</itunes:type>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1670355864175-8d0929205c9e49c1605f0b8fa1fa4074.jpeg"/>
			<image>
				<url>https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1670355864175-8d0929205c9e49c1605f0b8fa1fa4074.jpeg</url>
				<link>https://pistolshrimpgames.com</link>
				<title>Pistol Shrimp Podcast</title>
			</image>
		<item>
			<title>Channel 44: A Conversation with Mark Yohalem</title>
			<itunes:title>Channel 44: A Conversation with Mark Yohalem</itunes:title>
			<pubDate>Tue, 14 May 2024 17:00:35 GMT</pubDate>
			<itunes:duration>2:02:54</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/66274e17fd63ca00124f692f/media.mp3" length="90120682" type="audio/mpeg"/>
			<guid isPermaLink="false">66274e17fd63ca00124f692f</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/c5FELXacZZo</link>
			<acast:episodeId>66274e17fd63ca00124f692f</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-mark-yohalem</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCo/zuw1Va8D9rjOnS+bJznvwJm1H2rivAHD5wfZUPR4GLdlucTC7pja0XPhDKCprTNCVBvmRsRAzlHT84bZ6yvn]]></acast:settings>
			<itunes:subtitle>Mark Yohalem talks with The Ur-Quan Masters creators about great sci-fi games and stories</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>14</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1716309001479-06e0c0fa6d70a76fb171c88b35ed7268.jpeg"/>
			<description><![CDATA[<p>Fred and Dan chat with Mark Yohalem of Wormwood Studios, creators of Primordia, Strangeland, and Fallen Gods. Mark describes how story and gameplay work together, and dives into some of his favorite moments from The Ur-Quan Masters. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:23 - Starflight and the roots of UQM</p><p>9:24 - Simulation vs. arcade gameplay</p><p>16:00 - Exploring space</p><p>21:22 - Beginning a game story</p><p>33:40 - Expanding on gameplay</p><p>39:13 - Importance of controls</p><p>41:24 - Space opera</p><p>47:30 - Item systems and RPGs</p><p>1:00:35 - Sourcing ideas from fans</p><p>1:11:15 - Mark's start in games</p><p>1:26:45 - How kids experience games</p><p>1:34:00 - Writing and gameplay</p><p>1:40:53 - Games with time limits</p><p>1:58:02 - Finishing a game project</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan chat with Mark Yohalem of Wormwood Studios, creators of Primordia, Strangeland, and Fallen Gods. Mark describes how story and gameplay work together, and dives into some of his favorite moments from The Ur-Quan Masters. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:23 - Starflight and the roots of UQM</p><p>9:24 - Simulation vs. arcade gameplay</p><p>16:00 - Exploring space</p><p>21:22 - Beginning a game story</p><p>33:40 - Expanding on gameplay</p><p>39:13 - Importance of controls</p><p>41:24 - Space opera</p><p>47:30 - Item systems and RPGs</p><p>1:00:35 - Sourcing ideas from fans</p><p>1:11:15 - Mark's start in games</p><p>1:26:45 - How kids experience games</p><p>1:34:00 - Writing and gameplay</p><p>1:40:53 - Games with time limits</p><p>1:58:02 - Finishing a game project</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Massive Damage</title>
			<itunes:title>Channel 44: A Conversation with Massive Damage</itunes:title>
			<pubDate>Tue, 07 May 2024 17:00:04 GMT</pubDate>
			<itunes:duration>1:11:38</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/66274dbacbd30d0012ee0b1d/media.mp3" length="52939930" type="audio/mpeg"/>
			<guid isPermaLink="false">66274dbacbd30d0012ee0b1d</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/vr3ohWk0UDk</link>
			<acast:episodeId>66274dbacbd30d0012ee0b1d</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-massive-damage</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCqBkkpnJjRGqNZZpTUl8dpPk6pH11lknUMdsAkp2FYHZHOxWZR2/mEt/0q7TlfBEr8+X2WJyt15dbaHQ3Qz4LWH]]></acast:settings>
			<itunes:subtitle>Massive Damage talks about Halcyon 6, Star Renegades, and modernizing classic game concepts</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>13</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1713851764637-8bc60173a7aedf964244a4403dbbb2f7.jpeg"/>
			<description><![CDATA[<p>Dan talks about game design with Peter McLaren and Garry Seto of Massive Damage, creators of Halycon 6 and Star Renegades. The duo share their insights on designing sci-fi concepts, building an indie studio, and the influence of The Ur-Quan Masters. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>2:26 - UQM and Super Melee</p><p>12:48 - Alien dialog</p><p>16:37 - Creating alien races</p><p>26:42 - Building an indie studio</p><p>35:16 - Revitalizing retro game concepts</p><p>44:27 - Contrived vs. authentic remakes </p><p>55:50 - Games growing with their audience</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Dan talks about game design with Peter McLaren and Garry Seto of Massive Damage, creators of Halycon 6 and Star Renegades. The duo share their insights on designing sci-fi concepts, building an indie studio, and the influence of The Ur-Quan Masters. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>2:26 - UQM and Super Melee</p><p>12:48 - Alien dialog</p><p>16:37 - Creating alien races</p><p>26:42 - Building an indie studio</p><p>35:16 - Revitalizing retro game concepts</p><p>44:27 - Contrived vs. authentic remakes </p><p>55:50 - Games growing with their audience</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Freehold Games</title>
			<itunes:title>Channel 44: A Conversation with Freehold Games</itunes:title>
			<pubDate>Tue, 30 Apr 2024 17:00:07 GMT</pubDate>
			<itunes:duration>1:20:21</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/66274d48cbd30d0012edf453/media.mp3" length="58874806" type="audio/mpeg"/>
			<guid isPermaLink="false">66274d48cbd30d0012edf453</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/F1jh_jNtBzM</link>
			<acast:episodeId>66274d48cbd30d0012edf453</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-freehold-games</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCpEYbon5ih6V31M+M77BH0p3OyR7BJo5NuMo5Culz+eqqf54NRESFgYXeCzeF2Vqn/kvKmu0faBQfWHJRCUdBtD]]></acast:settings>
			<itunes:subtitle>Freehold Games on Caves of Qud and the success of indie games</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>12</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1713851664023-72e2a91d913fa208f4c4ba2fdb318337.jpeg"/>
