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		<title>Geekstorians - With Dave From Geektown</title>
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		<copyright>David Elliott</copyright>
		<itunes:keywords>Geek,history,gaming,tv shows,film,film history,comics,comic history,geek culture,geek history</itunes:keywords>
		<itunes:author>David Elliott</itunes:author>
		<itunes:subtitle><![CDATA[Exploring the History of Geek Culture, Fandom & Pop Culture]]></itunes:subtitle>
		<itunes:summary><![CDATA[<p><em>Geekstorians</em> is a documentary-style podcast uncovering the secret history of geek culture — from the first sci-fi fan clubs and comic conventions to video games, cosplay, and streaming fandoms.</p><br><p>Hosted by Dave from <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown</strong></a>, each episode dives into the stories, creators, and communities that shaped modern pop culture. Discover how fans built the worlds we love: comics, film, gaming, and beyond.</p><br><p>Perfect for anyone obsessed with <em>Doctor Who</em>, <em>Star Wars</em>, <em>Marvel</em>, <em>anime</em>, or the evolution of fandom itself. A smart, witty journey through the origins of everything geek.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		<description><![CDATA[<p><em>Geekstorians</em> is a documentary-style podcast uncovering the secret history of geek culture — from the first sci-fi fan clubs and comic conventions to video games, cosplay, and streaming fandoms.</p><br><p>Hosted by Dave from <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown</strong></a>, each episode dives into the stories, creators, and communities that shaped modern pop culture. Discover how fans built the worlds we love: comics, film, gaming, and beyond.</p><br><p>Perfect for anyone obsessed with <em>Doctor Who</em>, <em>Star Wars</em>, <em>Marvel</em>, <em>anime</em>, or the evolution of fandom itself. A smart, witty journey through the origins of everything geek.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
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			<itunes:name>David Elliott</itunes:name>
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				<link>https://www.geektown.co.uk/category/geekstorians/</link>
				<title>Geekstorians - With Dave From Geektown</title>
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			<title><![CDATA[Geekstorians: The Dark Knight Didn’t Have To Exist | How Batman & Robin Accidentally Saved Batman]]></title>
			<itunes:title><![CDATA[Geekstorians: The Dark Knight Didn’t Have To Exist | How Batman & Robin Accidentally Saved Batman]]></itunes:title>
			<pubDate>Wed, 13 May 2026 04:00:00 GMT</pubDate>
			<itunes:duration>34:58</itunes:duration>
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			<itunes:subtitle>How a toy-driven disaster, Bat-nipples, and Warner Bros. panic cleared the way for Christopher Nolan to reinvent Batman and change superhero cinema.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>6</itunes:episode>
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			<description><![CDATA[<p>In Season 2 Episode 6 of Geekstorians, Dave digs into one of the strangest turnarounds in blockbuster history.</p><p>After Tim Burton redefined Batman for the big screen, Warner Bros. slowly pushed the franchise away from gothic weirdness and towards something brighter, louder, more commercial, and far more toy-friendly. The result was 1997’s Batman &amp; Robin — a film so spectacularly misjudged it didn’t just flop, it effectively shut Batman down for years.</p><p>But that failure turned out to be the point.</p><p>This episode explores how the collapse of Batman &amp; Robin gave Warner Bros. the one thing it didn’t realise it needed: a blank canvas. With the franchise too damaged to continue as it was, the studio eventually handed Batman to Christopher Nolan, first with Batman Begins, then with The Dark Knight — a film that didn’t just restore the character, but changed how Hollywood looked at superhero cinema.</p><p>It’s a story about studio panic, merchandising logic, franchise collapse, and the uncomfortable truth that sometimes the best version of something only exists because the previous version failed hard enough to clear the ground.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In Season 2 Episode 6 of Geekstorians, Dave digs into one of the strangest turnarounds in blockbuster history.</p><p>After Tim Burton redefined Batman for the big screen, Warner Bros. slowly pushed the franchise away from gothic weirdness and towards something brighter, louder, more commercial, and far more toy-friendly. The result was 1997’s Batman &amp; Robin — a film so spectacularly misjudged it didn’t just flop, it effectively shut Batman down for years.</p><p>But that failure turned out to be the point.</p><p>This episode explores how the collapse of Batman &amp; Robin gave Warner Bros. the one thing it didn’t realise it needed: a blank canvas. With the franchise too damaged to continue as it was, the studio eventually handed Batman to Christopher Nolan, first with Batman Begins, then with The Dark Knight — a film that didn’t just restore the character, but changed how Hollywood looked at superhero cinema.</p><p>It’s a story about studio panic, merchandising logic, franchise collapse, and the uncomfortable truth that sometimes the best version of something only exists because the previous version failed hard enough to clear the ground.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Geekstorians: Virtual Worlds, Real Consequences | World of Warcraft, EVE Online and Second Life</title>
			<itunes:title>Geekstorians: Virtual Worlds, Real Consequences | World of Warcraft, EVE Online and Second Life</itunes:title>
			<pubDate>Wed, 06 May 2026 04:00:00 GMT</pubDate>
			<itunes:duration>39:37</itunes:duration>
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			<itunes:subtitle>From a World of Warcraft plague to EVE Online wars and Second Life’s metaverse collapse, this is the story of what happened when game developers built digital worlds and real human behaviour moved in.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>5</itunes:episode>
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			<description><![CDATA[<p>Season 2 of Geekstorians continues with the moment virtual worlds stopped being just games and started becoming laboratories.</p><p>In <strong>‘Virtual Worlds, Real Consequences’</strong>, Dave looks at three very different digital worlds — <strong>World of Warcraft</strong>, <strong>EVE Online</strong> and <strong>Second Life</strong> — and the very real human behaviour they exposed once thousands of people were let loose inside them.</p><p>It starts with <strong>World of Warcraft’s Corrupted Blood incident</strong>, when a raid debuff escaped into the wider game and created a plague across major cities. What looked like a game bug became something stranger: an accidental model of how people behave during an epidemic, later cited in real-world pandemic research.</p><p>From there, the episode moves into <strong>EVE Online</strong>, where CCP built a universe with minimal intervention and players responded by creating their own politics, economies, infiltrations, betrayals and wars. This is the world of the <strong>Guiding Hand Social Club heist</strong>, the <strong>Band of Brothers collapse</strong>, the <strong>Council of Stellar Management</strong>, and the <strong>Bloodbath of B-R5RB</strong>, a battle so vast it was covered like a real military event.</p><p>Then comes <strong>Second Life</strong>, the platform that looked, for a while, like the future of the internet. A world built around ownership, virtual land, and real-money exchange, it drew in businesses, media companies and futurists who thought the metaverse had arrived. What followed was less a clean technological revolution than a reminder that the internet always brings people with it, and people tend to arrive carrying chaos.</p><p>If the earlier episodes in Season 2 were about collapse, bankruptcy and institutional failure, this one is about something more revealing: what happens when designers build systems, step back, and let human beings do the rest.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Season 2 of Geekstorians continues with the moment virtual worlds stopped being just games and started becoming laboratories.</p><p>In <strong>‘Virtual Worlds, Real Consequences’</strong>, Dave looks at three very different digital worlds — <strong>World of Warcraft</strong>, <strong>EVE Online</strong> and <strong>Second Life</strong> — and the very real human behaviour they exposed once thousands of people were let loose inside them.</p><p>It starts with <strong>World of Warcraft’s Corrupted Blood incident</strong>, when a raid debuff escaped into the wider game and created a plague across major cities. What looked like a game bug became something stranger: an accidental model of how people behave during an epidemic, later cited in real-world pandemic research.</p><p>From there, the episode moves into <strong>EVE Online</strong>, where CCP built a universe with minimal intervention and players responded by creating their own politics, economies, infiltrations, betrayals and wars. This is the world of the <strong>Guiding Hand Social Club heist</strong>, the <strong>Band of Brothers collapse</strong>, the <strong>Council of Stellar Management</strong>, and the <strong>Bloodbath of B-R5RB</strong>, a battle so vast it was covered like a real military event.</p><p>Then comes <strong>Second Life</strong>, the platform that looked, for a while, like the future of the internet. A world built around ownership, virtual land, and real-money exchange, it drew in businesses, media companies and futurists who thought the metaverse had arrived. What followed was less a clean technological revolution than a reminder that the internet always brings people with it, and people tend to arrive carrying chaos.</p><p>If the earlier episodes in Season 2 were about collapse, bankruptcy and institutional failure, this one is about something more revealing: what happens when designers build systems, step back, and let human beings do the rest.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Geekstorians: The Fire Sale Blueprint | Marvel Bankruptcy, Iron Man and the Birth of the MCU</title>
