<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="/global/feed/rss.xslt" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://search.yahoo.com/mrss/" xmlns:podaccess="https://access.acast.com/schema/1.0/" xmlns:acast="https://schema.acast.com/1.0/">
    <channel>
		<ttl>60</ttl>
		<generator>acast.com</generator>
		<title>The Retro Respawn</title>
		<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
		<atom:link href="https://feeds.acast.com/public/shows/687ec3b9a2391fe4322444df" rel="self" type="application/rss+xml"/>
		<language>en</language>
		<copyright>Callum Ewing</copyright>
		<itunes:keywords>gaming,Retro, Video games, Games, Retro gaming,Nintendo,Playstaion, Xbox</itunes:keywords>
		<itunes:author><![CDATA[Callum Ewing & Billy Ewing]]></itunes:author>
		<itunes:subtitle/>
		<itunes:summary><![CDATA[<p>Where old games get new life—and we press start on nostalgia.</p><p>Join us as we boot up the classics, blow the dust off cartridges, and dive headfirst into the pixelated past. From 8-bit brawlers and 16-bit side-scrollers to the glory days of arcades and couch co-op, The Retro Respawn is your weekly checkpoint for all things vintage gaming.</p><p>Hosted by passionate gamers who still remember the Konami Code by heart, we serve up deep dives, hot takes, forgotten favorites, and the occasional rage-quit over unfair boss fights. Whether you're a seasoned retro warrior or just discovering the magic of CRT screens and chiptune soundtracks, this is your respawn point.</p><p>🎧 New episodes every 2 week. 💾 No DLC, no patches—just pure retro goodness.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		<description><![CDATA[<p>Where old games get new life—and we press start on nostalgia.</p><p>Join us as we boot up the classics, blow the dust off cartridges, and dive headfirst into the pixelated past. From 8-bit brawlers and 16-bit side-scrollers to the glory days of arcades and couch co-op, The Retro Respawn is your weekly checkpoint for all things vintage gaming.</p><p>Hosted by passionate gamers who still remember the Konami Code by heart, we serve up deep dives, hot takes, forgotten favorites, and the occasional rage-quit over unfair boss fights. Whether you're a seasoned retro warrior or just discovering the magic of CRT screens and chiptune soundtracks, this is your respawn point.</p><p>🎧 New episodes every 2 week. 💾 No DLC, no patches—just pure retro goodness.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
		<itunes:explicit>false</itunes:explicit>
		<itunes:owner>
			<itunes:name><![CDATA[Callum Ewing & Billy Ewing]]></itunes:name>
			<itunes:email>info+687ec3b9a2391fe4322444df@mg-eu.acast.com</itunes:email>
		</itunes:owner>
		<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
		<acast:showUrl>the-retro-respawn</acast:showUrl>
		<acast:signature key="EXAMPLE" algorithm="aes-256-cbc"><![CDATA[wbG1Z7+6h9QOi+CR1Dv0uQ==]]></acast:signature>
		<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmTHg2/BXqPr07kkpFZ5JfhvEZqggcpunI6E1w81XpUaBscFc3skEQ0jWG4GCmQYJ66w6pH6P/aGd3DnpJN6h/CD4icd8kZVl4HZn12KicA2k]]></acast:settings>
        <acast:network id="66756ddc12f87c0012f13dcd" slug="callum-ewing-66756ddc12f87c0012f13dcd"><![CDATA[Callum Ewing]]></acast:network>
		<itunes:type>episodic</itunes:type>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1753165153089-d6aa808d-9877-4b5d-a7cd-11a61dc53764.jpeg"/>
			<image>
				<url>https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1753165153089-d6aa808d-9877-4b5d-a7cd-11a61dc53764.jpeg</url>
				<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
				<title>The Retro Respawn</title>
			</image>
		<item>
			<title><![CDATA[Callum's Arc-ade - teenage mutant ninja turtles X Godzilla]]></title>
			<itunes:title><![CDATA[Callum's Arc-ade - teenage mutant ninja turtles X Godzilla]]></itunes:title>
			<pubDate>Fri, 08 May 2026 07:00:00 GMT</pubDate>
			<itunes:duration>33:23</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/69fbbbd9a3c5770dc9efe6cb/media.mp3" length="16027689" type="audio/mpeg"/>
			<guid isPermaLink="false">69fbbbd9a3c5770dc9efe6cb</guid>
			<itunes:explicit>true</itunes:explicit>
			<link>https://shows.acast.com/the-retro-respawn/episodes/69fbbbd9a3c5770dc9efe6cb</link>
			<acast:episodeId>69fbbbd9a3c5770dc9efe6cb</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQbwu+YlqmBNkyFsDYyr8o37yzf0VN7ssZutYvSUpr7fpHdYVhL6aeSP32kDJHPnvY+xwJkt7FqNHFFc1I6kJ5VC]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1778105454978-1ffbe199-9676-4bcb-b050-0f94c0008a52.jpeg"/>