			<description><![CDATA[<p>Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.</p><br><p>0:00 - Theme Music</p><p>0:14 - Introductions</p><p>3:42 - Classic space games</p><p>7:30 - Making The Ur-Quan Masters</p><p>11:30.- Writing and character design</p><p>15:10 - Making a sequel</p><p>22:00 - Super Melee and combat</p><p>39:30 - Caves of Qud and tile-based gameplay</p><p>48:35 - Game controls</p><p>55:53 - Accessibility in a niche</p><p>1:08:25 - Multiplayer design</p><p>1:17:17 - Modding and player feedback</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.</p><br><p>0:00 - Theme Music</p><p>0:14 - Introductions</p><p>3:42 - Classic space games</p><p>7:30 - Making The Ur-Quan Masters</p><p>11:30.- Writing and character design</p><p>15:10 - Making a sequel</p><p>22:00 - Super Melee and combat</p><p>39:30 - Caves of Qud and tile-based gameplay</p><p>48:35 - Game controls</p><p>55:53 - Accessibility in a niche</p><p>1:08:25 - Multiplayer design</p><p>1:17:17 - Modding and player feedback</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Charlie Cleveland</title>
			<itunes:title>Channel 44: A Conversation with Charlie Cleveland</itunes:title>
			<pubDate>Tue, 23 Apr 2024 17:00:12 GMT</pubDate>
			<itunes:duration>2:51:23</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/66274cd4fd63ca00124f3009/media.mp3" length="125105381" type="audio/mpeg"/>
			<guid isPermaLink="false">66274cd4fd63ca00124f3009</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/9BzOwGHQfro</link>
			<acast:episodeId>66274cd4fd63ca00124f3009</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-charlie-cleveland</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCoEgWj/Wf8UTuaNoP/6uj4A/s0lkpB8frP7wISo0AtJ1x0ziE/Anl7eUJLUobY6zUS+KmBAvaj1Q8Nn8hyPxILV]]></acast:settings>
			<itunes:subtitle>Charlie Cleveland on Subnautica and making games in the open</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>11</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1713851506242-f597c363b0ff032533d5f98a41766425.jpeg"/>
			<description><![CDATA[<p>Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>2:15 - Charlie's first game</p><p>6:25 - Designing Super Melee</p><p>9:38 - Competitive multiplayer</p><p>17:31 - Game balance versus fun</p><p>21:57 - Multi-linear storytelling</p><p>27:13 - Open worlds and procedural generation</p><p>32:53.- Simulation and systems</p><p>36:45 - Games with multiple systems</p><p>40:45 - Cult classics</p><p>43:00 - Making a sequel</p><p>51:08 - Co-operative multiplayer</p><p>53:50 - The foundation for Subnautica</p><p>56:30 - Natural Selection to Moonbreakers</p><p>59:30 - Making of Subnautica</p><p>1:05:57 - Time and money</p><p>1:12:18 - Player feedback and perspective</p><p>1:19:14 - Creative success</p><p>1:24:08 - Open development</p><p>1:29:28 - Indie vs. AAA</p><p>1:40:14 - Designing game systems</p><p>1:51:28 - Multiplayer technology</p><p>1:59:30 - Game engines</p><p>2:05:05 - Game fans</p><p>2:07:06 - Subnautica vs. Below Zero</p><p>2:10:30 - Early access and story spoilers</p><p>2:22:35 - Zen of Soduku and casual games</p><p>2:27:22 - Live service games</p><p>2:40:10 - Crowdfunding</p><p>2:44:11 - Creative community</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>2:15 - Charlie's first game</p><p>6:25 - Designing Super Melee</p><p>9:38 - Competitive multiplayer</p><p>17:31 - Game balance versus fun</p><p>21:57 - Multi-linear storytelling</p><p>27:13 - Open worlds and procedural generation</p><p>32:53.- Simulation and systems</p><p>36:45 - Games with multiple systems</p><p>40:45 - Cult classics</p><p>43:00 - Making a sequel</p><p>51:08 - Co-operative multiplayer</p><p>53:50 - The foundation for Subnautica</p><p>56:30 - Natural Selection to Moonbreakers</p><p>59:30 - Making of Subnautica</p><p>1:05:57 - Time and money</p><p>1:12:18 - Player feedback and perspective</p><p>1:19:14 - Creative success</p><p>1:24:08 - Open development</p><p>1:29:28 - Indie vs. AAA</p><p>1:40:14 - Designing game systems</p><p>1:51:28 - Multiplayer technology</p><p>1:59:30 - Game engines</p><p>2:05:05 - Game fans</p><p>2:07:06 - Subnautica vs. Below Zero</p><p>2:10:30 - Early access and story spoilers</p><p>2:22:35 - Zen of Soduku and casual games</p><p>2:27:22 - Live service games</p><p>2:40:10 - Crowdfunding</p><p>2:44:11 - Creative community</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Mac Walters</title>
			<itunes:title>Channel 44: A Conversation with Mac Walters</itunes:title>
			<pubDate>Tue, 16 Apr 2024 17:00:53 GMT</pubDate>
			<itunes:duration>1:25:31</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/660067508d6ad80016c29e87/media.mp3" length="62177047" type="audio/mpeg"/>
			<guid isPermaLink="false">660067508d6ad80016c29e87</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/tQO49oasI0Q</link>
			<acast:episodeId>660067508d6ad80016c29e87</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-mac-walters</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCrZxCLqVyzpPBTY8Yqv+xVLC9iQ2HhhcB11FGqjMz/neDCQFDDfUcJVyErhIGnQR4XTnc9FNAYsrvpo6WSTkKLb]]></acast:settings>
			<itunes:subtitle>Mac Walters on Mass Effect, science fiction, and building a shared vision.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>10</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1711302372391-f345cb11f394d013de5ab180632ba2b4.jpeg"/>
			<description><![CDATA[<p>Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>01:22 - Mac's path to BioWare</p><p>06:20 - Inspiration and nostalgia</p><p>09:20 - How to begin a game story</p><p>12:00 - Playing your own games</p><p>13:52 - Creative possibilities and wisdom</p><p>23:55 - Delivering on an idea</p><p>28:38 - Prototyping versus finishing</p><p>41:45 - Building a shared vision</p><p>47:23 - Distributed teams and remote work</p><p>59:14 - Individual styles and personalities</p><p>1:07:10 - Star Wars, Dune, and styles of sci-fi</p><p>1:15:28 - Sequels versus new stories</p><p>1:19:45 - Staying inspired</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>01:22 - Mac's path to BioWare</p><p>06:20 - Inspiration and nostalgia</p><p>09:20 - How to begin a game story</p><p>12:00 - Playing your own games</p><p>13:52 - Creative possibilities and wisdom</p><p>23:55 - Delivering on an idea</p><p>28:38 - Prototyping versus finishing</p><p>41:45 - Building a shared vision</p><p>47:23 - Distributed teams and remote work</p><p>59:14 - Individual styles and personalities</p><p>1:07:10 - Star Wars, Dune, and styles of sci-fi</p><p>1:15:28 - Sequels versus new stories</p><p>1:19:45 - Staying inspired</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Richard Cobbett</title>
			<itunes:title>Channel 44: A Conversation with Richard Cobbett</itunes:title>
			<pubDate>Tue, 09 Apr 2024 17:00:56 GMT</pubDate>
