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		<title><![CDATA[The Game Developers' Library]]></title>
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		<copyright>Indie Clinic Media Ltd.</copyright>
		<itunes:keywords>game design,game development,book reviews,guest hosts,indie game clinic,indie games,indie gaming,gaming,design theory,narratology,art and design</itunes:keywords>
		<itunes:author>Joe Baxter-Webb</itunes:author>
		<itunes:subtitle/>
		<itunes:summary><![CDATA[A regular "book-club" style podcast where Joe Baxter-Webb [Indie Game Clinic] chats with a range of guest co-hosts about the books we think game developers should read (or at least know the gist of!)<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		<description><![CDATA[A regular "book-club" style podcast where Joe Baxter-Webb [Indie Game Clinic] chats with a range of guest co-hosts about the books we think game developers should read (or at least know the gist of!)<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
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				<title><![CDATA[The Game Developers' Library]]></title>
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			<title>Tynan Sylvester - Designing Games: A Guide to Engineering Experiences</title>
			<itunes:title>Tynan Sylvester - Designing Games: A Guide to Engineering Experiences</itunes:title>
			<pubDate>Sat, 21 Mar 2026 16:59:15 GMT</pubDate>
			<itunes:duration>1:35:01</itunes:duration>
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			<itunes:episode>7</itunes:episode>
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			<description><![CDATA[<p>In this episode we read Rimworld creator Tynan Sylvester's design textbook.</p><br><p>00:00 intro</p><br><p>OVERVIEW</p><p>01:34 situating the book in our collection</p><p>07:55 signposting cultural politics</p><p>10:30 book's structure &amp; approach</p><br><p>PHILOSOPHY &amp; PSYCHOLOGY&nbsp;</p><p>17:33 engines of experience</p><p>20:30 events and anticipation</p><p>23:09 emotion and human values</p><p>27:50 an interesting take on "flow"</p><br><p>INTERESTING AREAS/CHAPTERS</p><p>30:30 challenge &amp; mastery</p><p>34:12 flexible meanings of "narrative"</p><p>40:34 decisions types &amp; intensities&nbsp;</p><p>47:05 strategy design &amp; balance</p><p>50:18 predicting your opponent ("yomi")</p><p>55:38 game theory &amp; griefing</p><p>01:01:40 some other chapters/topics</p><br><p>PRODUCTION / PROCESSES</p><p>01:03:20 the market and the specificity of game appeal</p><p>01:02:45 processes and planning</p><p>01:07:40 knowledge, research, and evaluating ideas</p><p>01:09:00 the dependency stack</p><p>01:13:00 collaboration, sensitivity and the Rimworld controversy</p><p>01:31:05 what we're reading next time</p><br><p>The theme song was produced by show host Joe Baxter-Webb.</p><p>The Ludonarrative Dissonance jingle was "Carvings" by Blood of Geruda, licensed from Epidemic Sound.&nbsp;</p><br><p>RELATED TOPICS:</p><p>Misattribution of Arousal: https://en.wikipedia.org/wiki/Misattribution_of_arousal</p><p>Game Theory &amp; (ir)rationality: https://larspsyll.wordpress.com/2025/02/15/what-is-wrong-with-game-theory/</p><p>Swagless Games: https://www.polygon.com/code-vein-2-swagless-game/</p><p>Jeff Vogel GDC talk about serving a market gap: https://www.youtube.com/watch?v=stxVBJem3Rs&amp;t=1746s</p><p>Tynan Sylvester GDC talk on the idea reservoir: https://www.youtube.com/watch?v=VdqhHKjepiE&amp;t=3113s</p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this episode we read Rimworld creator Tynan Sylvester's design textbook.