			<itunes:title>Geekstorians: The Fire Sale Blueprint | Marvel Bankruptcy, Iron Man and the Birth of the MCU</itunes:title>
			<pubDate>Wed, 29 Apr 2026 04:00:00 GMT</pubDate>
			<itunes:duration>45:43</itunes:duration>
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			<itunes:subtitle>Marvel’s 1990s collapse looked like a disaster. Instead, it became the blueprint for the modern superhero era, as the characters nobody wanted ended up building the biggest film franchise in the world.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>4</itunes:episode>
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			<description><![CDATA[<p>Season 2 of Geekstorians continues with the corporate disaster that accidentally redrew modern pop culture.</p><p>In <strong>‘The Fire Sale Blueprint’</strong>, Dave looks at how <strong>Marvel’s bankruptcy in the 1990s</strong> led to one of the strangest and most important chain reactions in film history. As the company collapsed under debt, many of its biggest characters were licensed or sold off in deals that looked sensible at the time and faintly insane in hindsight.</p><p><strong>Spider-Man</strong>, <strong>X-Men</strong>, <strong>Fantastic Four</strong> and others ended up in other studios’ hands. What Marvel was left with looked, at the time, like the second-string cupboard. <strong>Iron Man</strong>, <strong>Thor</strong>, <strong>Captain America</strong>, <strong>Black Panther</strong>, <strong>The Avengers</strong>. Characters with history, but not the kind of obvious Hollywood heat attached to Spider-Man or the X-Men.</p><p>That bad hand turned out to be the hand that changed everything.</p><p>This episode follows the path from <strong>Ronald Perelman’s debt-loaded takeover of Marvel</strong>, through the bankruptcy fight involving <strong>Carl Icahn</strong>, <strong>Isaac Perlmutter</strong> and <strong>Avi Arad</strong>, to the strange reality in which the company’s most famous heroes became someone else’s blockbuster and the leftovers became the foundation of the <strong>Marvel Cinematic Universe</strong>.</p><p>It is also the story of how <strong>Blade</strong>, <strong>X-Men</strong> and <strong>Spider-Man</strong> proved the value of Marvel characters on screen, while <strong>Kevin Feige</strong>, <strong>Jon Favreau</strong> and <strong>Robert Downey Jr.</strong> helped turn the characters nobody wanted into the centre of the biggest shared universe in film history.</p><p>If the earlier episodes in Season 2 were about collapse and survival, this one is about something slightly stranger: how a financial disaster became a design document.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Season 2 of Geekstorians continues with the corporate disaster that accidentally redrew modern pop culture.</p><p>In <strong>‘The Fire Sale Blueprint’</strong>, Dave looks at how <strong>Marvel’s bankruptcy in the 1990s</strong> led to one of the strangest and most important chain reactions in film history. As the company collapsed under debt, many of its biggest characters were licensed or sold off in deals that looked sensible at the time and faintly insane in hindsight.</p><p><strong>Spider-Man</strong>, <strong>X-Men</strong>, <strong>Fantastic Four</strong> and others ended up in other studios’ hands. What Marvel was left with looked, at the time, like the second-string cupboard. <strong>Iron Man</strong>, <strong>Thor</strong>, <strong>Captain America</strong>, <strong>Black Panther</strong>, <strong>The Avengers</strong>. Characters with history, but not the kind of obvious Hollywood heat attached to Spider-Man or the X-Men.</p><p>That bad hand turned out to be the hand that changed everything.</p><p>This episode follows the path from <strong>Ronald Perelman’s debt-loaded takeover of Marvel</strong>, through the bankruptcy fight involving <strong>Carl Icahn</strong>, <strong>Isaac Perlmutter</strong> and <strong>Avi Arad</strong>, to the strange reality in which the company’s most famous heroes became someone else’s blockbuster and the leftovers became the foundation of the <strong>Marvel Cinematic Universe</strong>.</p><p>It is also the story of how <strong>Blade</strong>, <strong>X-Men</strong> and <strong>Spider-Man</strong> proved the value of Marvel characters on screen, while <strong>Kevin Feige</strong>, <strong>Jon Favreau</strong> and <strong>Robert Downey Jr.</strong> helped turn the characters nobody wanted into the centre of the biggest shared universe in film history.</p><p>If the earlier episodes in Season 2 were about collapse and survival, this one is about something slightly stranger: how a financial disaster became a design document.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Geekstorians: The Wilderness Years | Doctor Who, the BBC and the Show That Wouldn’t Die</title>
			<itunes:title>Geekstorians: The Wilderness Years | Doctor Who, the BBC and the Show That Wouldn’t Die</itunes:title>
			<pubDate>Wed, 22 Apr 2026 04:00:00 GMT</pubDate>
			<itunes:duration>39:56</itunes:duration>
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			<acast:episodeUrl>geekstorians-s2e3-the-wilderness-years-doctor-who-the-bbc-an</acast:episodeUrl>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCfQ0Anv048Fr7BF/Gb5XdMQaaw+YXyYqnXq7nPakHyRjiftT8S2Oxt3A5O3CMG7vGTpWZX4sZIvbmP7upXonDHNywuWzqSCkLrg+AiRreSRJB0ZpMS/Z055vFIQSpE+MrTOX5VToz/JrhaTB722810wLSFbd+cBqpQ7zd6zQ5KXQizJijQZQBUGoqLaxIgBJmJpZB5bvfOCCUAO6McKQgJ8Te7qp+mDdyxDjpZ6fkBgDEgcaM5WLWXw4mirvDr5no2g8Z2hlk57BlodpVXc3Mfmmtq9brQesjlXDJvBiibnQdifz7+wQVrBQWr8Il4caj4GyLqX552QPewtBKuM0V5+]]></acast:settings>
			<itunes:subtitle>Doctor Who vanished from television in 1989, but it never really died. This is the story of the novels, audios, fans and future showrunners who kept it alive until it finally came back.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>3</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>Season 2 of Geekstorians continues with one of the strangest survival stories in geek culture.</p><p>In <strong>‘The Wilderness Years’</strong>, Dave looks at what happened after <strong>Doctor Who</strong> disappeared from television in 1989. No big finale. No proper ending. Just a show the BBC quietly stopped making, and an audience that refused to accept that as the end of the story.</p><p>This episode follows the long years when <strong>Doctor Who</strong> survived off screen through novels, audio dramas, conventions, magazines and the sort of organised fan determination Britain tends to produce whenever an institution behaves like it has misplaced its own brain.</p><p>It is also the story of how the people keeping Doctor Who alive during those years turned out to be the people who would eventually bring it back. Writers such as <strong>Russell T Davies</strong>, <strong>Steven Moffat</strong>, <strong>Mark Gatiss</strong> and <strong>Paul Cornell</strong> all emerge from the wider culture that kept the show going while the BBC was looking the other way.</p><p>From the BBC’s attempts to sideline the series, to the 1996 TV movie, to Big Finish giving the Doctor a life beyond the screen, this is an episode about what happens when a show stops being just a programme and becomes something its audience is not prepared to lose.</p><p>If the first two episodes of Season 2 were about collapse and near-disaster, this one is about survival through absence. About what lives on when the official version disappears.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Season 2 of Geekstorians continues with one of the strangest survival stories in geek culture.</p><p>In <strong>‘The Wilderness Years’</strong>, Dave looks at what happened after <strong>Doctor Who</strong> disappeared from television in 1989. No big finale. No proper ending. Just a show the BBC quietly stopped making, and an audience that refused to accept that as the end of the story.</p><p>This episode follows the long years when <strong>Doctor Who</strong> survived off screen through novels, audio dramas, conventions, magazines and the sort of organised fan determination Britain tends to produce whenever an institution behaves like it has misplaced its own brain.</p><p>It is also the story of how the people keeping Doctor Who alive during those years turned out to be the people who would eventually bring it back. Writers such as <strong>Russell T Davies</strong>, <strong>Steven Moffat</strong>, <strong>Mark Gatiss</strong> and <strong>Paul Cornell</strong> all emerge from the wider culture that kept the show going while the BBC was looking the other way.</p><p>From the BBC’s attempts to sideline the series, to the 1996 TV movie, to Big Finish giving the Doctor a life beyond the screen, this is an episode about what happens when a show stops being just a programme and becomes something its audience is not prepared to lose.</p><p>If the first two episodes of Season 2 were about collapse and near-disaster, this one is about survival through absence. About what lives on when the official version disappears.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Geekstorians: When Giants Fall | Atari, Sega, Blockbuster and How Empires Collapse</title>
