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		<title>Indie Game Movement - The podcast about the business and marketing of indie games.</title>
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		<itunes:author>Andrew Pappas, Indie Game Marketer and Consultant</itunes:author>
		<itunes:subtitle>Indie Game Movement Podcast</itunes:subtitle>
		<itunes:summary><![CDATA[Indie Game Movement talks with developers, industry veterans, marketing professionals and publishers about the business and marketing of indie games.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		<description><![CDATA[Indie Game Movement talks with developers, industry veterans, marketing professionals and publishers about the business and marketing of indie games.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
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				<title>Indie Game Movement - The podcast about the business and marketing of indie games.</title>
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			<title>Ep 117 - Indies Breaking Out, New Platforms and the Year in Review</title>
			<itunes:title>Ep 117 - Indies Breaking Out, New Platforms and the Year in Review</itunes:title>
			<pubDate>Tue, 24 Dec 2019 14:30:00 GMT</pubDate>
			<itunes:duration>58:41</itunes:duration>
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			<itunes:subtitle>2019 in Review</itunes:subtitle>
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			<itunes:episode>117</itunes:episode>
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			<description><![CDATA[It's another year and Andrew, Mustapha and Justin have a relaxed conversation and review the past 12 months. Discussing everything from how indie devs are standing out more to the new platforms we have seen introduced, overall it was a good year and great things to look forward to.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[It's another year and Andrew, Mustapha and Justin have a relaxed conversation and review the past 12 months. Discussing everything from how indie devs are standing out more to the new platforms we have seen introduced, overall it was a good year and great things to look forward to.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Ep 116 - How Indie Devs Can Use Paid Advertising</title>
			<itunes:title>Ep 116 - How Indie Devs Can Use Paid Advertising</itunes:title>
			<pubDate>Tue, 26 Nov 2019 00:54:18 GMT</pubDate>
			<itunes:duration>1:21:30</itunes:duration>
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			<itunes:subtitle>Andrew Pappas serves as your guest as he is interviewed by Simon Bailey, one of the team members of The Business of Indie Games, a virtual summit that happens annually and is scheduled for Dec 9 - 13, 2019.  In this episode, we debunk some of the...</itunes:subtitle>
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			<itunes:episode>16</itunes:episode>
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			<description><![CDATA[Andrew Pappas serves as your guest as he is interviewed by Simon Bailey, one of the team members of The Business of Indie Games, a virtual summit that happens annually and is scheduled for Dec 9 - 13, 2019.  In this episode, we debunk some of the myths of paid advertising, dive deep into strategies and how data collected can be applied to other marketing efforts used to promote your indie game.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Andrew Pappas serves as your guest as he is interviewed by Simon Bailey, one of the team members of The Business of Indie Games, a virtual summit that happens annually and is scheduled for Dec 9 - 13, 2019.  In this episode, we debunk some of the myths of paid advertising, dive deep into strategies and how data collected can be applied to other marketing efforts used to promote your indie game.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Ep 115 - How Indie Devs Can Market an Alternative Game</title>
			<itunes:title>Ep 115 - How Indie Devs Can Market an Alternative Game</itunes:title>
			<pubDate>Fri, 18 Oct 2019 10:49:20 GMT</pubDate>
			<itunes:duration>49:38</itunes:duration>
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			<itunes:subtitle>The Game Bakers have an incredibly diverse catalog of games, and they do a really good job of marketing them while avoiding giving too much away. In doing so, they show how it has become a pretty interesting artform.  We’re going to dive in...</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>15</itunes:episode>
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			<description><![CDATA[The Game Bakers have an incredibly diverse catalog of games, and they do a really good job of marketing them while avoiding giving too much away. In doing so, they show how it has become a pretty interesting artform.  We’re going to dive in further with how this works for them, what type of promotional materials they reveal prior to and after launch and understand their process better right here on Indie Game Movement.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[The Game Bakers have an incredibly diverse catalog of games, and they do a really good job of marketing them while avoiding giving too much away. In doing so, they show how it has become a pretty interesting artform.  We’re going to dive in further with how this works for them, what type of promotional materials they reveal prior to and after launch and understand their process better right here on Indie Game Movement.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Ep 114 - When Should Indie Devs Create a Company</title>
			<itunes:title>Ep 114 - When Should Indie Devs Create a Company</itunes:title>
			<pubDate>Tue, 27 Aug 2019 14:49:09 GMT</pubDate>
			<itunes:duration>56:08</itunes:duration>
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			<itunes:subtitle>It’s a big question we all face at one point or another. When does an indie dev get to the point where they should seriously consider taking it to the next step and form their own company. Starting any kind of side venture, it may be a big step but...</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>114</itunes:episode>