</p><br><p>00:00 intro</p><br><p>OVERVIEW</p><p>01:34 situating the book in our collection</p><p>07:55 signposting cultural politics</p><p>10:30 book's structure &amp; approach</p><br><p>PHILOSOPHY &amp; PSYCHOLOGY&nbsp;</p><p>17:33 engines of experience</p><p>20:30 events and anticipation</p><p>23:09 emotion and human values</p><p>27:50 an interesting take on "flow"</p><br><p>INTERESTING AREAS/CHAPTERS</p><p>30:30 challenge &amp; mastery</p><p>34:12 flexible meanings of "narrative"</p><p>40:34 decisions types &amp; intensities&nbsp;</p><p>47:05 strategy design &amp; balance</p><p>50:18 predicting your opponent ("yomi")</p><p>55:38 game theory &amp; griefing</p><p>01:01:40 some other chapters/topics</p><br><p>PRODUCTION / PROCESSES</p><p>01:03:20 the market and the specificity of game appeal</p><p>01:02:45 processes and planning</p><p>01:07:40 knowledge, research, and evaluating ideas</p><p>01:09:00 the dependency stack</p><p>01:13:00 collaboration, sensitivity and the Rimworld controversy</p><p>01:31:05 what we're reading next time</p><br><p>The theme song was produced by show host Joe Baxter-Webb.</p><p>The Ludonarrative Dissonance jingle was "Carvings" by Blood of Geruda, licensed from Epidemic Sound.&nbsp;</p><br><p>RELATED TOPICS:</p><p>Misattribution of Arousal: https://en.wikipedia.org/wiki/Misattribution_of_arousal</p><p>Game Theory &amp; (ir)rationality: https://larspsyll.wordpress.com/2025/02/15/what-is-wrong-with-game-theory/</p><p>Swagless Games: https://www.polygon.com/code-vein-2-swagless-game/</p><p>Jeff Vogel GDC talk about serving a market gap: https://www.youtube.com/watch?v=stxVBJem3Rs&amp;t=1746s</p><p>Tynan Sylvester GDC talk on the idea reservoir: https://www.youtube.com/watch?v=VdqhHKjepiE&amp;t=3113s</p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Scott McCloud - Understanding Comics, The Invisible Art</title>
			<itunes:title>Scott McCloud - Understanding Comics, The Invisible Art</itunes:title>
			<pubDate>Mon, 16 Feb 2026 20:20:11 GMT</pubDate>
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			<itunes:episode>6</itunes:episode>
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			<description><![CDATA[<p>In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 "Understanding Comics" is a comic about comics; not necessarily how to make them, but how they "work" for readers. Your librarians Tom and Joe jump about the book in no particular order, picking apart what they personally got from the book, and highlighting areas where we think there's something interesting in there for an indie dev.&nbsp;</p><br><p>TOPICS INCLUDE:</p><p>&gt; how videogames are interactive cartoons</p><p>&gt; semiotics and the psychology of images</p><p>&gt; how "gaps" and "holes" in stories create engagement</p><p>&gt; nonlinear narrative in different media</p><p>&gt; starting projects with "ideas" vs starting with craft</p><br><p>TIMESTAMPS:</p><p>00:00 intro&nbsp;</p><p>01:45 why this book</p><p>06:15 overview</p><p>11:35 indie games and cartoon aesthetics</p><p>14:02 two mediums with the same status issue</p><p>16:22 iconic representation and identification</p><p>18:55 history and definition of comics</p><p>23:02 the semiotics of comics</p><p>30:12 the three types of image</p><p>41:00 gamers love a ruined city</p><p>44:48 time is weird in comics</p><p>49:45 "closure" in media psychology</p><p>52:33 non-linear moments in comics</p><p>57:29 the meaning of lines and colours</p><p>59:20 showing &amp; telling / multimodality</p><p>65:35 self-referentiality as a sign of a mature medium</p><p>68:50 McClouds 6 Steps of Creativity</p><p>73:20 finishing projects vs starting new ones</p><p>68:13 what's next?