			<itunes:title>Geekstorians: When Giants Fall | Atari, Sega, Blockbuster and How Empires Collapse</itunes:title>
			<pubDate>Wed, 15 Apr 2026 04:00:00 GMT</pubDate>
			<itunes:duration>37:20</itunes:duration>
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			<itunes:subtitle>Three giants. Three collapses. From Atari’s crash to Sega’s self-sabotage to Blockbuster missing the future, this is the story of what happens when success makes companies too big to see the ground shifting beneath them.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>2</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>Season 2 of Geekstorians continues with a story about collapse.</p><p>In <strong>‘When Giants Fall’</strong>, Dave looks at three companies that once seemed unstoppable — <strong>Atari</strong>, <strong>Sega</strong>, and <strong>Blockbuster</strong> — and how each of them, in very different ways, lost their grip on the future.</p><p>From Atari’s collapse after the video game crash of the early 1980s, to Sega’s spectacular inability to get out of its own way during the console wars, to Blockbuster staring straight at the future and somehow deciding it probably wasn’t important, this is an episode about what happens when success turns into inertia.</p><p>It is also a story about what comes after.</p><p>Because these collapses did not just leave wreckage behind. They reshaped the industries around them. Atari’s fall cleared the way for Nintendo. Sega lost the hardware war but survived as a games company. And Blockbuster became the monument everyone points to when talking about businesses that had every chance to adapt and somehow talked themselves out of it.</p><p>If last week’s episode was about a film nearly vanishing, this one is about something bigger: the moment giants stop noticing the ground moving underneath them.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><p>If you’d like to support <strong>Geekstorians</strong> in the Webby People’s Voice Awards, you can vote here:</p><p> <a href="https://wbby.co/57464N" rel="noopener noreferrer" target="_blank">https://wbby.co/57464N</a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Season 2 of Geekstorians continues with a story about collapse.</p><p>In <strong>‘When Giants Fall’</strong>, Dave looks at three companies that once seemed unstoppable — <strong>Atari</strong>, <strong>Sega</strong>, and <strong>Blockbuster</strong> — and how each of them, in very different ways, lost their grip on the future.</p><p>From Atari’s collapse after the video game crash of the early 1980s, to Sega’s spectacular inability to get out of its own way during the console wars, to Blockbuster staring straight at the future and somehow deciding it probably wasn’t important, this is an episode about what happens when success turns into inertia.</p><p>It is also a story about what comes after.</p><p>Because these collapses did not just leave wreckage behind. They reshaped the industries around them. Atari’s fall cleared the way for Nintendo. Sega lost the hardware war but survived as a games company. And Blockbuster became the monument everyone points to when talking about businesses that had every chance to adapt and somehow talked themselves out of it.</p><p>If last week’s episode was about a film nearly vanishing, this one is about something bigger: the moment giants stop noticing the ground moving underneath them.</p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><p>If you’d like to support <strong>Geekstorians</strong> in the Webby People’s Voice Awards, you can vote here:</p><p> <a href="https://wbby.co/57464N" rel="noopener noreferrer" target="_blank">https://wbby.co/57464N</a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title><![CDATA[Geekstorians: The Film That Nearly Deleted Itself | Toy Story 2, Pixar & the Backup Disaster]]></title>
			<itunes:title><![CDATA[Geekstorians: The Film That Nearly Deleted Itself | Toy Story 2, Pixar & the Backup Disaster]]></itunes:title>
			<pubDate>Wed, 08 Apr 2026 04:00:00 GMT</pubDate>
			<itunes:duration>46:46</itunes:duration>
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			<acast:episodeId>69d2e492e9dcab3077dfd202</acast:episodeId>
			<acast:showId>691ce533b958098159e19a66</acast:showId>
			<acast:episodeUrl>geekstorians-s2e1-the-film-that-nearly-deleted-itself-toy-st</acast:episodeUrl>
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			<itunes:subtitle>Season 2 begins with the story of how Toy Story 2 nearly vanished in production, and why geek culture so often survives through panic, luck and people refusing to let go.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>2</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>Season 2 of Geekstorians begins with one of the great near-disasters in modern geek history.</p><p>This episode tells the story of how Toy Story 2 nearly disappeared during production, not because of a studio fight or some dramatic Hollywood scandal, but because of a routine command, a failing backup system, and the sort of technical catastrophe that still makes creative people wince.</p><p>But this is not just a story about Pixar nearly losing a film.</p><p>It is also the perfect starting point for a season about how geek culture survives when everything goes wrong. The glitches, collapses, bad calls, money problems and moments of blind panic behind the films, games and franchises that now feel untouchable.</p><p>If Season 1 was about how fandom built itself, Season 2 is about how geek culture kept going when it should probably have fallen apart.</p><p>If you'd like to support Geekstorians in the Webby People’s Voice Awards, you can vote here:</p><p><a href="https://wbby.co/57464N" rel="noopener noreferrer" target="_blank">https://wbby.co/57464N</a></p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Season 2 of Geekstorians begins with one of the great near-disasters in modern geek history.</p><p>This episode tells the story of how Toy Story 2 nearly disappeared during production, not because of a studio fight or some dramatic Hollywood scandal, but because of a routine command, a failing backup system, and the sort of technical catastrophe that still makes creative people wince.</p><p>But this is not just a story about Pixar nearly losing a film.</p><p>It is also the perfect starting point for a season about how geek culture survives when everything goes wrong. The glitches, collapses, bad calls, money problems and moments of blind panic behind the films, games and franchises that now feel untouchable.</p><p>If Season 1 was about how fandom built itself, Season 2 is about how geek culture kept going when it should probably have fallen apart.</p><p>If you'd like to support Geekstorians in the Webby People’s Voice Awards, you can vote here:</p><p><a href="https://wbby.co/57464N" rel="noopener noreferrer" target="_blank">https://wbby.co/57464N</a></p><p>Geekstorians is a documentary-style podcast from Dave Elliott of Geektown, exploring the hidden history of geek culture, fandom, film, television, comics and gaming.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
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			<title><![CDATA[Geekstorians Easter Special: The Hidden History Of Easter Eggs In Games, Films & Software]]></title>
			<itunes:title><![CDATA[Geekstorians Easter Special: The Hidden History Of Easter Eggs In Games, Films & Software]]></itunes:title>
			<pubDate>Fri, 03 Apr 2026 01:00:00 GMT</pubDate>
			<itunes:duration>28:19</itunes:duration>
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			<acast:episodeUrl>geekstorians-easter-special-the-secret-history-of-easter-egg</acast:episodeUrl>