			<itunes:duration>2:12:13</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/660065e94cc0d00016558c25/media.mp3" length="97266787" type="audio/mpeg"/>
			<guid isPermaLink="false">660065e94cc0d00016558c25</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/E0Zuaw0Cpdo</link>
			<acast:episodeId>660065e94cc0d00016558c25</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-richard-cobbett</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCqzbZ55sygOmv03EmSsWauzVqu6kxgMh21rbgpKIkQO8r7DHyM0pnJLbzLz7ehPAQNWJAxtrboooyxzL6FgUwZX]]></acast:settings>
			<itunes:subtitle>Richard Cobbett on writing memorable game characters and worlds</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>9</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1711302092353-2ebccbf3f5dd9ae30df44ff3b83df89d.jpeg"/>
			<description><![CDATA[<p>Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:56 - The Long Journey Home</p><p>4:15 - The Ur-Quan Masters</p><p>5:52 - Layers of sci-fi writing</p><p>10:28 - Likeable villains</p><p>12:33 - Where to start writing</p><p>21:14 - Narrative design in Sunless Skies</p><p>31:35 - Writing with a team</p><p>45:46 - Star Trek and self-referencing</p><p>50:42 - Changing from the first idea</p><p>55:33 - Ownership and project size</p><p>1:00:27 - Sci-fi and procedural generation</p><p>1:04:19 - Making of Nighthawks</p><p>1:09:00 - Starting a career in games</p><p>1:27:10 - Sketches and iteration</p><p>1:36:30 - Fusing story and gameplay</p><p>1:49:43 - The unique appeal of UQM </p><p>2:02:01 - The adventure game genre</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:56 - The Long Journey Home</p><p>4:15 - The Ur-Quan Masters</p><p>5:52 - Layers of sci-fi writing</p><p>10:28 - Likeable villains</p><p>12:33 - Where to start writing</p><p>21:14 - Narrative design in Sunless Skies</p><p>31:35 - Writing with a team</p><p>45:46 - Star Trek and self-referencing</p><p>50:42 - Changing from the first idea</p><p>55:33 - Ownership and project size</p><p>1:00:27 - Sci-fi and procedural generation</p><p>1:04:19 - Making of Nighthawks</p><p>1:09:00 - Starting a career in games</p><p>1:27:10 - Sketches and iteration</p><p>1:36:30 - Fusing story and gameplay</p><p>1:49:43 - The unique appeal of UQM </p><p>2:02:01 - The adventure game genre</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Chris Taylor</title>
			<itunes:title>Channel 44: A Conversation with Chris Taylor</itunes:title>
			<pubDate>Thu, 04 Apr 2024 17:00:44 GMT</pubDate>
			<itunes:duration>1:53:38</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/6600658e403e0d0016d2a939/media.mp3" length="83450751" type="audio/mpeg"/>
			<guid isPermaLink="false">6600658e403e0d0016d2a939</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/PZkspJ014WQ</link>
			<acast:episodeId>6600658e403e0d0016d2a939</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-chris-taylor</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCpygZgfuZrMiqEgaaRS3OMvVQMh/imVSK1yugL+HkfFeLVQVq/VNJVJt+VRZrlmDeBp28b3TjEaI7MAP3dgYUh0]]></acast:settings>
			<itunes:subtitle>Chris Taylor on Dungeon Siege, Total Annihilation, and leading a game studio.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>8</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1711301910947-05c5897756d2bb65168c3f555f95e6d6.jpeg"/>
			<description><![CDATA[<p>Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader. </p><br><p>0:00 - Theme music</p><p>0:00 - Introductions</p><p>1:16 - The UQM Team</p><p>11:48 - Chris's start in games</p><p>16:42 - Industrial Light &amp; Magic</p><p>20:58 - Running a game studio</p><p>31:37 - Finding the fun</p><p>34:40 - The "Rock War" RTS</p><p>43:24 - Writing sci-fi factions</p><p>47:19 - Creating for an audience</p><p>56:54 - Fan feedback</p><p>1:05:35 - Making Dungeon Siege</p><p>1:21:24 - Development tools and multiplayer</p><p>1:42:20 - Nostalgia and classic games</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader. </p><br><p>0:00 - Theme music</p><p>0:00 - Introductions</p><p>1:16 - The UQM Team</p><p>11:48 - Chris's start in games</p><p>16:42 - Industrial Light &amp; Magic</p><p>20:58 - Running a game studio</p><p>31:37 - Finding the fun</p><p>34:40 - The "Rock War" RTS</p><p>43:24 - Writing sci-fi factions</p><p>47:19 - Creating for an audience</p><p>56:54 - Fan feedback</p><p>1:05:35 - Making Dungeon Siege</p><p>1:21:24 - Development tools and multiplayer</p><p>1:42:20 - Nostalgia and classic games</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with MinMax Games</title>
			<itunes:title>Channel 44: A Conversation with MinMax Games</itunes:title>
			<pubDate>Tue, 26 Mar 2024 17:00:23 GMT</pubDate>
			<itunes:duration>59:32</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/660064d9b5218f00177612e7/media.mp3" length="43890850" type="audio/mpeg"/>
			<guid isPermaLink="false">660064d9b5218f00177612e7</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/caJx787N5-M</link>
			<acast:episodeId>660064d9b5218f00177612e7</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-minmax-games</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCosp69yNXOCU5z3CaHdQIJpp3ZNIIBRMnBUdpYBsqnHOcklSnOkrnTMB4w8Ytl1ro14KX/Sg4MBjf7Eq1HrYewb]]></acast:settings>
			<itunes:subtitle>MinMax on Space Pirates and Zombies and building a game studio</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>7</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1711301769297-2caf634cec2780eee92b340278df4b75.jpeg"/>
			<description><![CDATA[<p>Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>3:03 - Influence on Space Pirates and Zombies</p><p>10:14 - Discovering a game's focus</p><p>17:17 - Building an indie game studio</p><p>24:05 - Finding an audience</p><p>33:37 - Space combat</p><p>40:17 - Procedurally generated content</p><p>48:04 - Retro gaming</p><p>51:05 - The feeling of UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>3:03 - Influence on Space Pirates and Zombies</p><p>10:14 - Discovering a game's focus</p><p>17:17 - Building an indie game studio</p><p>24:05 - Finding an audience</p><p>33:37 - Space combat</p><p>40:17 - Procedurally generated content</p><p>48:04 - Retro gaming</p><p>51:05 - The feeling of UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Christine Love</title>
			<itunes:title>Channel 44: A Conversation with Christine Love</itunes:title>
			<pubDate>Tue, 19 Mar 2024 17:00:16 GMT</pubDate>
			<itunes:duration>1:37:34</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/65f925880a7de200160a2f65/media.mp3" length="72618201" type="audio/mpeg"/>