</p><br><p><br></p><p>OTHER REFERENCES:</p><p>Juniper Dev on Little White Guys: https://www.youtube.com/watch?v=banRsciq1ww</p><p>Ian Bogost's 2023 essay on Gone Home: https://lareviewofbooks.org/article/perpetual-adolescence-the-fullbright-companys-gone-home/</p><p>"Storyteller" Comicbook-Interface Puzzle Game: https://store.steampowered.com/app/1624540/Storyteller/</p><p>"Her Story" Narrative Puzzle Game https://store.steampowered.com/app/368370/Her_Story/</p><p>"The Beginner's Guide" (example of a "reflexive"/self-referential game) https://store.steampowered.com/app/303210/The_Beginners_Guide/</p><p>wiki page of Pierre Bourdieu's "Distinction" (sociology of taste) https://en.wikipedia.org/wiki/Distinction_(book)</p><p>The original game design "MDA Theory" paper: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://users.cs.northwestern.edu/~hunicke/MDA.pdf</p><p>McCloud's 6 Steps of Creativity explained using SoundCloud Rappers: https://rudycraiglcgr.blogspot.com/2016/08/this-for-lcgn-class-we-had-to-read.html</p><p>Derek Yu on finishing games: https://makegames.tumblr.com/post/1136623767/finishing-a-game</p><br><p><br></p><br><p><br></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 "Understanding Comics" is a comic about comics; not necessarily how to make them, but how they "work" for readers. Your librarians Tom and Joe jump about the book in no particular order, picking apart what they personally got from the book, and highlighting areas where we think there's something interesting in there for an indie dev.&nbsp;</p><br><p>TOPICS INCLUDE:</p><p>&gt; how videogames are interactive cartoons</p><p>&gt; semiotics and the psychology of images</p><p>&gt; how "gaps" and "holes" in stories create engagement</p><p>&gt; nonlinear narrative in different media</p><p>&gt; starting projects with "ideas" vs starting with craft</p><br><p>TIMESTAMPS:</p><p>00:00 intro&nbsp;</p><p>01:45 why this book</p><p>06:15 overview</p><p>11:35 indie games and cartoon aesthetics</p><p>14:02 two mediums with the same status issue</p><p>16:22 iconic representation and identification</p><p>18:55 history and definition of comics</p><p>23:02 the semiotics of comics</p><p>30:12 the three types of image</p><p>41:00 gamers love a ruined city</p><p>44:48 time is weird in comics</p><p>49:45 "closure" in media psychology</p><p>52:33 non-linear moments in comics</p><p>57:29 the meaning of lines and colours</p><p>59:20 showing &amp; telling / multimodality</p><p>65:35 self-referentiality as a sign of a mature medium</p><p>68:50 McClouds 6 Steps of Creativity</p><p>73:20 finishing projects vs starting new ones</p><p>68:13 what's next?</p><br><p><br></p><p>OTHER REFERENCES:</p><p>Juniper Dev on Little White Guys: https://www.youtube.com/watch?v=banRsciq1ww</p><p>Ian Bogost's 2023 essay on Gone Home: https://lareviewofbooks.org/article/perpetual-adolescence-the-fullbright-companys-gone-home/</p><p>"Storyteller" Comicbook-Interface Puzzle Game: https://store.steampowered.com/app/1624540/Storyteller/</p><p>"Her Story" Narrative Puzzle Game https://store.steampowered.com/app/368370/Her_Story/</p><p>"The Beginner's Guide" (example of a "reflexive"/self-referential game) https://store.steampowered.com/app/303210/The_Beginners_Guide/</p><p>wiki page of Pierre Bourdieu's "Distinction" (sociology of taste) https://en.wikipedia.org/wiki/Distinction_(book)</p><p>The original game design "MDA Theory" paper: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://users.cs.northwestern.edu/~hunicke/MDA.pdf</p><p>McCloud's 6 Steps of Creativity explained using SoundCloud Rappers: https://rudycraiglcgr.blogspot.com/2016/08/this-for-lcgn-class-we-had-to-read.html</p><p>Derek Yu on finishing games: https://makegames.tumblr.com/post/1136623767/finishing-a-game</p><br><p><br></p><br><p><br></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Kim Nordström - UP DOWN UP: Why some game companies succeed, while others fail</title>
			<itunes:title>Kim Nordström - UP DOWN UP: Why some game companies succeed, while others fail</itunes:title>
			<pubDate>Sun, 09 Nov 2025 15:02:51 GMT</pubDate>
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			<description><![CDATA[<p><strong>Other Sources Discussed</strong></p><p>Failing to Fail: The Spiderweb Software Way: https://www.youtube.com/watch?v=stxVBJem3Rs&amp;t=2794s</p><p>Radical Candor: https://en.wikipedia.org/wiki/Radical_Candor</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Other Sources Discussed</strong></p><p>Failing to Fail: The Spiderweb Software Way: https://www.youtube.com/watch?v=stxVBJem3Rs&amp;t=2794s</p><p>Radical Candor: https://en.wikipedia.org/wiki/Radical_Candor</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Jason Schreier - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made</title>