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			<itunes:subtitle>From Adventure and the Konami Code to Pixar, DVD secrets, The Beast and Marvel, Dave explores how Easter eggs became one of geek culture’s secret languages.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>What do <strong>‘Adventure’</strong>, the Konami Code, Pixar’s A113, hidden DVD extras, <strong>‘The Beast’</strong>, <strong>‘I Love Bees’</strong> and Marvel post-credit scenes all have in common?</p><p>They are all part of the long, strange history of the Easter egg.</p><p>In this special Easter episode of <strong>‘Geekstorians’</strong>, Dave digs into how hidden messages, secret rooms, buried jokes and coded nods evolved from acts of quiet rebellion into a full-blown language between creators and audiences.</p><p>The story begins with Warren Robinett’s famous hidden room in <strong>‘Adventure’</strong> on the Atari 2600, before moving through the rise of the Konami Code, Microsoft’s increasingly odd software secrets, Pixar’s long-running A113 tradition, the golden age of hidden DVD extras, and the giant Alternate Reality Games that turned the hunt itself into the story.</p><p>It also looks at how modern blockbuster culture transformed Easter egg hunting into an industry of its own, with fans racing to spot, decode and catalogue every hidden reference packed into films, games and TV shows.</p><p>At heart, though, this is a story about something much simpler: somebody put something there, and somebody else found it.</p><p>The episode also arrives just ahead of <strong>‘Geekstorians’</strong> Season 2, which is coming very soon.</p><p><strong>Geekstorians</strong> is the documentary-style podcast from Geektown, exploring the hidden histories, creative accidents and industrial chaos that shaped geek culture.</p><p>You can find more on Geekstorians, plus all the latest TV, film and gaming news, at <a href="http://Geektown.co.uk" rel="noopener noreferrer" target="_blank">Geektown.co.uk</a></p><br><p><strong>Also, a quick but important plug, Geekstorians is currently nominated for a Webby Award in the Podcasts – History category, and voting for the People’s Voice Award closes on Thursday, 16th April.</strong></p><p><strong>Vote for Geekstorians here:</strong></p><p><a href="https://wbby.co/57464N" rel="noopener noreferrer" target="_blank"><strong>https://wbby.co/57464N</strong></a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>What do <strong>‘Adventure’</strong>, the Konami Code, Pixar’s A113, hidden DVD extras, <strong>‘The Beast’</strong>, <strong>‘I Love Bees’</strong> and Marvel post-credit scenes all have in common?</p><p>They are all part of the long, strange history of the Easter egg.</p><p>In this special Easter episode of <strong>‘Geekstorians’</strong>, Dave digs into how hidden messages, secret rooms, buried jokes and coded nods evolved from acts of quiet rebellion into a full-blown language between creators and audiences.</p><p>The story begins with Warren Robinett’s famous hidden room in <strong>‘Adventure’</strong> on the Atari 2600, before moving through the rise of the Konami Code, Microsoft’s increasingly odd software secrets, Pixar’s long-running A113 tradition, the golden age of hidden DVD extras, and the giant Alternate Reality Games that turned the hunt itself into the story.</p><p>It also looks at how modern blockbuster culture transformed Easter egg hunting into an industry of its own, with fans racing to spot, decode and catalogue every hidden reference packed into films, games and TV shows.</p><p>At heart, though, this is a story about something much simpler: somebody put something there, and somebody else found it.</p><p>The episode also arrives just ahead of <strong>‘Geekstorians’</strong> Season 2, which is coming very soon.</p><p><strong>Geekstorians</strong> is the documentary-style podcast from Geektown, exploring the hidden histories, creative accidents and industrial chaos that shaped geek culture.</p><p>You can find more on Geekstorians, plus all the latest TV, film and gaming news, at <a href="http://Geektown.co.uk" rel="noopener noreferrer" target="_blank">Geektown.co.uk</a></p><br><p><strong>Also, a quick but important plug, Geekstorians is currently nominated for a Webby Award in the Podcasts – History category, and voting for the People’s Voice Award closes on Thursday, 16th April.</strong></p><p><strong>Vote for Geekstorians here:</strong></p><p><a href="https://wbby.co/57464N" rel="noopener noreferrer" target="_blank"><strong>https://wbby.co/57464N</strong></a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians Episode 10: The Secret Language of Geekdom - How Fans Built Modern Geek Culture</title>
			<itunes:title>Geekstorians Episode 10: The Secret Language of Geekdom - How Fans Built Modern Geek Culture</itunes:title>
			<pubDate>Wed, 18 Feb 2026 07:00:00 GMT</pubDate>
			<itunes:duration>34:42</itunes:duration>
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			<acast:showId>691ce533b958098159e19a66</acast:showId>
			<acast:episodeUrl>geekstorians-episode-10-the-secret-language-of-geekdom-how-f</acast:episodeUrl>
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			<itunes:subtitle>How fandom invented slang, references, and shared language, and taught the internet how to talk</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>10</itunes:episode>
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			<description><![CDATA[<p>Language doesn’t just describe culture.</p><p> Sometimes, it <em>creates</em> it.</p><p>In the <strong>Season One finale of </strong><a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave explores the hidden history of <strong>geek language</strong> — how fans invented their own slang, references, in-jokes, and shorthand, and how that language quietly shaped <strong>modern geek culture</strong> and the internet itself.</p><p>From handwritten letters in the back pages of early science-fiction magazines, to fanzines, conventions, badges, and costumes… from Monty Python quotes and <em>The Hitchhiker’s Guide to the Galaxy</em>, to arcade slang, tabletop role-playing games, online gaming, text-message shorthand, memes, and chat rooms. This episode traces how <strong>fandom learned to communicate</strong> long before social media existed.</p><p>Along the way, we explore how shared language helped fandom survive moral panics, cancelled shows, shifting technology, and changing formats, not through manifestos or rules, but through jokes, references, and community shorthand.</p><p>Geek culture didn’t just grow around stories.</p><p> It grew around conversations.</p><p>This episode marks the <strong>end of Season One of Geekstorians</strong>. All ten episodes, plus the Christmas special, are now available.</p><p>If you’ve enjoyed the series, please consider rating, reviewing, or subscribing. It really helps the show find new listeners. You can also share your thoughts on Season One over at <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a> or on social media.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Language doesn’t just describe culture.</p><p> Sometimes, it <em>creates</em> it.</p><p>In the <strong>Season One finale of </strong><a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave explores the hidden history of <strong>geek language</strong> — how fans invented their own slang, references, in-jokes, and shorthand, and how that language quietly shaped <strong>modern geek culture</strong> and the internet itself.</p><p>From handwritten letters in the back pages of early science-fiction magazines, to fanzines, conventions, badges, and costumes… from Monty Python quotes and <em>The Hitchhiker’s Guide to the Galaxy</em>, to arcade slang, tabletop role-playing games, online gaming, text-message shorthand, memes, and chat rooms. This episode traces how <strong>fandom learned to communicate</strong> long before social media existed.</p><p>Along the way, we explore how shared language helped fandom survive moral panics, cancelled shows, shifting technology, and changing formats, not through manifestos or rules, but through jokes, references, and community shorthand.</p><p>Geek culture didn’t just grow around stories.</p><p> It grew around conversations.</p><p>This episode marks the <strong>end of Season One of Geekstorians</strong>. All ten episodes, plus the Christmas special, are now available.</p><p>If you’ve enjoyed the series, please consider rating, reviewing, or subscribing. It really helps the show find new listeners. You can also share your thoughts on Season One over at <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a> or on social media.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
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			<title>Geekstorians Episode 9: The Plastic Empire </title>
			<itunes:title>Geekstorians Episode 9: The Plastic Empire </itunes:title>
			<pubDate>Wed, 11 Feb 2026 07:00:00 GMT</pubDate>
			<itunes:duration>40:24</itunes:duration>
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			<itunes:subtitle>How toys became franchises, fandoms, and modern geek culture</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>9</itunes:episode>