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			<description><![CDATA[It’s a big question we all face at one point or another. When does an indie dev get to the point where they should seriously consider taking it to the next step and form their own company. Starting any kind of side venture, it may be a big step but it doesn’t mean you shouldn’t take things seriously. At the very least, having some idea of what you want to do is important.  In this episode, Mustapha and I share our own personal experiences with forming our own companies, what the procedure was like for us and what we learned from it so you don’t have to sweat the small stuff when deciding if forming a company is right for you!<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[It’s a big question we all face at one point or another. When does an indie dev get to the point where they should seriously consider taking it to the next step and form their own company. Starting any kind of side venture, it may be a big step but it doesn’t mean you shouldn’t take things seriously. At the very least, having some idea of what you want to do is important.  In this episode, Mustapha and I share our own personal experiences with forming our own companies, what the procedure was like for us and what we learned from it so you don’t have to sweat the small stuff when deciding if forming a company is right for you!<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Ep 113 - What Indie Devs Should Make Out of Big Events</title>
			<itunes:title>Ep 113 - What Indie Devs Should Make Out of Big Events</itunes:title>
			<pubDate>Thu, 27 Jun 2019 11:59:01 GMT</pubDate>
			<itunes:duration>46:05</itunes:duration>
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			<itunes:subtitle>There are a lot of big events game industry events out there that indie devs are involved in, whether it’s PAX, E3, MAGFest, GDC or any other event. Regardless, with all of the events out there we understand that there are a lot of things people can...</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>113</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[There are a lot of big events game industry events out there that indie devs are involved in, whether it’s PAX, E3, MAGFest, GDC or any other event. Regardless, with all of the events out there we understand that there are a lot of things people can be doing to make the most out of those events. In this episode, Mustapha and Andrew discuss how to make the most out of big events and offer some quick tips regardless if you’re an attendee, exhibitor or just following the event.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[There are a lot of big events game industry events out there that indie devs are involved in, whether it’s PAX, E3, MAGFest, GDC or any other event. Regardless, with all of the events out there we understand that there are a lot of things people can be doing to make the most out of those events. In this episode, Mustapha and Andrew discuss how to make the most out of big events and offer some quick tips regardless if you’re an attendee, exhibitor or just following the event.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Ep 112 - When Indie Devs Should Lawyer Up</title>
			<itunes:title>Ep 112 - When Indie Devs Should Lawyer Up</itunes:title>
			<pubDate>Thu, 23 May 2019 11:40:08 GMT</pubDate>
			<itunes:duration>56:28</itunes:duration>
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			<itunes:subtitle>Learn how and when you should consider consulting with a lawyer</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>111</itunes:episode>
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			<description><![CDATA[Out of the gate, indie devs are faced with a bunch of challenges from coming up with the concept of their game to...well frankly everything else. Of course, it’s hard to be on top of everything, but there are just some areas devs really can’t afford to skip. Specifically, that’s legal matters.  It might not seem like it matters much, but there is nothing worse than stepping into a legal mess that could have been avoided. Thankfully, Zachary Rich of Press Start Legal is here to talk with us about when is the right time to consider legal assistance, in what scenarios you would need help and how you can take action now so you don’t get caught off guard later when you least expect it.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Out of the gate, indie devs are faced with a bunch of challenges from coming up with the concept of their game to...well frankly everything else. Of course, it’s hard to be on top of everything, but there are just some areas devs really can’t afford to skip. Specifically, that’s legal matters.  It might not seem like it matters much, but there is nothing worse than stepping into a legal mess that could have been avoided. Thankfully, Zachary Rich of Press Start Legal is here to talk with us about when is the right time to consider legal assistance, in what scenarios you would need help and how you can take action now so you don’t get caught off guard later when you least expect it.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Ep 110 - How Indie Devs can Build a Thriving Community</title>
			<itunes:title>Ep 110 - How Indie Devs can Build a Thriving Community</itunes:title>
			<pubDate>Fri, 26 Apr 2019 17:31:05 GMT</pubDate>
			<itunes:duration>1:18:02</itunes:duration>