			<guid isPermaLink="false">65f925880a7de200160a2f65</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/Mm6Gy5_AiuE</link>
			<acast:episodeId>65f925880a7de200160a2f65</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-christine-love</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCq5hpxr+PGGa+dDESbNPMsi7KoqeyPXq/5qpDKpZCgLEiLHsQYM7iEKC8q5AYFj3SAEIholxDBk992u3snRkWDg]]></acast:settings>
			<itunes:subtitle>Christine Love on science fiction and telling meaningful game stories</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>6</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1710826843828-71e3b6da3163df08d91944b36a196e76.jpeg"/>
			<description><![CDATA[<p>Fred and Dan chat with Christine Love about indie game development, including her work on Digital: A Love Story, Get In the Car, Loser!, and more. Christine shares her love of science fiction, and her insights on writing a memorable game story. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:24 - UQM and science fiction</p><p>4:50 - Alien characters</p><p>9:17 - Indie game development</p><p>15:58 - Writing for games</p><p>24:07 - Immersing the player</p><p>30:56 - Early game and tutorials</p><p>41:17 - Challenge and accessibility</p><p>49:28 - Stories with comic relief</p><p>53:04 - Game balance</p><p>54:56 - Mysteries in UQM</p><p>59:48 - The UQM sequel</p><p>1:10:26 - Making a great sequel</p><p>1:13:48 - Fiction that sticks with you</p><p>1:18:47 - Cynical vs. authentic remakes </p><p>1:33:00 - Satisfying the superfans</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan chat with Christine Love about indie game development, including her work on Digital: A Love Story, Get In the Car, Loser!, and more. Christine shares her love of science fiction, and her insights on writing a memorable game story. </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:24 - UQM and science fiction</p><p>4:50 - Alien characters</p><p>9:17 - Indie game development</p><p>15:58 - Writing for games</p><p>24:07 - Immersing the player</p><p>30:56 - Early game and tutorials</p><p>41:17 - Challenge and accessibility</p><p>49:28 - Stories with comic relief</p><p>53:04 - Game balance</p><p>54:56 - Mysteries in UQM</p><p>59:48 - The UQM sequel</p><p>1:10:26 - Making a great sequel</p><p>1:13:48 - Fiction that sticks with you</p><p>1:18:47 - Cynical vs. authentic remakes </p><p>1:33:00 - Satisfying the superfans</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Henrik Fåhraeus</title>
			<itunes:title>Channel 44: A Conversation with Henrik Fåhraeus</itunes:title>
			<pubDate>Tue, 12 Mar 2024 17:00:00 GMT</pubDate>
			<itunes:duration>1:28:15</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/65f07a327d344f0017bb5eac/media.mp3" length="65434900" type="audio/mpeg"/>
			<guid isPermaLink="false">65f07a327d344f0017bb5eac</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/noFhl8cuGYg</link>
			<acast:episodeId>65f07a327d344f0017bb5eac</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-henrik-fahraeus</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCrbqWyxQR3L+j7JtOvr5OWedSnDl++bEX5nLhqU2UCeE6E34EQDf+QydKpzwV/EnYS4y1M4vVR4A0rtpOrzqvZe]]></acast:settings>
			<itunes:subtitle>Henrik Fåhraeus on Stellaris, science fiction, and bringing a game world to life</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>5</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1710258631837-2d265c5b4548b283921b03a3d06058f4.jpeg"/>
			<description><![CDATA[<p>We talk to Henrik Fåhraeus about his leadership at Paradox Interactive, including the game design of Stellaris and the Crusader Kings series. Henrik explains how artificial intelligence can bring a game world to life, and how The Ur-Quan Masters influenced the story and universe of Stellaris.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:18 - Henrik and UQM</p><p>3:07 - Influence of UQM</p><p>6:40 - Science fiction and Stellaris</p><p>12:54 - What is creativity</p><p>16:05 - Games with living worlds</p><p>21:23 - Storytelling in games</p><p>27:17 - Artificial intelligence</p><p>29:19 - UQM as a living world</p><p>33:33 - Producing meaning with AI</p><p>45:58 - Future of games</p><p>50:28 - Replayability at Paradox</p><p>55:14 - Crusader Kings</p><p>58:04 - Emergent storytelling</p><p>1:01:58 - Playing games you made</p><p>1:06:35 - UQM alien races</p><p>1:11:05 - Sandbox vs. story</p><p>1:17:50 - RPGs with systemic worlds</p><p>1:24:02 - UQM2</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>We talk to Henrik Fåhraeus about his leadership at Paradox Interactive, including the game design of Stellaris and the Crusader Kings series. Henrik explains how artificial intelligence can bring a game world to life, and how The Ur-Quan Masters influenced the story and universe of Stellaris.</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:18 - Henrik and UQM</p><p>3:07 - Influence of UQM</p><p>6:40 - Science fiction and Stellaris</p><p>12:54 - What is creativity</p><p>16:05 - Games with living worlds</p><p>21:23 - Storytelling in games</p><p>27:17 - Artificial intelligence</p><p>29:19 - UQM as a living world</p><p>33:33 - Producing meaning with AI</p><p>45:58 - Future of games</p><p>50:28 - Replayability at Paradox</p><p>55:14 - Crusader Kings</p><p>58:04 - Emergent storytelling</p><p>1:01:58 - Playing games you made</p><p>1:06:35 - UQM alien races</p><p>1:11:05 - Sandbox vs. story</p><p>1:17:50 - RPGs with systemic worlds</p><p>1:24:02 - UQM2</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Mark Darrah</title>
			<itunes:title>Channel 44: A Conversation with Mark Darrah</itunes:title>
			<pubDate>Tue, 05 Mar 2024 18:00:00 GMT</pubDate>
			<itunes:duration>1:15:25</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/65e74cdbf20c8d001664becf/media.mp3" length="55732930" type="audio/mpeg"/>
			<guid isPermaLink="false">65e74cdbf20c8d001664becf</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/uuvfZ0SmJvQ</link>
			<acast:episodeId>65e74cdbf20c8d001664becf</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-mark-darrah</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCpiWE395z0nabEdH5ugMYC0OFTWNSG61K/W2dSmSsqi9+T+fDud42CBC9/GIiTR3zEWa9MftLA3TuH66ijIOe8g]]></acast:settings>
			<itunes:subtitle>Mark Darrah on Mass Effect, open world games, and sustaining a fandom</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>4</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1709656863404-9e458fe13d6692bfd7054d137fc23611.jpeg"/>