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			<description><![CDATA[<p>Toys were never just toys.</p><p>In this episode of <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><em>Geekstorians</em></a>, Dave traces the rise of the Plastic Empire — the moment when action figures, model kits, bricks, and collectibles stopped being side products and started becoming entire universes.</p><p>From the Star Wars Early Bird box that accidentally rewrote the rules of merchandising, to the 1980s cartoon-toy industrial complex, moral panics, and the birth of gender-segmented aisles, this is the story of how plastic shaped imagination, identity, and fandom itself.</p><p>Along the way, we explore LEGO’s uneasy relationship with licensed worlds, Gunpla’s transformation of fandom into craftsmanship, Warhammer’s hobbyist ecosystems, the rise of collector culture and shrine shelves, the collapse of toy superstores like Toys “R” Us, and how blind bags, loot-box logic, and digital skins quietly gamified collecting.</p><p>Finally, we look at the strangest evolution yet — a future where fans no longer wait for companies to make their toys at all, but design and print their own.</p><p>Because the Plastic Empire didn’t disappear.</p><p> It decentralised.</p><p>If you enjoyed this episode, make sure you’re subscribed or following <em>Geekstorians</em> wherever you listen, so you don’t miss future deep dives into the hidden history of geek culture.</p><p>You can find every episode at <a href="https://www.geektown.co.uk" rel="noopener noreferrer" target="_blank"><strong>https://www.geektown.co.uk</strong></a>, along with <a href="https://www.geektown.co.uk/category/geektown-podcast/" rel="noopener noreferrer" target="_blank"><strong>Geektown Radio</strong></a>, our weekly show covering the latest TV, film, and gaming news.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Toys were never just toys.</p><p>In this episode of <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><em>Geekstorians</em></a>, Dave traces the rise of the Plastic Empire — the moment when action figures, model kits, bricks, and collectibles stopped being side products and started becoming entire universes.</p><p>From the Star Wars Early Bird box that accidentally rewrote the rules of merchandising, to the 1980s cartoon-toy industrial complex, moral panics, and the birth of gender-segmented aisles, this is the story of how plastic shaped imagination, identity, and fandom itself.</p><p>Along the way, we explore LEGO’s uneasy relationship with licensed worlds, Gunpla’s transformation of fandom into craftsmanship, Warhammer’s hobbyist ecosystems, the rise of collector culture and shrine shelves, the collapse of toy superstores like Toys “R” Us, and how blind bags, loot-box logic, and digital skins quietly gamified collecting.</p><p>Finally, we look at the strangest evolution yet — a future where fans no longer wait for companies to make their toys at all, but design and print their own.</p><p>Because the Plastic Empire didn’t disappear.</p><p> It decentralised.</p><p>If you enjoyed this episode, make sure you’re subscribed or following <em>Geekstorians</em> wherever you listen, so you don’t miss future deep dives into the hidden history of geek culture.</p><p>You can find every episode at <a href="https://www.geektown.co.uk" rel="noopener noreferrer" target="_blank"><strong>https://www.geektown.co.uk</strong></a>, along with <a href="https://www.geektown.co.uk/category/geektown-podcast/" rel="noopener noreferrer" target="_blank"><strong>Geektown Radio</strong></a>, our weekly show covering the latest TV, film, and gaming news.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians Episode 8: The Anime Underground - How Fans Smuggled a Medium Into the West</title>
			<itunes:title>Geekstorians Episode 8: The Anime Underground - How Fans Smuggled a Medium Into the West</itunes:title>
			<pubDate>Wed, 04 Feb 2026 07:00:00 GMT</pubDate>
			<itunes:duration>1:12:58</itunes:duration>
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			<acast:episodeUrl>geekstorians-episode-8-the-anime-underground-how-fans-smuggl</acast:episodeUrl>
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			<itunes:subtitle>From giant robots to broom cupboards to late-night VHS bootlegs — the secret history of how anime conquered the world.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>8</itunes:episode>
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			<description><![CDATA[<p>Anime is everywhere now. Streaming platforms, cinema screens, fashion, music, TikTok, gaming. But it didn’t arrive in the West through studios, marketing campaigns, or corporate strategy.</p><p>It arrived through fans.</p><p>In this bumper-length episode of <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><em>Geekstorians</em></a>, Dave uncovers the real, messy, rebellious story of how anime travelled from post-war Japan to British living rooms and American college basements. It’s a journey that begins with lone animators and wartime propaganda films, explodes into giant-robot fever, and eventually spreads across the globe through mail networks, tape-trading rings, fan-subtitling groups, Channel 4’s late-night experiments, the chaos of SMTV: Live… and one film that hit like a cinematic meteor: <em>Akira</em>.</p><p>This is the tale of the people who carried anime by hand, copying tapes at 3am, mailing fanzines in brown envelopes, hosting screenings in overheated hotel rooms, building early websites on dial-up, and refusing to let shows like <em>Gundam</em>, <em>Yamato</em> and <em>Macross</em> slip into obscurity.</p><p>It’s the hidden history of how a scattered, passionate, wildly inventive fandom reshaped global pop culture, long before the industry realised the world was watching.</p><p><strong>If you enjoy the episode, don’t forget to follow, rate, and share Geekstorians. It genuinely helps the series grow and reach more listeners. And for more geek culture deep-dives, visit </strong><a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a><strong>. </strong>lBpEafq5XiZIpS64QLST</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Anime is everywhere now. Streaming platforms, cinema screens, fashion, music, TikTok, gaming. But it didn’t arrive in the West through studios, marketing campaigns, or corporate strategy.</p><p>It arrived through fans.</p><p>In this bumper-length episode of <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><em>Geekstorians</em></a>, Dave uncovers the real, messy, rebellious story of how anime travelled from post-war Japan to British living rooms and American college basements. It’s a journey that begins with lone animators and wartime propaganda films, explodes into giant-robot fever, and eventually spreads across the globe through mail networks, tape-trading rings, fan-subtitling groups, Channel 4’s late-night experiments, the chaos of SMTV: Live… and one film that hit like a cinematic meteor: <em>Akira</em>.</p><p>This is the tale of the people who carried anime by hand, copying tapes at 3am, mailing fanzines in brown envelopes, hosting screenings in overheated hotel rooms, building early websites on dial-up, and refusing to let shows like <em>Gundam</em>, <em>Yamato</em> and <em>Macross</em> slip into obscurity.</p><p>It’s the hidden history of how a scattered, passionate, wildly inventive fandom reshaped global pop culture, long before the industry realised the world was watching.</p><p><strong>If you enjoy the episode, don’t forget to follow, rate, and share Geekstorians. It genuinely helps the series grow and reach more listeners. And for more geek culture deep-dives, visit </strong><a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a><strong>. </strong>lBpEafq5XiZIpS64QLST</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title><![CDATA[Geekstorians Episode 7: D&D & The Satanic Panic]]></title>
			<itunes:title><![CDATA[Geekstorians Episode 7: D&D & The Satanic Panic]]></itunes:title>
			<pubDate>Wed, 28 Jan 2026 01:14:38 GMT</pubDate>
			<itunes:duration>40:12</itunes:duration>
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			<itunes:subtitle><![CDATA[How Dungeons & Dragons became the centre of a 1980s moral panic]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>7</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>In the 1980s, <em>Dungeons &amp; Dragons</em> became the focus of one of the most unusual moral panics in modern history.</p><p>A tabletop role-playing game built around imagination, storytelling, and collaboration was suddenly accused of promoting occultism, psychological harm, and even violence. Dice were framed as sinister objects. Rulebooks were treated like dangerous texts. And ordinary teenagers playing fantasy games found themselves caught in a storm of fear and misinformation.</p><p>In this episode of <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave from Geektown unpacks how <em>D&amp;D</em> was pulled into the wider Satanic Panic, and why it became such a powerful symbol of adult anxiety about youth culture, imagination, and control.</p><p>The story begins with a missing student and a media myth that refused to go away, then follows the rise of anti-D&amp;D campaigners, sensationalist talk shows, and made-for-TV dramas that blurred fiction and fact. Along the way, we explore how moral crusades spread, how “experts” were created for television, and how a game about fantasy became a real-world scapegoat.