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		<copyright>Sean Noonan and Bradley Toliver</copyright>
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		<itunes:author>Sean Noonan, Bradley Toliver</itunes:author>
		<itunes:subtitle>A game and level design podcast</itunes:subtitle>
		<itunes:summary><![CDATA[The func_podcast is a game development podcast by game developers. The podcast covers game design and level design, as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		<description><![CDATA[The func_podcast is a game development podcast by game developers. The podcast covers game design and level design, as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
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			<itunes:name>Sean Noonan</itunes:name>
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			<title>Episode 7 - More problems with remakes, the fall of game preservation and Scorn</title>
			<itunes:title>Episode 7 - More problems with remakes, the fall of game preservation and Scorn</itunes:title>
			<pubDate>Mon, 07 Nov 2022 22:45:47 GMT</pubDate>
			<itunes:duration>41:21</itunes:duration>
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			<acast:episodeUrl>episode-7-remakes-theyre-never-going-to-stop</acast:episodeUrl>
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			<itunes:subtitle><![CDATA["More remake chat..."]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>7</itunes:episode>
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			<description><![CDATA[<p>In this seventh episode, remakes dominate the discussion. We chat a little about the current state of the industry and our potentially remake-heavy future. There's a little bonus chat about Scorn too!</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this seventh episode, remakes dominate the discussion. We chat a little about the current state of the industry and our potentially remake-heavy future. There's a little bonus chat about Scorn too!</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 6 - Gamescom and EEK3 2022</title>
			<itunes:title>Episode 6 - Gamescom and EEK3 2022</itunes:title>
			<pubDate>Wed, 07 Sep 2022 16:23:16 GMT</pubDate>
			<itunes:duration>58:50</itunes:duration>
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			<itunes:subtitle><![CDATA["Now with added balance"]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>6</itunes:episode>
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			<description><![CDATA[<p>In this sixth episode, we discuss our thoughts and reactions to this year's Gamescom showcase, as well as the Haunted PS1 community EEK3 event. At the halfway point, Bradley quizzes Sean on how he balances time-to-kill along with a quick catch up with the state of their games, Inhuman and Sentry.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this sixth episode, we discuss our thoughts and reactions to this year's Gamescom showcase, as well as the Haunted PS1 community EEK3 event. At the halfway point, Bradley quizzes Sean on how he balances time-to-kill along with a quick catch up with the state of their games, Inhuman and Sentry.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 5 - Problems with remakes, the fall of survival horror and more</title>
			<itunes:title>Episode 5 - Problems with remakes, the fall of survival horror and more</itunes:title>
			<pubDate>Thu, 21 Jul 2022 21:13:04 GMT</pubDate>
			<itunes:duration>1:02:17</itunes:duration>
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			<itunes:subtitle><![CDATA["Sorry about the audio"]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>5</itunes:episode>
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			<description><![CDATA[<p>In this fifth episode, Bradley lists his issues with the recent wave of game remakes, Sean talks about his latest game jam game, "The Interval", followed by a discussion around the fall of survival horror. Bradley theorises a potential Naughty Dog Silent Hill game, and we outline some of the games we're most looking forward to. We close by discussing the shortcomings of boomer shooter marketing and the pressure to market on "juice".</p><p>You can play The Interval at: https://sean-noonan.itch.io/interval</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design, as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this fifth episode, Bradley lists his issues with the recent wave of game remakes, Sean talks about his latest game jam game, "The Interval", followed by a discussion around the fall of survival horror. Bradley theorises a potential Naughty Dog Silent Hill game, and we outline some of the games we're most looking forward to. We close by discussing the shortcomings of boomer shooter marketing and the pressure to market on "juice".</p><p>You can play The Interval at: https://sean-noonan.itch.io/interval</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design, as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 4 - Sentry Reveal</title>
			<itunes:title>Episode 4 - Sentry Reveal</itunes:title>
			<pubDate>Sun, 19 Jun 2022 23:22:06 GMT</pubDate>
			<itunes:duration>29:52</itunes:duration>