			<itunes:title>Jason Schreier - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made</itunes:title>
			<pubDate>Sun, 07 Sep 2025 19:25:53 GMT</pubDate>
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			<itunes:episode>4</itunes:episode>
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			<description><![CDATA[<p>In this episode we discuss Jason Schreier's journalistic account of the creation of a bunch of different games, ranging from huge AAA games like DragonAge: Inquisition, to smaller indie ones like Shovel Knight and Stardew Valley.</p><br><p>Game Developers' Library is a regular podcast covering books which may be helpful to people who make games. Tom Hughes is a full-time game developer, and Joe Baxter-Webb is a game designer and game dev content creator.</p><br><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this episode we discuss Jason Schreier's journalistic account of the creation of a bunch of different games, ranging from huge AAA games like DragonAge: Inquisition, to smaller indie ones like Shovel Knight and Stardew Valley.</p><br><p>Game Developers' Library is a regular podcast covering books which may be helpful to people who make games. Tom Hughes is a full-time game developer, and Joe Baxter-Webb is a game designer and game dev content creator.</p><br><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Jesse Schell - The Art of Game Design: A Book of Lenses</title>
			<itunes:title>Jesse Schell - The Art of Game Design: A Book of Lenses</itunes:title>
			<pubDate>Thu, 31 Jul 2025 08:35:45 GMT</pubDate>
			<itunes:duration>1:16:20</itunes:duration>
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			<itunes:episode>3</itunes:episode>
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			<description><![CDATA[<p>In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology, and why so many more technically-oriented folks bounce off the book. Host Joe Baxter-Webb is a game design educator and YouTuber. He has previously been the course lead in Game Design at Canterbury Christ Church University, and has helped develop for multiple commercial games companies including King (Candy Crush Soda Saga) Karta (Blackpink in Roblox, Spotify in Fortnite) and Adult Swim Games. Guest host Jeremy Johnson is an indie dev and also Assistant Professor of Video Game Development at St. Edward's University, Texas, USA, where he teaches from A Book of Lenses every semester.&nbsp;</p><br><p><br></p><p>Most books mentioned are available via my bookshop.org affiliate page. This allows you to purchase books online in a way which benefits small local retailers. https://uk.bookshop.org/shop/indiegameclinic</p><br><p>other things cited:</p><p><br></p><ul><li>Deck of Lenses, the free online version: https://deck.artofgamedesign.com/#/menu/0/?lang=en</li><li>Brian Eno's Oblique Strategies, online version: https://stoney.sb.org/eno/oblique.html</li><li>Achievement Relocked: Loss Aversion and Game Design by Geoff Engelstein: https://www.amazon.co.uk/Achievement-Relocked-Aversion-Playful-Thinking/dp/026204353X</li><li>Fermat and Pascal on Probability (on the games-based origins of probability math): chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.york.ac.uk/depts/maths/histstat/pascal.pdf</li><li>George Fan: How I Got My Mom to Play Through Plants vs. Zombies https://www.youtube.com/watch?v=fbzhHSexzpY</li><li>Purple Cow by Seth Godin, Animated Book Summary https://www.youtube.com/watch?v=7QkPaJ299Uk</li><li>The Writer Will Do Something by Matthew Seiji: https://matthewseiji.itch.io/twwds</li><li>the "Japanese inventor with 3500 patents" was Dr. Nakamatsu https://www.youtube.com/watch?v=AnjSjJOEfSc</li></ul><p><br></p><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology, and why so many more technically-oriented folks bounce off the book. Host Joe Baxter-Webb is a game design educator and YouTuber. He has previously been the course lead in Game Design at Canterbury Christ Church University, and has helped develop for multiple commercial games companies including King (Candy Crush Soda Saga) Karta (Blackpink in Roblox, Spotify in Fortnite) and Adult Swim Games. Guest host Jeremy Johnson is an indie dev and also Assistant Professor of Video Game Development at St. Edward's University, Texas, USA, where he teaches from A Book of Lenses every semester.&nbsp;</p><br><p><br></p><p>Most books mentioned are available via my bookshop.org affiliate page. This allows you to purchase books online in a way which benefits small local retailers. https://uk.bookshop.org/shop/indiegameclinic</p><br><p>other things cited:</p><p><br></p><ul><li>Deck of Lenses, the free online version: https://deck.artofgamedesign.com/#/menu/0/?lang=en</li><li>Brian Eno's Oblique Strategies, online version: https://stoney.sb.org/eno/oblique.html</li><li>Achievement Relocked: Loss Aversion and Game Design by Geoff Engelstein: https://www.amazon.co.uk/Achievement-Relocked-Aversion-Playful-Thinking/dp/026204353X</li><li>Fermat and Pascal on Probability (on the games-based origins of probability math): chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.york.ac.uk/depts/maths/histstat/pascal.pdf</li><li>George Fan: How I Got My Mom to Play Through Plants vs. Zombies https://www.youtube.com/watch?v=fbzhHSexzpY</li><li>Purple Cow by Seth Godin, Animated Book Summary https://www.youtube.com/watch?v=7QkPaJ299Uk</li><li>The Writer Will Do Something by Matthew Seiji: https://matthewseiji.itch.io/twwds</li><li>the "Japanese inventor with 3500 patents" was Dr. Nakamatsu https://www.youtube.com/watch?v=AnjSjJOEfSc</li></ul><p><br></p><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Raph Koster - A Theory of Fun For Game Design</title>
			<itunes:title>Raph Koster - A Theory of Fun For Game Design</itunes:title>
			<pubDate>Thu, 26 Jun 2025 13:45:42 GMT</pubDate>
			<itunes:duration>1:16:33</itunes:duration>
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			<itunes:episode>2</itunes:episode>
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			<description><![CDATA[<p>I discuss Raph Koster's game design classic from 2004. Is this a book about craft, or about ethics?</p><br><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>I discuss Raph Koster's game design classic from 2004. Is this a book about craft, or about ethics?</p><br><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Derek Yu - Spelunky</title>
			<itunes:title>Derek Yu - Spelunky</itunes:title>
			<pubDate>Sun, 18 May 2025 15:27:43 GMT</pubDate>
			<itunes:duration>1:15:35</itunes:duration>
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			<itunes:episode>1</itunes:episode>
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			<description><![CDATA[<p>We discuss <em>Spelunky </em>by Derek Yu, which was published by Boss Fight Books in 2016. This episode is hosted by Joe Baxter-Webb (game design educator and host of Indie Game Clinic) and game developer Tom Hughes.</p><br><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>We discuss <em>Spelunky </em>by Derek Yu, which was published by Boss Fight Books in 2016. This episode is hosted by Joe Baxter-Webb (game design educator and host of Indie Game Clinic) and game developer Tom Hughes.</p><br><p>The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<itunes:category text="Video Games"/>
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    	<itunes:category text="Arts"/>
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