</p><p>But this is also the story of what <em>actually</em> happened around the gaming table, and why Dungeons &amp; Dragons endured attempts to ban it, blame it, or brand it dangerous. Long after the panic faded, the game went on to influence video games, television, film, and modern fandom itself.</p><p>A deep dive into the Satanic Panic, moral hysteria, and the unlikely survival of one of the most influential games ever made.</p><p>I’m Dave from <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank">Geektown</a>.</p><p>And this is <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank">Geekstorians</a>. lBpEafq5XiZIpS64QLST</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In the 1980s, <em>Dungeons &amp; Dragons</em> became the focus of one of the most unusual moral panics in modern history.</p><p>A tabletop role-playing game built around imagination, storytelling, and collaboration was suddenly accused of promoting occultism, psychological harm, and even violence. Dice were framed as sinister objects. Rulebooks were treated like dangerous texts. And ordinary teenagers playing fantasy games found themselves caught in a storm of fear and misinformation.</p><p>In this episode of <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave from Geektown unpacks how <em>D&amp;D</em> was pulled into the wider Satanic Panic, and why it became such a powerful symbol of adult anxiety about youth culture, imagination, and control.</p><p>The story begins with a missing student and a media myth that refused to go away, then follows the rise of anti-D&amp;D campaigners, sensationalist talk shows, and made-for-TV dramas that blurred fiction and fact. Along the way, we explore how moral crusades spread, how “experts” were created for television, and how a game about fantasy became a real-world scapegoat.</p><p>But this is also the story of what <em>actually</em> happened around the gaming table, and why Dungeons &amp; Dragons endured attempts to ban it, blame it, or brand it dangerous. Long after the panic faded, the game went on to influence video games, television, film, and modern fandom itself.</p><p>A deep dive into the Satanic Panic, moral hysteria, and the unlikely survival of one of the most influential games ever made.</p><p>I’m Dave from <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank">Geektown</a>.</p><p>And this is <a href="https://www.geektown.co.uk/category/geektown-podcast/geekstorians/" rel="noopener noreferrer" target="_blank">Geekstorians</a>. lBpEafq5XiZIpS64QLST</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians Episode 6: Joystick Nation - How Gamers Built a Global Fandom</title>
			<itunes:title>Geekstorians Episode 6: Joystick Nation - How Gamers Built a Global Fandom</itunes:title>
			<pubDate>Wed, 21 Jan 2026 07:00:00 GMT</pubDate>
			<itunes:duration>46:52</itunes:duration>
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			<acast:episodeUrl>geekstorians-episode-6-joystick-nation-how-gamers-built-a-gl</acast:episodeUrl>
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			<itunes:subtitle>From arcades and Atari to MMOs, esports and streaming. The story of how gaming became one of the biggest fan cultures on Earth.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>6</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>Gaming didn’t just grow up... it took over.</p><p>In this episode of <a href="https://www.geektown.co.uk/category/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave dives into the chaotic, brilliant rise of gaming fandom: from the arcades of the late ’70s and the night <em>Space Invaders</em> caused Tokyo to mint extra coins, to the Atari 2600 bringing pixelated magic into the living room, to the bedroom coders who unknowingly kick-started a creative revolution across the UK and US.</p><p>We trace the console culture wars - Nintendo vs Sega, Mario vs Sonic, identity vs identity - and how gaming magazines, tip lines and school-yard myths became the pre-internet backbone of fan knowledge. Then it’s onto LAN parties, MMOs that became entire eras of people’s lives, the WoW meteor strike that reshaped the genre overnight, and the moment consoles finally connected the world through Xbox Live, PlayStation Network and Halo 2’s multiplayer explosion.</p><p>Finally, we reach the age of Twitch, YouTube, esports arenas, indie devs, Discord servers and sprawling online communities. A culture that is messy, generous, chaotic, creative, and very much alive.</p><p>This is the story of how gamers built one of the most influential fandoms on the planet... one joystick, one cartridge, one guild, one livestream at a time.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Gaming didn’t just grow up... it took over.</p><p>In this episode of <a href="https://www.geektown.co.uk/category/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave dives into the chaotic, brilliant rise of gaming fandom: from the arcades of the late ’70s and the night <em>Space Invaders</em> caused Tokyo to mint extra coins, to the Atari 2600 bringing pixelated magic into the living room, to the bedroom coders who unknowingly kick-started a creative revolution across the UK and US.</p><p>We trace the console culture wars - Nintendo vs Sega, Mario vs Sonic, identity vs identity - and how gaming magazines, tip lines and school-yard myths became the pre-internet backbone of fan knowledge. Then it’s onto LAN parties, MMOs that became entire eras of people’s lives, the WoW meteor strike that reshaped the genre overnight, and the moment consoles finally connected the world through Xbox Live, PlayStation Network and Halo 2’s multiplayer explosion.</p><p>Finally, we reach the age of Twitch, YouTube, esports arenas, indie devs, Discord servers and sprawling online communities. A culture that is messy, generous, chaotic, creative, and very much alive.</p><p>This is the story of how gamers built one of the most influential fandoms on the planet... one joystick, one cartridge, one guild, one livestream at a time.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians Episode 5: The Battle for Canon</title>
			<itunes:title>Geekstorians Episode 5: The Battle for Canon</itunes:title>
			<pubDate>Wed, 14 Jan 2026 08:00:00 GMT</pubDate>
			<itunes:duration>37:26</itunes:duration>
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			<acast:episodeUrl>geekstorians-episode-5-the-battle-for-canon</acast:episodeUrl>
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			<itunes:subtitle>Who decides what’s “real” in a fictional universe? The creator, the studio, or the fans who carry the story?</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>5</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>n this episode of <a href="https://www.geektown.co.uk/category/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave dives into one of the most heated and strangely human conflicts in modern fandom: the battle for canon.</p><p>From the moment <em>Star Wars</em> quietly shifted a blaster bolt in 1997, the ground beneath our favourite universes began to move. Suddenly, creators weren’t the only ones shaping continuity. Fans were scrutinising every frame, showrunners were building puzzles inside their storylines, and entire franchises were juggling multiple timelines at once.</p><p>We explore the rise of forensic fandom, the chaos of competing continuities, the fury of finales that don’t land, the strange elegance of narrative retcons that <em>do</em>, and why video games blew the old idea of a single canon to pieces. Along the way we revisit <em>Lost</em>, <em>Sherlock</em>, <em>Game of Thrones</em>, <em>Star Wars</em>, <em>The Witcher</em>, <em>Fallout</em>, <em>Baldur’s Gate 3</em>, and more — all to uncover how canon became an ecosystem rather than a single authoritative truth.</p><p>And ultimately, we ask:</p><p> Why do we care so deeply about what “really happened” in worlds that only exist because we love them?</p><p>For more episodes and everything else we do, visit <a href="https://www.geektown.co.uk" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a>.</p><p> For weekly TV news, reviews and release dates, check out <a href="https://www.geektown.co.uk/category/geektown-podcast/" rel="noopener noreferrer" target="_blank"><strong>Geektown Radio</strong></a>, wherever you get your podcasts.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>n this episode of <a href="https://www.geektown.co.uk/category/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a>, Dave dives into one of the most heated and strangely human conflicts in modern fandom: the battle for canon.</p><p>From the moment <em>Star Wars</em> quietly shifted a blaster bolt in 1997, the ground beneath our favourite universes began to move. Suddenly, creators weren’t the only ones shaping continuity. Fans were scrutinising every frame, showrunners were building puzzles inside their storylines, and entire franchises were juggling multiple timelines at once.</p><p>We explore the rise of forensic fandom, the chaos of competing continuities, the fury of finales that don’t land, the strange elegance of narrative retcons that <em>do</em>, and why video games blew the old idea of a single canon to pieces. Along the way we revisit <em>Lost</em>, <em>Sherlock</em>, <em>Game of Thrones</em>, <em>Star Wars</em>, <em>The Witcher</em>, <em>Fallout</em>, <em>Baldur’s Gate 3</em>, and more — all to uncover how canon became an ecosystem rather than a single authoritative truth.</p><p>And ultimately, we ask:</p><p> Why do we care so deeply about what “really happened” in worlds that only exist because we love them?</p><p>For more episodes and everything else we do, visit <a href="https://www.geektown.co.uk" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a>.</p><p> For weekly TV news, reviews and release dates, check out <a href="https://www.geektown.co.uk/category/geektown-podcast/" rel="noopener noreferrer" target="_blank"><strong>Geektown Radio</strong></a>, wherever you get your podcasts.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians Episode 4: The Golden Age of Geek TV</title>