			<description><![CDATA[<p>We chat with Mark Darrah about his career at BioWare, including his work on Mass Effect, Dragon Age, Baldur's Gate, and more. Join the veteran game devs as they discuss the art of storytelling in an open world, and highlight the influence of The Ur-Quan Masters on the Mass Effect series. </p><br><p>Check out Mark Darrah's YouTube Channel: https://www.youtube.com/watch?v=qabZM40_bN4</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:54 - Ur-Quan Masters and Mass Effect</p><p>4:14 - Exploring open worlds</p><p>10:25 - Storytelling in open worlds</p><p>12:18 - Multiplayer storytelling</p><p>23:27 - Main content vs side content</p><p>25:14 - What do fandoms like</p><p>30:30 - Storytelling techniques</p><p>34:18 - Making games in teams</p><p>43:25 - Conflicting visions and Dragon Age: Inquisition</p><p>53:23 - Making a satisfying sequel </p><p>1:10:56 - Mark and UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>We chat with Mark Darrah about his career at BioWare, including his work on Mass Effect, Dragon Age, Baldur's Gate, and more. Join the veteran game devs as they discuss the art of storytelling in an open world, and highlight the influence of The Ur-Quan Masters on the Mass Effect series. </p><br><p>Check out Mark Darrah's YouTube Channel: https://www.youtube.com/watch?v=qabZM40_bN4</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:54 - Ur-Quan Masters and Mass Effect</p><p>4:14 - Exploring open worlds</p><p>10:25 - Storytelling in open worlds</p><p>12:18 - Multiplayer storytelling</p><p>23:27 - Main content vs side content</p><p>25:14 - What do fandoms like</p><p>30:30 - Storytelling techniques</p><p>34:18 - Making games in teams</p><p>43:25 - Conflicting visions and Dragon Age: Inquisition</p><p>53:23 - Making a satisfying sequel </p><p>1:10:56 - Mark and UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Chris Remo</title>
			<itunes:title>Channel 44: A Conversation with Chris Remo</itunes:title>
			<pubDate>Tue, 27 Feb 2024 18:37:43 GMT</pubDate>
			<itunes:duration>53:48</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/65de2bf64c52130016dac648/media.mp3" length="40256310" type="audio/mpeg"/>
			<guid isPermaLink="false">65de2bf64c52130016dac648</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/TV3gyIOk_Fs</link>
			<acast:episodeId>65de2bf64c52130016dac648</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-chris-remo</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCoTEYOgi7/vIsq5Ev6T8WXq3bNJvLuK8U5ZadVYzFCRisc+RhNs0Zh2WHcaUB0DdheKz5f6GE5XihVyLoEHcyVh]]></acast:settings>
			<itunes:subtitle>Chris Remo on Firewatch, game writing, and designing a reactive world</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>3</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1709059042333-989c44d279547f5fd92b4fdfb9ddac21.jpeg"/>
			<description><![CDATA[<p>Fred and Dan talk with Chris Remo about designing and writing Firewatch, his ongoing work at Valve, and getting his start at Double Fine. Chris talks about his love for The Ur-Quan Masters and Super Melee, and shares his creative experience across music, writing, and game design.</p><br><p>Check out Chris Remo's YouTube Channel: https://www.youtube.com/watch?v=UUOi3hyPkt8 </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:55 - Super Melee and battles</p><p>6:47 - Retro gaming</p><p>11:00 - Chris and game music</p><p>13:02 - Generalists vs specialists</p><p>18:15 - Creative process at Double Fine </p><p>21:27 - Writing for games</p><p>29:18 - Firewatch as a reactive world</p><p>32:05 - The hero's journey in games</p><p>35:05 - Chris's career in games</p><p>36:11 - Narrative design</p><p>42:30 - Game genre expectations</p><p>50:40 - Chris and UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan talk with Chris Remo about designing and writing Firewatch, his ongoing work at Valve, and getting his start at Double Fine. Chris talks about his love for The Ur-Quan Masters and Super Melee, and shares his creative experience across music, writing, and game design.</p><br><p>Check out Chris Remo's YouTube Channel: https://www.youtube.com/watch?v=UUOi3hyPkt8 </p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:55 - Super Melee and battles</p><p>6:47 - Retro gaming</p><p>11:00 - Chris and game music</p><p>13:02 - Generalists vs specialists</p><p>18:15 - Creative process at Double Fine </p><p>21:27 - Writing for games</p><p>29:18 - Firewatch as a reactive world</p><p>32:05 - The hero's journey in games</p><p>35:05 - Chris's career in games</p><p>36:11 - Narrative design</p><p>42:30 - Game genre expectations</p><p>50:40 - Chris and UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Ken Levine</title>
			<itunes:title>Channel 44: A Conversation with Ken Levine</itunes:title>
			<pubDate>Tue, 20 Feb 2024 18:00:02 GMT</pubDate>
			<itunes:duration>51:54</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/65d4e8a15c901e00178743ed/media.mp3" length="38218024" type="audio/mpeg"/>
			<guid isPermaLink="false">65d4e8a15c901e00178743ed</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/vcRBPqtvXuI</link>
			<acast:episodeId>65d4e8a15c901e00178743ed</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-ken-levine</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCqPHeOmB73c0V5e+Do9X6HH5jbw2rvxgBqV/0Lia4H+DqxILtzMTKvl+LQpPItj1r7G/Iu/PGDGIDvJKd2CNtgY]]></acast:settings>
			<itunes:subtitle>Ken Levine on BioShock, game feel, and the player experience</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>2</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1708451961305-d4174b1109dd198623e96e361ecd4ae6.jpeg"/>
			<description><![CDATA[<p>Fred and Dan chat with Ken Levine about his leadership on the BioShock series, plus his storytelling on System Shock 2, Freedom Force, and Thief: The Dark Project. Ken shares his love for The Ur-Quan Masters and Super Melee, and explains the subtle art of game feel and centering the player's story.</p><br><p>Learn more about Ken and Ghost Story Games: https://www.youtube.com/watch?v=kOkyTvraWps</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:52 - Super Melee</p><p>5:06 - UQM combat and story</p><p>15:15 - Ken and Unholy War</p><p>16:40 - Game feel</p><p>25:50 - Player feedback</p><p>30:05 - Canon in BioShock and UQM</p><p>35:52 - Graphics and the audience</p><p>40:04 - Quality assurance</p><p>44:26 - Ken's start in the game industry</p><p>49:57 - Freedom Force</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan chat with Ken Levine about his leadership on the BioShock series, plus his storytelling on System Shock 2, Freedom Force, and Thief: The Dark Project. Ken shares his love for The Ur-Quan Masters and Super Melee, and explains the subtle art of game feel and centering the player's story.</p><br><p>Learn more about Ken and Ghost Story Games: https://www.youtube.com/watch?v=kOkyTvraWps</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:52 - Super Melee</p><p>5:06 - UQM combat and story</p><p>15:15 - Ken and Unholy War</p><p>16:40 - Game feel</p><p>25:50 - Player feedback</p><p>30:05 - Canon in BioShock and UQM</p><p>35:52 - Graphics and the audience</p><p>40:04 - Quality assurance</p><p>44:26 - Ken's start in the game industry</p><p>49:57 - Freedom Force</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Channel 44: A Conversation with Tim Cain</title>