			<description><![CDATA[When the King of the Monsters rises again, the Heroes in a Half‑Shell discover a shocking truth: the Foot Clan was originally created to defend Japan from kaiju. Now, with Godzilla and other titans returning, Shredder twists that ancient mission into a new plan—using kaiju genetics to forge a devastating mutagen of his own. As chaos erupts across the globe, Leonardo, Donatello, Raphael, and Michelangelo must face monsters, mutants, and Mechashredder himself in a battle that fuses two legendary worlds into one colossal showdown<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[When the King of the Monsters rises again, the Heroes in a Half‑Shell discover a shocking truth: the Foot Clan was originally created to defend Japan from kaiju. Now, with Godzilla and other titans returning, Shredder twists that ancient mission into a new plan—using kaiju genetics to forge a devastating mutagen of his own. As chaos erupts across the globe, Leonardo, Donatello, Raphael, and Michelangelo must face monsters, mutants, and Mechashredder himself in a battle that fuses two legendary worlds into one colossal showdown<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title> The Retro Respawn - Ep 14 - Casper</title>
			<itunes:title> The Retro Respawn - Ep 14 - Casper</itunes:title>
			<pubDate>Mon, 04 May 2026 22:41:04 GMT</pubDate>
			<itunes:duration>37:26</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/69f91e2868235ca3bc1f2182/media.mp3" length="35952431" type="audio/mpeg"/>
			<guid isPermaLink="false">69f91e2868235ca3bc1f2182</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>69f91e2868235ca3bc1f2182</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQZzau2Ym4rynIuhxTx5gKRlhn+CDm8zQrB7GTqd/lxKkWXOOslw1uTUbBhHDcjivBAmvO/iTJEYHoGNmFAaXs+v]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>14</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1777934403873-a47706e9-a3b4-4f9d-b7f0-67cbf6699b49.jpeg"/>
			<description><![CDATA[<p><strong>Casper (1996): Friendly Phantoms, FMV Fever, and Saturn‑Era Spookiness</strong></p><br><p>In this cosy‑but‑curious episode of The Retro Respawn, we drift into Casper on the Sega Saturn — a 1996 adaptation that blends puzzle‑solving, exploration, and full‑motion‑video melodrama into one of the most unusual licensed games of the era. Part ghostly adventure, part emotional mystery, and part “only‑in‑the‑90s” multimedia experiment, Casper is a game that wears its heart (and its spectral glow) proudly on its sleeve.</p><br><p>Set within the sprawling, creaking halls of Whipstaff Manor, the game follows our ever‑gentle ghost as he guides Kat and her father through a maze of locked rooms, hidden passages, and supernatural secrets. Instead of combat or chaos, Casper’s journey is built around helping, remembering, and uncovering — a surprisingly tender approach for a mid‑’90s tie‑in. You glide through walls, morph into objects, and piece together fragments of Casper’s past life, all while dodging the slapstick antics of the Ghostly Trio.</p><br><p>What makes this version shine is its atmosphere. The Saturn’s moody lighting, pre‑rendered rooms, and chunky FMV sequences give Whipstaff a personality all its own — part haunted mansion, part interactive movie set. Casper’s animations are expressive and warm, his voice clips add charm, and the game’s gentle pacing creates a vibe that’s more “melancholic bedtime story” than “arcade frenzy.” It’s a licensed game that genuinely tries to evoke emotion, and that alone makes it stand out.</p><br><p>Short, strange, and quietly heartfelt, Casper remains a cult curiosity — a reminder of a time when developers experimented boldly with film tie‑ins, blending narrative ambition with the quirks of early CD‑based hardware.</p><br><p>Join us as we float through locked doors, dodge mischievous uncles, and rediscover one of the Sega Saturn’s most unexpectedly soulful adventures.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Casper (1996): Friendly Phantoms, FMV Fever, and Saturn‑Era Spookiness</strong></p><br><p>In this cosy‑but‑curious episode of The Retro Respawn, we drift into Casper on the Sega Saturn — a 1996 adaptation that blends puzzle‑solving, exploration, and full‑motion‑video melodrama into one of the most unusual licensed games of the era. Part ghostly adventure, part emotional mystery, and part “only‑in‑the‑90s” multimedia experiment, Casper is a game that wears its heart (and its spectral glow) proudly on its sleeve.