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			<itunes:subtitle>If there’s one thing that indie devs should know they need, it’s having a thriving community. But building a community and supportive fan base is no simple task and not knowing what steps to take can easily make the challenge of building one...</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>110</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[If there’s one thing that indie devs should know they need, it’s having a thriving community. But building a community and supportive fan base is no simple task and not knowing what steps to take can easily make the challenge of building one overwhelming. Thankfully, Rami Ismail of Vlambeer is willing to offer his experience with creating communities and how they not only play a role to Vlambeer’s success but how his process and mission has had a positive impact on the gaming community as a whole.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[If there’s one thing that indie devs should know they need, it’s having a thriving community. But building a community and supportive fan base is no simple task and not knowing what steps to take can easily make the challenge of building one overwhelming. Thankfully, Rami Ismail of Vlambeer is willing to offer his experience with creating communities and how they not only play a role to Vlambeer’s success but how his process and mission has had a positive impact on the gaming community as a whole.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 111 - The PAX East Indie Dev Round Up</title>
			<itunes:title>Ep 111 - The PAX East Indie Dev Round Up</itunes:title>
			<pubDate>Thu, 25 Apr 2019 02:35:04 GMT</pubDate>
			<itunes:duration>1:17:16</itunes:duration>
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			<itunes:subtitle>In this episode, Mustapha and I decide to change things up a bit by rounding up several indie devs that were exhibiting their games at PAX East. Our mission was to find out what marketing challenges they faced and what they were doing to overcome...</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>111</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[In this episode, Mustapha and I decide to change things up a bit by rounding up several indie devs that were exhibiting their games at PAX East. Our mission was to find out what marketing challenges they faced and what they were doing to overcome them.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[In this episode, Mustapha and I decide to change things up a bit by rounding up several indie devs that were exhibiting their games at PAX East. Our mission was to find out what marketing challenges they faced and what they were doing to overcome them.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 109 - How Indie Devs can make their Kickstarter Stand Out</title>
			<itunes:title>Ep 109 - How Indie Devs can make their Kickstarter Stand Out</itunes:title>
			<pubDate>Tue, 12 Feb 2019 01:32:13 GMT</pubDate>
			<itunes:duration>40:18</itunes:duration>
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			<itunes:subtitle>With so many games and other businesses resorting to crowdfunding as a means to finish their project, it’s always difficult for games to stand out among so many distractions. While it’s always a challenge to figure out ways to have your...</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>109</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[With so many games and other businesses resorting to crowdfunding as a means to finish their project, it’s always difficult for games to stand out among so many distractions. While it’s always a challenge to figure out ways to have your Kickstarter Campaign stand out,  Neal Laurenza of Skymap Games shares how their campaign was able to deliver a greasy punch through the clutter and reach their funding goal.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[With so many games and other businesses resorting to crowdfunding as a means to finish their project, it’s always difficult for games to stand out among so many distractions. While it’s always a challenge to figure out ways to have your Kickstarter Campaign stand out,  Neal Laurenza of Skymap Games shares how their campaign was able to deliver a greasy punch through the clutter and reach their funding goal.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 108 - Should Indie Devs Discount Their Game?</title>
			<itunes:title>Ep 108 - Should Indie Devs Discount Their Game?</itunes:title>
			<pubDate>Mon, 10 Dec 2018 12:33:44 GMT</pubDate>
			<itunes:duration>0</itunes:duration>
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			<itunes:subtitle>Discussing the Pros and Cons to Discounting Your Game</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>108</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[This episode we're going to do things a little differently and change things up a bit. In light of the holiday season, we thought it would be great to get the team back together share what they have been doing but more importantly discuss whether or not indie devs should discount their game. Andrew, Dicky, Justin and Mustapha are your hosts, and while they all bring up some interesting points...we really only just scratch the surface. We hope you enjoy!<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[This episode we're going to do things a little differently and change things up a bit. In light of the holiday season, we thought it would be great to get the team back together share what they have been doing but more importantly discuss whether or not indie devs should discount their game. Andrew, Dicky, Justin and Mustapha are your hosts, and while they all bring up some interesting points...we really only just scratch the surface. We hope you enjoy!<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 108 - Should Indie Devs Discount Their Game?</title>
			<itunes:title>Ep 108 - Should Indie Devs Discount Their Game?</itunes:title>
			<pubDate>Mon, 10 Dec 2018 12:33:38 GMT</pubDate>
			<itunes:duration>36:34</itunes:duration>
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			<itunes:subtitle>Discussing the Pros and Cons to Discounting Your Game</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>108</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[This episode we're going to do things a little differently and change things up a bit. In light of the holiday season, we thought it would be great to get the team back together share what they have been doing but more importantly discuss whether or not indie devs should discount their game. Andrew, Dicky, Justin and Mustapha are your hosts, and while they all bring up some interesting points...we really only just scratch the surface. We hope you enjoy!<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[This episode we're going to do things a little differently and change things up a bit. In light of the holiday season, we thought it would be great to get the team back together share what they have been doing but more importantly discuss whether or not indie devs should discount their game. Andrew, Dicky, Justin and Mustapha are your hosts, and while they all bring up some interesting points...we really only just scratch the surface. We hope you enjoy!<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 107 - How to Use Game Design and Appeal with Marketing</title>