			<itunes:title>Channel 44: A Conversation with Tim Cain</itunes:title>
			<pubDate>Tue, 13 Feb 2024 18:20:33 GMT</pubDate>
			<itunes:duration>1:42:09</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/65cb0aa5aca6b3001763e872/media.mp3" length="74918363" type="audio/mpeg"/>
			<guid isPermaLink="false">65cb0aa5aca6b3001763e872</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://youtu.be/afp3WMgINJ0</link>
			<acast:episodeId>65cb0aa5aca6b3001763e872</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:episodeUrl>channel-44-a-conversation-with-tim-cain</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCoVSL+ePw3ZKBzScut9Ih1etkORXz/Xfr87MMuxrgELyMzTIxwul7LizPaY/nv//6MT4NsikeVXYLwMYRQAI8Tf]]></acast:settings>
			<itunes:subtitle>Tim Cain on Fallout, storytelling, and making a great role-playing game</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1707805225671-ef98eb6f4c78b7571fc0592fc7d41cda.jpeg"/>
			<description><![CDATA[<p>Fred and Dan chat with Tim Cain about his career in games, including his leadership on Fallout, Arcanum, The Outer Worlds, and more. Tim explains why The Ur-Quan Masters is one of his favorite role-playing games, and shares his insights on telling an interactive story and finding a game's tone. </p><br><p>Check out Tim Cain's YouTube Channel: https://www.youtube.com/watch?v=A08OTbsi_NA</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:38 - Tim and UQM</p><p>4:31 - Story and characters</p><p>10:35 - Colorblind players</p><p>13:30 - Procedural generation</p><p>17:18 - Making UQM</p><p>22:52 - Aliens and Star Trek</p><p>27:20 - Tim's start in games</p><p>30:24 - Everyone thinks they can write</p><p>35:02 - Essence of a great role-playing game</p><p>37:42 - Finding a game's tone</p><p>44:27 - Game genres diverging</p><p>46:46 - Teaching game design</p><p>49:21 - Tools and technology</p><p>59:54 - Developing UQM2</p><p>1:04:43 - Developers playing games</p><p>1:08:46 - Multiplayer and MMOs</p><p>1:18:46 - Player-driven story</p><p>1:25:06 - Tyranny at Obsidian</p><p>1:27:05 - Inspiring the player</p><p>1:28:42 - What Tim wants to play</p><p>1:33:25 - Game trends</p><p>1:36:32 - Mysteries in Fallout and UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Fred and Dan chat with Tim Cain about his career in games, including his leadership on Fallout, Arcanum, The Outer Worlds, and more. Tim explains why The Ur-Quan Masters is one of his favorite role-playing games, and shares his insights on telling an interactive story and finding a game's tone. </p><br><p>Check out Tim Cain's YouTube Channel: https://www.youtube.com/watch?v=A08OTbsi_NA</p><br><p>0:00 - Theme music</p><p>0:14 - Introductions</p><p>1:38 - Tim and UQM</p><p>4:31 - Story and characters</p><p>10:35 - Colorblind players</p><p>13:30 - Procedural generation</p><p>17:18 - Making UQM</p><p>22:52 - Aliens and Star Trek</p><p>27:20 - Tim's start in games</p><p>30:24 - Everyone thinks they can write</p><p>35:02 - Essence of a great role-playing game</p><p>37:42 - Finding a game's tone</p><p>44:27 - Game genres diverging</p><p>46:46 - Teaching game design</p><p>49:21 - Tools and technology</p><p>59:54 - Developing UQM2</p><p>1:04:43 - Developers playing games</p><p>1:08:46 - Multiplayer and MMOs</p><p>1:18:46 - Player-driven story</p><p>1:25:06 - Tyranny at Obsidian</p><p>1:27:05 - Inspiring the player</p><p>1:28:42 - What Tim wants to play</p><p>1:33:25 - Game trends</p><p>1:36:32 - Mysteries in Fallout and UQM</p><br><p>Follow us on Twitter - https://twitter.com/theurquanmaster</p><p>Discuss with us on Discord -&nbsp;https://discord.gg/rasVCDmYKp</p><p>Please support us on Patreon -&nbsp;https://www.patreon.com/pistolshrimp</p><p>Learn more about Pistol Shrimp - https://pistolshrimpgames.com/</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>George Barr 30 Year Special</title>
			<itunes:title>George Barr 30 Year Special</itunes:title>
			<pubDate>Wed, 30 Nov 2022 22:45:13 GMT</pubDate>
			<itunes:duration>1:24:03</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/638fe22796d1480011c0172d/media.mp3" length="62012372" type="audio/mpeg"/>
			<guid isPermaLink="false">638fe22796d1480011c0172d</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.patreon.com/posts/pistol-shrimp-4-75294911</link>
			<acast:episodeId>638fe22796d1480011c0172d</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCrCCu/ZYKe2mwAsWGo0u2IbrqGIZi+yfO0sodyDZQ5+MDY+QmQ1Gt7TasMn4+11gnw5P3JMNRe0zDKOVSkCVD3o]]></acast:settings>
			<itunes:subtitle><![CDATA[An Illustrator's Decorated History]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>4</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1670373739437-f474e73becacbcd6b74b24f704c14481.jpeg"/>
			<description><![CDATA[<p>For our 30th Anniversary Celebration, we have an additional, special episode of the Pistol Shrimp podcast with UQM illustrator George Barr. George was responsible for many of the iconic, physical illustrations which would then become digitized for use in UQM. Beyond UQM, George contributed artwork to science fiction and fantasy works from books, to magazines, to Dungeons and Dragons rule books.</p><br><p>This interview was originally conducted when Paul and Fred visited George’s residence to acquire some of his original works. George talks about his beginnings in art, what it was like to be in Los Angeles on the set of Star Trek, and his techniques for working with physical mediums. It contains several sections where George, Paul, and Fred are rifling through sheafs of artwork which, unfortunately, are not able to be appreciated entirely in an audio recording.</p><br><p>A <a href="https://www.patreon.com/file?h=75294911&amp;i=12426128" rel="noopener noreferrer" target="_blank">text transcript</a> is also available.