			<itunes:title>Geekstorians Episode 4: The Golden Age of Geek TV</itunes:title>
			<pubDate>Wed, 07 Jan 2026 07:10:27 GMT</pubDate>
			<itunes:duration>29:45</itunes:duration>
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			<acast:episodeUrl>geekstorians-episode-4-the-golden-age-of-geek-tv</acast:episodeUrl>
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			<itunes:subtitle>How conspiracies, Chosen Ones, and five-year plans rewired modern television.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>4</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>Television didn’t always remember. For decades, episodes reset like clockwork, characters lived in cheerful time loops, and anything resembling continuity was considered a liability. Then came a wave of rebellious creators, strange experiments, and a generation of fans armed with VCRs — and everything changed.</p><p>In this episode of Geekstorians, Dave rewinds to the era when TV grew up. From <em>Hill Street Blues</em> quietly teaching networks how to tell long-form stories, to <em>Star Trek: The Next Generation</em> bending the rules, to <em>Twin Peaks</em> turning mystery into obsession, and <em>The X-Files</em> training audiences to become detectives, this was the decade television learned to think in arcs.</p><p>We dive into J. Michael Straczynski’s audacious five-year blueprint for <em>Babylon 5</em>, and how it helped invent the modern showrunner/fandom feedback loop. Then it’s on to <em>Buffy the Vampire Slayer</em> — the series that rewrote the emotional architecture of genre TV and launched a writer’s room that would shape the next twenty years of storytelling.</p><p>After that comes the rise of cable: <em>Angel</em>, <em>Stargate SG-1</em>, <em>Carnivàle</em>, and the 2005 <em>Doctor Who</em> revival becoming proof that genre could be ambitious, sincere, and mainstream. And finally, the 2000s network scramble — the adrenaline of <em>24</em>, the puzzle-box frenzy of <em>Lost</em>, the heartbreak of <em>Firefly</em>, the ambition of <em>Battlestar Galactica</em>, and the improbable triumph of <em>Fringe</em>.</p><p>All of it leads to the blueprint that streaming would later inherit — and occasionally break — as binge culture transformed how we watched, talked, and obsessed.</p><p>This is the story of how geek TV conquered the schedule, reshaped fandom, and taught the world that continuity isn’t a burden… it’s a promise.</p><p><a href="https://www.geektown.co.uk/category/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a> is written and hosted by Dave from Geektown. For more TV, film and gaming news, visit <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a>, or listen to our sister show <a href="https://www.geektown.co.uk/category/geektown-podcast/" rel="noopener noreferrer" target="_blank"><strong>Geektown Radio</strong></a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Television didn’t always remember. For decades, episodes reset like clockwork, characters lived in cheerful time loops, and anything resembling continuity was considered a liability. Then came a wave of rebellious creators, strange experiments, and a generation of fans armed with VCRs — and everything changed.</p><p>In this episode of Geekstorians, Dave rewinds to the era when TV grew up. From <em>Hill Street Blues</em> quietly teaching networks how to tell long-form stories, to <em>Star Trek: The Next Generation</em> bending the rules, to <em>Twin Peaks</em> turning mystery into obsession, and <em>The X-Files</em> training audiences to become detectives, this was the decade television learned to think in arcs.</p><p>We dive into J. Michael Straczynski’s audacious five-year blueprint for <em>Babylon 5</em>, and how it helped invent the modern showrunner/fandom feedback loop. Then it’s on to <em>Buffy the Vampire Slayer</em> — the series that rewrote the emotional architecture of genre TV and launched a writer’s room that would shape the next twenty years of storytelling.</p><p>After that comes the rise of cable: <em>Angel</em>, <em>Stargate SG-1</em>, <em>Carnivàle</em>, and the 2005 <em>Doctor Who</em> revival becoming proof that genre could be ambitious, sincere, and mainstream. And finally, the 2000s network scramble — the adrenaline of <em>24</em>, the puzzle-box frenzy of <em>Lost</em>, the heartbreak of <em>Firefly</em>, the ambition of <em>Battlestar Galactica</em>, and the improbable triumph of <em>Fringe</em>.</p><p>All of it leads to the blueprint that streaming would later inherit — and occasionally break — as binge culture transformed how we watched, talked, and obsessed.</p><p>This is the story of how geek TV conquered the schedule, reshaped fandom, and taught the world that continuity isn’t a burden… it’s a promise.</p><p><a href="https://www.geektown.co.uk/category/geekstorians/" rel="noopener noreferrer" target="_blank"><strong>Geekstorians</strong></a> is written and hosted by Dave from Geektown. For more TV, film and gaming news, visit <a href="https://www.geektown.co.uk/" rel="noopener noreferrer" target="_blank"><strong>Geektown.co.uk</strong></a>, or listen to our sister show <a href="https://www.geektown.co.uk/category/geektown-podcast/" rel="noopener noreferrer" target="_blank"><strong>Geektown Radio</strong></a>.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
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			<title>The Hunt for the Star Wars Holiday Special – A Very Geekstorians Christmas</title>
			<itunes:title>The Hunt for the Star Wars Holiday Special – A Very Geekstorians Christmas</itunes:title>
			<pubDate>Tue, 23 Dec 2025 07:00:00 GMT</pubDate>
			<itunes:duration>28:00</itunes:duration>
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			<acast:episodeId>69279fee30ebd386487e8877</acast:episodeId>
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			<acast:episodeUrl>the-hunt-for-the-star-wars-holiday-special-a-very-geekstoria</acast:episodeUrl>
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			<itunes:subtitle>How a lost piece of Star Wars TV became fandom’s strangest Christmas tradition.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
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			<description><![CDATA[<p>On 17th November 1978, CBS aired the first ever Star Wars spin-off — a chaotic, disco-tinged Christmas variety show featuring Wookiee domestic life, baffling guest stars, and the on-screen debut of Boba Fett. It aired once… and then disappeared.</p><p>But Star Wars has fans.</p><p>And fans do not let things disappear.</p><p>In this Geekstorians Christmas Special, we unwrap the unbelievable true story of the <em>Star Wars Holiday Special</em>: its overnight vanishing act, the bootleg trail that kept it alive, the obsessive hunt for surviving recordings, the rise of fan archivists determined to clean up every frame, and the moment this forgotten piece of TV slowly drifted back into the galaxy — in ways no one in 1978 could ever have predicted.</p><p>Featuring Wookiees, VHS tapes, Boba Fett’s origins, questionable musical numbers, and the fandom that refused to let the strangest artefact in Star Wars history fade away.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>On 17th November 1978, CBS aired the first ever Star Wars spin-off — a chaotic, disco-tinged Christmas variety show featuring Wookiee domestic life, baffling guest stars, and the on-screen debut of Boba Fett. It aired once… and then disappeared.</p><p>But Star Wars has fans.</p><p>And fans do not let things disappear.</p><p>In this Geekstorians Christmas Special, we unwrap the unbelievable true story of the <em>Star Wars Holiday Special</em>: its overnight vanishing act, the bootleg trail that kept it alive, the obsessive hunt for surviving recordings, the rise of fan archivists determined to clean up every frame, and the moment this forgotten piece of TV slowly drifted back into the galaxy — in ways no one in 1978 could ever have predicted.</p><p>Featuring Wookiees, VHS tapes, Boba Fett’s origins, questionable musical numbers, and the fandom that refused to let the strangest artefact in Star Wars history fade away.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
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			<title>Geekstorians Episode 3: VHS vs The Gatekeepers</title>
			<itunes:title>Geekstorians Episode 3: VHS vs The Gatekeepers</itunes:title>
			<pubDate>Wed, 17 Dec 2025 07:00:00 GMT</pubDate>