			<itunes:title>Ep 107 - How to Use Game Design and Appeal with Marketing</itunes:title>
			<pubDate>Mon, 12 Nov 2018 01:24:27 GMT</pubDate>
			<itunes:duration>42:16</itunes:duration>
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			<itunes:subtitle><![CDATA[The importance of how essential a game's style is when it comes to marketing.]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>107</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[Whenever indie devs are making a game, style and design usually plays a huge role from inception to launch. With so much focus on appeal, often times indie devs forget how they can leverage this key element with their marketing efforts. Keeping this concept in mind, Tanya X Short of Kitfox Games shares how essential a game’s style is to marketing and what to consider when dealing with very diverse style types.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Whenever indie devs are making a game, style and design usually plays a huge role from inception to launch. With so much focus on appeal, often times indie devs forget how they can leverage this key element with their marketing efforts. Keeping this concept in mind, Tanya X Short of Kitfox Games shares how essential a game’s style is to marketing and what to consider when dealing with very diverse style types.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 106 - How to Grow and Learn Fast as an Indie Dev</title>
			<itunes:title>Ep 106 - How to Grow and Learn Fast as an Indie Dev</itunes:title>
			<pubDate>Fri, 20 Jul 2018 12:09:14 GMT</pubDate>
			<itunes:duration>57:22</itunes:duration>
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			<itunes:subtitle><![CDATA[Learning what you need to grow and learn fast isn't about winning a race.]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>106</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[If there is at least one thing that any indie dev wants, it's probably to grow fast. However, growing fast still comes with many risks and challenges. Knowing what to do (and not to do) can save time, money and frustration, but sometimes you just got to plow through the obstacles ahead to learn what you need to get the game completed. This is nothing new for Dave Oshry of New Blood Interactive, as he shares the risks he took and the experiences he learned from to get his games to market in a reasonable time frame.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[If there is at least one thing that any indie dev wants, it's probably to grow fast. However, growing fast still comes with many risks and challenges. Knowing what to do (and not to do) can save time, money and frustration, but sometimes you just got to plow through the obstacles ahead to learn what you need to get the game completed. This is nothing new for Dave Oshry of New Blood Interactive, as he shares the risks he took and the experiences he learned from to get his games to market in a reasonable time frame.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 105 - How to Stand Out as an Indie Dev</title>
			<itunes:title>Ep 105 - How to Stand Out as an Indie Dev</itunes:title>
			<pubDate>Thu, 21 Jun 2018 00:55:56 GMT</pubDate>
			<itunes:duration>1:07:13</itunes:duration>
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			<acast:episodeId>5e1a2e48f081e6997d539d60</acast:episodeId>
			<acast:showId>5e1a2e0df081e6997d539d51</acast:showId>
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			<itunes:subtitle>Ways to maintain funding, stand out from advertising clutter and become sustainable.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>105</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[No matter what indie devs do to try and stand out, it’s always going to be a struggle. Whether you need funding, are trying to break through the advertising clutter or simply just want a sustainable living, it’s always going to be an uphill battle. Thankfully, Meredith Hall of Ultimerse can relate to a lot of this and shares what strategies and tricks she has learned to make great strides and stand out as a slightly bigger, colorful fish….in a big pond.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[No matter what indie devs do to try and stand out, it’s always going to be a struggle. Whether you need funding, are trying to break through the advertising clutter or simply just want a sustainable living, it’s always going to be an uphill battle. Thankfully, Meredith Hall of Ultimerse can relate to a lot of this and shares what strategies and tricks she has learned to make great strides and stand out as a slightly bigger, colorful fish….in a big pond.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 104 - Where to Start Indie Game Marketing</title>
			<itunes:title>Ep 104 - Where to Start Indie Game Marketing</itunes:title>
			<pubDate>Sun, 29 Apr 2018 14:04:50 GMT</pubDate>
			<itunes:duration>1:17:15</itunes:duration>
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			<itunes:subtitle>The Main Steps Every Indie Game Should Consider when Marketing their Game</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>104</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[As much as we wish marketing didn’t demand a lot of time and effort, that still doesn’t mean it should be neglected.  Logan Williams of IndieWolverine shares several marketing tips that any indie or solo dev should start with and be able to implement in small, actionable steps and see results.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[As much as we wish marketing didn’t demand a lot of time and effort, that still doesn’t mean it should be neglected.  Logan Williams of IndieWolverine shares several marketing tips that any indie or solo dev should start with and be able to implement in small, actionable steps and see results.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 103 - How to Make a Kickstarter Comeback</title>