</p><br><p>However, this interview is also special for another reason. In Paul’s own words:</p><blockquote>“George Barr was instrumental in creating the fantasy world and adventure of The Ur-Quan Masters. We very much want him involved in this new game. Unfortunately, he’s suffered vision loss and is unable to create new artwork. We decided to come up with a different plan. We went through some of his original artwork that he was able to sell and license, and by god we are going to find a way to use it because <strong>George is awesome</strong>.”</blockquote><p><br></p><p>Some of this artwork was, indeed, created for other purposes without UQM2 in mind. We wanted George to be a part of UQM2 just as much as we wanted him to be a part of UQM, and we’re excited to show you some of his involvement. <strong><em>Spoiler Alert</em></strong>: These images are going to be part of UQM2. <strong><em>Also Spoiler Alert</em></strong>: We may or may not have no idea how or why just yet. Maybe you can tell us!</p><br><p>We hope you enjoy this conversation with a key member of the original UQM team and a first look at some of the new pieces that have been created for UQM2 (even if no one knew it at the time).</p><br><p>Last but not least, some of the original UQM pieces seen here are being provided for the first time in the form of high-resolution scans. They contain many pixels and can be downloaded in a very large zip file <a href="https://drive.google.com/file/d/1J2JExYpYOHoikQg_zltG4CJjoXG5mp-K/view?usp=sharing" rel="noopener noreferrer" target="_blank">here</a>.</p><br><p>All the photographs and art for UQM and UQM2 are available on <a href="https://www.patreon.com/posts/pistol-shrimp-4-75294911" rel="noopener noreferrer" target="_blank">our Patreon</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>For our 30th Anniversary Celebration, we have an additional, special episode of the Pistol Shrimp podcast with UQM illustrator George Barr. George was responsible for many of the iconic, physical illustrations which would then become digitized for use in UQM. Beyond UQM, George contributed artwork to science fiction and fantasy works from books, to magazines, to Dungeons and Dragons rule books.</p><br><p>This interview was originally conducted when Paul and Fred visited George’s residence to acquire some of his original works. George talks about his beginnings in art, what it was like to be in Los Angeles on the set of Star Trek, and his techniques for working with physical mediums. It contains several sections where George, Paul, and Fred are rifling through sheafs of artwork which, unfortunately, are not able to be appreciated entirely in an audio recording.</p><br><p>A <a href="https://www.patreon.com/file?h=75294911&amp;i=12426128" rel="noopener noreferrer" target="_blank">text transcript</a> is also available.</p><br><p>However, this interview is also special for another reason. In Paul’s own words:</p><blockquote>“George Barr was instrumental in creating the fantasy world and adventure of The Ur-Quan Masters. We very much want him involved in this new game. Unfortunately, he’s suffered vision loss and is unable to create new artwork. We decided to come up with a different plan. We went through some of his original artwork that he was able to sell and license, and by god we are going to find a way to use it because <strong>George is awesome</strong>.”</blockquote><p><br></p><p>Some of this artwork was, indeed, created for other purposes without UQM2 in mind. We wanted George to be a part of UQM2 just as much as we wanted him to be a part of UQM, and we’re excited to show you some of his involvement. <strong><em>Spoiler Alert</em></strong>: These images are going to be part of UQM2. <strong><em>Also Spoiler Alert</em></strong>: We may or may not have no idea how or why just yet. Maybe you can tell us!</p><br><p>We hope you enjoy this conversation with a key member of the original UQM team and a first look at some of the new pieces that have been created for UQM2 (even if no one knew it at the time).</p><br><p>Last but not least, some of the original UQM pieces seen here are being provided for the first time in the form of high-resolution scans. They contain many pixels and can be downloaded in a very large zip file <a href="https://drive.google.com/file/d/1J2JExYpYOHoikQg_zltG4CJjoXG5mp-K/view?usp=sharing" rel="noopener noreferrer" target="_blank">here</a>.</p><br><p>All the photographs and art for UQM and UQM2 are available on <a href="https://www.patreon.com/posts/pistol-shrimp-4-75294911" rel="noopener noreferrer" target="_blank">our Patreon</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Erol Otus 30 Year Special</title>
			<itunes:title>Erol Otus 30 Year Special</itunes:title>
			<pubDate>Wed, 30 Nov 2022 15:30:32 GMT</pubDate>
			<itunes:duration>1:29:56</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/638fe149a409f70011f119c4/media.mp3" length="67471467" type="audio/mpeg"/>
			<guid isPermaLink="false">638fe149a409f70011f119c4</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.patreon.com/posts/pistol-shrimp-3-75219269</link>
			<acast:episodeId>638fe149a409f70011f119c4</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCqqc6BZgalH4DtJ05+jgqz2a80LKvXmwFXMTdAd9FZ46YfPcp/TnyqZ3OyL2h74Azr6h6YkVn1qelwZBNHKQDxC]]></acast:settings>
			<itunes:subtitle><![CDATA[D&D and UQM History]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>3</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1670373607560-cc4b2a548148d915d8b59f3257b8e7ce.jpeg"/>
			<description><![CDATA[<p>For our 30th Anniversary Celebration, we have a special episode of the Pistol Shrimp podcast with none other than Erol Otus. Erol was responsible for several creative parts of The Ur-Quan Masters – art, sound, writing, and voice – but was primarily responsible for creating physical and digital paintings of the various aliens' communications screens. Beyond UQM, Erol has contributed art and design to products and games ranging from Dungeons and Dragons to Skylanders.</p><br><p>Originally recorded for the 25th anniversary, Paul sits down with Erol to discuss what it was like to work on art in the time of UQM, D&amp;D, their experiences with games in Berkeley, California, and even limericks.</p><br><p>A <a href="https://www.patreon.com/file?h=75219269&amp;i=12412215" rel="noopener noreferrer" target="_blank">text transcript</a> is also available.