			<itunes:duration>32:56</itunes:duration>
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			<itunes:subtitle>How a clunky plastic cassette overthrew Hollywood, scandalised Britain, and turned fans into filmmakers.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>3</itunes:episode>
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			<description><![CDATA[<p>In the 1980s, a strange new box arrived in our living rooms — the VHS player. It was noisy, chunky, and occasionally tried to eat your favourite film… but it changed everything.</p><p>In this episode, Dave rewinds through the story of how home video broke the monopoly of the movie studios, terrified censors, and accidentally created the first generation of fan-filmmakers. From Mary Whitehouse’s “Video Nasties” crusade to Kevin Smith maxing out his credit cards to make <em>Clerks</em>, this is the tale of how VHS gave ordinary people the power to choose what they watched — and in doing so, redefined geek culture itself.</p><br><p><strong>Listen for:</strong></p><p>• The forgotten role of a door-to-door video rental van</p><p>• The panic that birthed Britain’s “Video Nasty” blacklist</p><p>• How a New Jersey shop clerk became a cult-film icon</p><p>• Why imperfection made VHS feel alive</p><p>🎙️ Written &amp; Presented by Dave Elliott</p><p>🔗 More at <a href="https://www.geektown.co.uk" rel="noopener noreferrer" target="_blank">Geektown.co.uk</a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In the 1980s, a strange new box arrived in our living rooms — the VHS player. It was noisy, chunky, and occasionally tried to eat your favourite film… but it changed everything.</p><p>In this episode, Dave rewinds through the story of how home video broke the monopoly of the movie studios, terrified censors, and accidentally created the first generation of fan-filmmakers. From Mary Whitehouse’s “Video Nasties” crusade to Kevin Smith maxing out his credit cards to make <em>Clerks</em>, this is the tale of how VHS gave ordinary people the power to choose what they watched — and in doing so, redefined geek culture itself.</p><br><p><strong>Listen for:</strong></p><p>• The forgotten role of a door-to-door video rental van</p><p>• The panic that birthed Britain’s “Video Nasty” blacklist</p><p>• How a New Jersey shop clerk became a cult-film icon</p><p>• Why imperfection made VHS feel alive</p><p>🎙️ Written &amp; Presented by Dave Elliott</p><p>🔗 More at <a href="https://www.geektown.co.uk" rel="noopener noreferrer" target="_blank">Geektown.co.uk</a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians Episode 2: When Comics Grew Up</title>
			<itunes:title>Geekstorians Episode 2: When Comics Grew Up</itunes:title>
			<pubDate>Wed, 10 Dec 2025 07:00:00 GMT</pubDate>
			<itunes:duration>33:12</itunes:duration>
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			<itunes:subtitle>How comics shook off the Comics Code, embraced rebellion, crossed the Atlantic and transformed into a mature art form.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>2</itunes:episode>
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			<description><![CDATA[<p>In Episode 2 of Geekstorians, Dave from Geektown explores how comic books made the leap from pulp entertainment to serious storytelling. The episode traces the long road from the restrictions of the Comics Code and the rise of underground comix to the British invasion of the 1980s and the landmark releases that changed everything.</p><p>Along the way, it looks at the forces that shaped the medium, from political satire and counterculture to literary ambition and creative risk. The story leads up to the arrival of books like Watchmen, The Dark Knight Returns and Maus, and the legacy that followed in film, television and modern graphic fiction.</p><p>A thoughtful, accessible deep dive into the moment comics truly grew up, told with the usual mix of research, atmosphere and Geektown warmth.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In Episode 2 of Geekstorians, Dave from Geektown explores how comic books made the leap from pulp entertainment to serious storytelling. The episode traces the long road from the restrictions of the Comics Code and the rise of underground comix to the British invasion of the 1980s and the landmark releases that changed everything.</p><p>Along the way, it looks at the forces that shaped the medium, from political satire and counterculture to literary ambition and creative risk. The story leads up to the arrival of books like Watchmen, The Dark Knight Returns and Maus, and the legacy that followed in film, television and modern graphic fiction.</p><p>A thoughtful, accessible deep dive into the moment comics truly grew up, told with the usual mix of research, atmosphere and Geektown warmth.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians Episode 1: The Birth of Fandom</title>
			<itunes:title>Geekstorians Episode 1: The Birth of Fandom</itunes:title>
			<pubDate>Wed, 03 Dec 2025 12:10:08 GMT</pubDate>
			<itunes:duration>34:31</itunes:duration>
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			<acast:episodeId>6920a4f675ae15fa6688e121</acast:episodeId>
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			<itunes:subtitle>The Birth of Fandom</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[<p>In the first episode of Geekstorians, Dave from Geektown travels back to the early days of science fiction to explore how fandom really began. Long before Comic-Con and long before the internet, readers were already finding each other through magazine letter pages, homemade zines and the earliest fan clubs and meet-ups. These small creative communities laid the foundations for the fandoms we know today.</p><p>The episode looks at how those early fans connected, how ideas spread around the world and how the first generation of sci-fi readers helped shape everything that came after. From the rise of pulp magazines to the birth of fan culture in the 1930s, it shows how passion, curiosity and a love of stories built the roots of modern geek culture.</p><p>Geekstorians blends storytelling, research and sound design to uncover the often forgotten history behind the worlds we love. This is where the story of fandom begins.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In the first episode of Geekstorians, Dave from Geektown travels back to the early days of science fiction to explore how fandom really began. Long before Comic-Con and long before the internet, readers were already finding each other through magazine letter pages, homemade zines and the earliest fan clubs and meet-ups. These small creative communities laid the foundations for the fandoms we know today.</p><p>The episode looks at how those early fans connected, how ideas spread around the world and how the first generation of sci-fi readers helped shape everything that came after. From the rise of pulp magazines to the birth of fan culture in the 1930s, it shows how passion, curiosity and a love of stories built the roots of modern geek culture.</p><p>Geekstorians blends storytelling, research and sound design to uncover the often forgotten history behind the worlds we love. This is where the story of fandom begins.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Geekstorians — Official Trailer</title>
			<itunes:title>Geekstorians — Official Trailer</itunes:title>
			<pubDate>Thu, 27 Nov 2025 14:33:39 GMT</pubDate>
			<itunes:duration>1:38</itunes:duration>
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			<acast:episodeId>69286143343bf463ae9c866d</acast:episodeId>
			<acast:showId>691ce533b958098159e19a66</acast:showId>
			<acast:episodeUrl>geekstorians-official-trailer</acast:episodeUrl>
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			<itunes:subtitle>A documentary-style dive into the untold history of geek culture.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:image href="https://assets.pippa.io/shows/cover/1763501169211-dcae028a-f7e9-42b2-ac9b-e19ae5d19949.jpeg"/>
			<description><![CDATA[Geekstorians is a narrative documentary podcast uncovering the secret history of geek culture — from early fandom and pulp magazines to gaming booms, cult TV movements and the fan uprisings that helped shape modern entertainment. Hosted by Dave from Geektown, this trailer introduces the tone, format and focus of the series ahead of launch on Wednesday, 3rd December 2025.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Geekstorians is a narrative documentary podcast uncovering the secret history of geek culture — from early fandom and pulp magazines to gaming booms, cult TV movements and the fan uprisings that helped shape modern entertainment. Hosted by Dave from Geektown, this trailer introduces the tone, format and focus of the series ahead of launch on Wednesday, 3rd December 2025.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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		<itunes:category text="TV &amp; Film">
			<itunes:category text="Film History"/>
		</itunes:category>
		<itunes:category text="Leisure">
			<itunes:category text="Hobbies"/>
		</itunes:category>
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