			<itunes:title>Ep 103 - How to Make a Kickstarter Comeback</itunes:title>
			<pubDate>Sat, 31 Mar 2018 19:55:02 GMT</pubDate>
			<itunes:duration>41:35</itunes:duration>
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			<itunes:subtitle>Failing first has its pay-offs.</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>103</itunes:episode>
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			<description><![CDATA[Crowdfunding is one avenue that indie devs and many others always look to in hopes of getting the funds they need which will take their project to the next level. But one thing that always looms over projects is the possibility of failure. We’re here with Kunal of SWDTech Games to talk about how their first Kickstarter campaign for their game Pixel Noir failed and how they made the ultimate comeback the second time around and fund their game. That discussion and more as Indie Game Movement talks about the marketing and business of indie games.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Crowdfunding is one avenue that indie devs and many others always look to in hopes of getting the funds they need which will take their project to the next level. But one thing that always looms over projects is the possibility of failure. We’re here with Kunal of SWDTech Games to talk about how their first Kickstarter campaign for their game Pixel Noir failed and how they made the ultimate comeback the second time around and fund their game. That discussion and more as Indie Game Movement talks about the marketing and business of indie games.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title><![CDATA[Ep 102 - Being Perseptive of Your Game's Messaging]]></title>
			<itunes:title><![CDATA[Ep 102 - Being Perseptive of Your Game's Messaging]]></itunes:title>
			<pubDate>Sun, 11 Feb 2018 17:01:47 GMT</pubDate>
			<itunes:duration>41:27</itunes:duration>
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			<itunes:subtitle><![CDATA[Understanding Your Game's Messaging with Bill Gardner]]></itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>102</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[Indie devs may know the ins and outs of their game, but it doesn’t necessarily mean they know how their messaging is being interpreted by players. Bill Gardner of The Deep End Games shares his journey and the lessons learned from his first game Perception and how important it is to really know your messaging when it comes to marketing your game.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Indie devs may know the ins and outs of their game, but it doesn’t necessarily mean they know how their messaging is being interpreted by players. Bill Gardner of The Deep End Games shares his journey and the lessons learned from his first game Perception and how important it is to really know your messaging when it comes to marketing your game.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 101 - Taking 6 Years to Make a Game</title>
			<itunes:title>Ep 101 - Taking 6 Years to Make a Game</itunes:title>
			<pubDate>Mon, 22 Jan 2018 05:00:00 GMT</pubDate>
			<itunes:duration>52:05</itunes:duration>
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			<acast:episodeId>5e1a2e48f081e6997d539d64</acast:episodeId>
			<acast:showId>5e1a2e0df081e6997d539d51</acast:showId>
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			<itunes:subtitle>Helpful Processes for Indie Game Devs</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[Being a hobby or indie dev is hard, but having a simplified, easy to follow process in place can make the world of a difference. Corey Selover and Jeremie Duval of Happy Rock Studios share their story as hobby devs working through a six year stretch to finish first game and the valuable processes they learned along the way.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Being a hobby or indie dev is hard, but having a simplified, easy to follow process in place can make the world of a difference. Corey Selover and Jeremie Duval of Happy Rock Studios share their story as hobby devs working through a six year stretch to finish first game and the valuable processes they learned along the way.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>Ep 100 - A Brief Intro to Indie Game Movement</title>
			<itunes:title>Ep 100 - A Brief Intro to Indie Game Movement</itunes:title>
			<pubDate>Sun, 21 Jan 2018 16:40:07 GMT</pubDate>
			<itunes:duration>4:12</itunes:duration>
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			<itunes:subtitle>Andrew, Dicky and Justin briefly introduce themselves while going over why they started the podcast and what topics they look forward to discussing in future episodes of Indie Game Movement.</itunes:subtitle>
			<itunes:episodeType>trailer</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>100</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/5e1a2e0df081e6997d539d51/show-cover.png"/>
			<description><![CDATA[Andrew, Dicky and Justin briefly introduce themselves while going over why they started the podcast and what topics they look forward to discussing in future episodes of Indie Game Movement.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[Andrew, Dicky and Justin briefly introduce themselves while going over why they started the podcast and what topics they look forward to discussing in future episodes of Indie Game Movement.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<itunes:category text="Leisure">
			<itunes:category text="Video Games"/>
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    	<itunes:category text="Education"/>
		<itunes:category text="Business">
			<itunes:category text="Marketing"/>
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