</p><br><p>Erol has generously provided some of his artwork outside of UQM to share, as well, on <a href="https://www.patreon.com/posts/pistol-shrimp-3-75219269" rel="noopener noreferrer" target="_blank">our Patreon</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>For our 30th Anniversary Celebration, we have a special episode of the Pistol Shrimp podcast with none other than Erol Otus. Erol was responsible for several creative parts of The Ur-Quan Masters – art, sound, writing, and voice – but was primarily responsible for creating physical and digital paintings of the various aliens' communications screens. Beyond UQM, Erol has contributed art and design to products and games ranging from Dungeons and Dragons to Skylanders.</p><br><p>Originally recorded for the 25th anniversary, Paul sits down with Erol to discuss what it was like to work on art in the time of UQM, D&amp;D, their experiences with games in Berkeley, California, and even limericks.</p><br><p>A <a href="https://www.patreon.com/file?h=75219269&amp;i=12412215" rel="noopener noreferrer" target="_blank">text transcript</a> is also available.</p><br><p>Erol has generously provided some of his artwork outside of UQM to share, as well, on <a href="https://www.patreon.com/posts/pistol-shrimp-3-75219269" rel="noopener noreferrer" target="_blank">our Patreon</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>War and Space</title>
			<itunes:title>War and Space</itunes:title>
			<pubDate>Thu, 20 Oct 2022 23:38:02 GMT</pubDate>
			<itunes:duration>1:02:42</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/638fe074eaccaf0011defb1b/media.mp3" length="91037156" type="audio/mpeg"/>
			<guid isPermaLink="false">638fe074eaccaf0011defb1b</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.patreon.com/posts/pistol-shrimp-2-73571387</link>
			<acast:episodeId>638fe074eaccaf0011defb1b</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCpAVnxZ/VyloMmijZ6tBa/6B6lGCuZhR1BsRmtiwXZPOMJHFeC/0yIMbtOqQnHrXceeNxpGZSz1TCZ5W7ZjpOWT]]></acast:settings>
			<itunes:subtitle>From Science to Strife</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>2</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1670373462893-5cee90377e61972a70624283a5f945b2.jpeg"/>
			<description><![CDATA[<p>Paul Reiche and Lee Hutchinson returnin for another episode of our podcast about the creation of UQM, UQM2, and the many steps taken to get here.</p><br><p>The main topic for this discussion is all about how war &amp; space (and war in space) influenced our personal upbringings and the history of gaming through our lenses, which in turn influenced us. Why is Paul so obsessed with space combat? What did we learn from science museums, the threat of nuclear warfare, and pressing buttons in front of screens?</p><br><p>Additional information and photos of topics discussed available on <a href="https://www.patreon.com/posts/pistol-shrimp-2-73571387" rel="noopener noreferrer" target="_blank">Patreon</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Paul Reiche and Lee Hutchinson returnin for another episode of our podcast about the creation of UQM, UQM2, and the many steps taken to get here.</p><br><p>The main topic for this discussion is all about how war &amp; space (and war in space) influenced our personal upbringings and the history of gaming through our lenses, which in turn influenced us. Why is Paul so obsessed with space combat? What did we learn from science museums, the threat of nuclear warfare, and pressing buttons in front of screens?</p><br><p>Additional information and photos of topics discussed available on <a href="https://www.patreon.com/posts/pistol-shrimp-2-73571387" rel="noopener noreferrer" target="_blank">Patreon</a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Dialogue About Dialogue</title>
			<itunes:title>Dialogue About Dialogue</itunes:title>
			<pubDate>Mon, 22 Aug 2022 23:34:17 GMT</pubDate>
			<itunes:duration>1:12:00</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/638f964cfde7e3001115a75b/e/638fdb5afde7e3001121dd2b/media.mp3" length="35114147" type="audio/mpeg"/>
			<guid isPermaLink="false">638fdb5afde7e3001121dd2b</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.patreon.com/posts/dialogue-about-1-70885435</link>
			<acast:episodeId>638fdb5afde7e3001121dd2b</acast:episodeId>
			<acast:showId>638f964cfde7e3001115a75b</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6ZsYnR1ZwCu9gMn3YqVTlprPB2HKrbHDHoy2ohTgctqlCrrleS/u4ohjFjl7ZaP1QomJGrRyW1Ixu0Tssh6hVRObap91sUT4dSL7SYuCzkQxj6JFPxKde4FHET5XBdifgqM]]></acast:settings>
			<itunes:subtitle>How conversations inform gameplay</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/638f964cfde7e3001115a75b/1670373192618-914ec37b06b9542c34926a843512922d.jpeg"/>
			<description><![CDATA[<p>This is the first in what we hope will be a series of dialogues with Pistol Shrimp about the making of The Ur-Quan Masters 2. In this opening installment, UQM2 contributor Lee Hutchinson sits down with series co-creator Paul Reiche and digs in on the role character dialogue plays in storytelling. Come for the behind-the-scenes details, stay for Paul’s anecdotes about the early days of the games industry and the role Pogo the Possum played in UQM’s conversation engine!</p><br><p>Check out the <a href="https://www.patreon.com/posts/dialogue-about-1-70885435" rel="noopener noreferrer" target="_blank">Patreon post</a> for visuals and more information about some of the things discussed!</p><br><p>A <a href="https://www.patreon.com/file?h=70885435&amp;i=11693503" rel="noopener noreferrer" target="_blank">text transcript</a> is also available.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>This is the first in what we hope will be a series of dialogues with Pistol Shrimp about the making of The Ur-Quan Masters 2. In this opening installment, UQM2 contributor Lee Hutchinson sits down with series co-creator Paul Reiche and digs in on the role character dialogue plays in storytelling. Come for the behind-the-scenes details, stay for Paul’s anecdotes about the early days of the games industry and the role Pogo the Possum played in UQM’s conversation engine!</p><br><p>Check out the <a href="https://www.patreon.com/posts/dialogue-about-1-70885435" rel="noopener noreferrer" target="_blank">Patreon post</a> for visuals and more information about some of the things discussed!</p><br><p>A <a href="https://www.patreon.com/file?h=70885435&amp;i=11693503" rel="noopener noreferrer" target="_blank">text transcript</a> is also available.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<itunes:category text="Leisure">
			<itunes:category text="Video Games"/>
		</itunes:category>
		<itunes:category text="Leisure">
			<itunes:category text="Games"/>
		</itunes:category>
    	<itunes:category text="Education"/>
    </channel>
</rss>