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			<acast:episodeUrl>episode-4-sentry-reveal</acast:episodeUrl>
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			<itunes:subtitle><![CDATA["The Halo killer of indie games"]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>4</itunes:episode>
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			<description><![CDATA[<p>In this late fourth episode Bradley grills Sean over his newly announced indie project, "Sentry". We cover the creation of the announcement trailer and the high level design of Sentry. We close by discussing the benefits of working on an independent project.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this late fourth episode Bradley grills Sean over his newly announced indie project, "Sentry". We cover the creation of the announcement trailer and the high level design of Sentry. We close by discussing the benefits of working on an independent project.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 3 - Level Design Process</title>
			<itunes:title>Episode 3 - Level Design Process</itunes:title>
			<pubDate>Mon, 11 Apr 2022 00:38:45 GMT</pubDate>
			<itunes:duration>1:09:54</itunes:duration>
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			<itunes:subtitle><![CDATA["Fair use or something"]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>3</itunes:episode>
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			<description><![CDATA[<p>In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and themes to level design, and the pomodoro technique. We close by following up on last month's Steam Next Fest demos and then talk a little about toxicity within the indie game development scene. Bradley also refers to himself as "Comfort Jones" again for some reason.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and themes to level design, and the pomodoro technique. We close by following up on last month's Steam Next Fest demos and then talk a little about toxicity within the indie game development scene. Bradley also refers to himself as "Comfort Jones" again for some reason.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 2 - Push and Pull</title>
			<itunes:title>Episode 2 - Push and Pull</itunes:title>
			<pubDate>Sun, 06 Mar 2022 02:55:46 GMT</pubDate>
			<itunes:duration>1:16:55</itunes:duration>
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			<itunes:subtitle><![CDATA["An approach to design"]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>2</itunes:episode>
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			<description><![CDATA[<p>In this second episode we discuss our approach to game and level design. We chat a little about Steam Next Fest, boomer shooter fatigue, Kotaku's race to the bottom and game development misconceptions. And finally, Sean interviews Bradley, delving into the design of his Half-Life 2 mod, Inhuman.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this second episode we discuss our approach to game and level design. We chat a little about Steam Next Fest, boomer shooter fatigue, Kotaku's race to the bottom and game development misconceptions. And finally, Sean interviews Bradley, delving into the design of his Half-Life 2 mod, Inhuman.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Episode 1 - The Inaugural</title>
			<itunes:title>Episode 1 - The Inaugural</itunes:title>
			<pubDate>Sun, 20 Feb 2022 23:31:43 GMT</pubDate>
			<itunes:duration>44:13</itunes:duration>
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			<link>https://youtu.be/ycqz7ew2wWI</link>
			<acast:episodeId>6212cf5f14c719001418553c</acast:episodeId>
			<acast:showId>620a7d6ecaeba30012141ee1</acast:showId>
			<acast:episodeUrl>episode-1-the-inaugural</acast:episodeUrl>
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			<itunes:subtitle><![CDATA["Finding our feet"]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/620a7d6ecaeba30012141ee1/1646533520343-2352ec7450dadc1b0e5b0433c1a66745.jpeg"/>
			<description><![CDATA[<p>In this inaugural episode we talk about balance within game and AI design, and make observations of AI analysis and criticism. We also discuss Microsoft acquiring Activision and why Sony doesn't do first person. Sean also gushes about the the Sinden Lightgun for a bit.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Comfort Jones (Bradley Toliver) and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In this inaugural episode we talk about balance within game and AI design, and make observations of AI analysis and criticism. We also discuss Microsoft acquiring Activision and why Sony doesn't do first person. Sean also gushes about the the Sinden Lightgun for a bit.</p><p>The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Comfort Jones (Bradley Toliver) and Sean Noonan.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
    	<itunes:category text="Technology"/>
		<itunes:category text="Leisure">
			<itunes:category text="Video Games"/>
		</itunes:category>
		<itunes:category text="Arts">
			<itunes:category text="Design"/>
		</itunes:category>
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