</p><br><p>Set within the sprawling, creaking halls of Whipstaff Manor, the game follows our ever‑gentle ghost as he guides Kat and her father through a maze of locked rooms, hidden passages, and supernatural secrets. Instead of combat or chaos, Casper’s journey is built around helping, remembering, and uncovering — a surprisingly tender approach for a mid‑’90s tie‑in. You glide through walls, morph into objects, and piece together fragments of Casper’s past life, all while dodging the slapstick antics of the Ghostly Trio.</p><br><p>What makes this version shine is its atmosphere. The Saturn’s moody lighting, pre‑rendered rooms, and chunky FMV sequences give Whipstaff a personality all its own — part haunted mansion, part interactive movie set. Casper’s animations are expressive and warm, his voice clips add charm, and the game’s gentle pacing creates a vibe that’s more “melancholic bedtime story” than “arcade frenzy.” It’s a licensed game that genuinely tries to evoke emotion, and that alone makes it stand out.</p><br><p>Short, strange, and quietly heartfelt, Casper remains a cult curiosity — a reminder of a time when developers experimented boldly with film tie‑ins, blending narrative ambition with the quirks of early CD‑based hardware.</p><br><p>Join us as we float through locked doors, dodge mischievous uncles, and rediscover one of the Sega Saturn’s most unexpectedly soulful adventures.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title> The Retro Respawn - Ep 13 - Spinmaster</title>
			<itunes:title> The Retro Respawn - Ep 13 - Spinmaster</itunes:title>
			<pubDate>Sun, 11 Jan 2026 21:23:05 GMT</pubDate>
			<itunes:duration>40:55</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/6964148e9ab39048a6f282aa/media.mp3" length="35961442" type="audio/mpeg"/>
			<guid isPermaLink="false">6964148e9ab39048a6f282aa</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>6964148e9ab39048a6f282aa</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQaAt5lVeQHusgdjPiHa/lorzr4I7RcLUS2zTUcw38CkqMpmO/kaKVqBbL6rLC/GnN7TYhPkpjC7SoAi1YIkEGco]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>13</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1768165745061-6ad85ce8-b892-4b5a-8700-c825b635e32f.jpeg"/>
			<description><![CDATA[<h4><strong>Spinmaster (1993): Treasure Trails, Cartoon Chaos, and Neo Geo Charm</strong></h4><h4>In this high‑energy episode of The Retro Respawn, we dive into <em>Spinmaster</em>, Data East’s 1993 arcade gem for the Neo Geo — a vibrant, Saturday‑morning‑cartoon adventure bursting with colour, personality, and that unmistakable ’90s arcade swagger. Equal parts platformer, treasure hunt, and slapstick action romp, <em>Spinmaster</em> is one of those games that feels like pure joy from the moment you hit start.</h4><h4>Set across a globe‑trotting trail of jungles, deserts, pirate coves, and secret laboratories, <em>Spinmaster</em> follows treasure hunters Johnny and Tom as they chase down a stolen map and rescue Johnny’s kidnapped girlfriend from the eccentric villain Dr. De Playne. What unfolds is a whirlwind adventure packed with oversized bosses, expressive animations, and a toy‑box arsenal of weapons — from yo‑yos to explosive projectiles — all delivered with Data East’s signature comedic flair.</h4><h4>But the real magic lies in the game’s personality. <em>Spinmaster</em> blends buttery‑smooth Neo Geo animation with co‑op chaos, punchy sound design, and a breezy pace that keeps the action flowing. Its visual style echoes the charm of <em>Joe &amp; Mac</em>, its spiritual sibling, while carving out its own identity through bold colours, playful enemy designs, and a sense of momentum that never lets up.</h4><h4>Short, sweet, and endlessly replayable, <em>Spinmaster</em> remains a cult favourite — a reminder of an era when arcade games were crafted to delight, surprise, and keep you smiling all the way to the final boss.</h4><h4>Join us as we leap across continents, crack open treasure chests, and rediscover one of the Neo Geo’s most charming action adventures.</h4><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<h4><strong>Spinmaster (1993): Treasure Trails, Cartoon Chaos, and Neo Geo Charm</strong></h4><h4>In this high‑energy episode of The Retro Respawn, we dive into <em>Spinmaster</em>, Data East’s 1993 arcade gem for the Neo Geo — a vibrant, Saturday‑morning‑cartoon adventure bursting with colour, personality, and that unmistakable ’90s arcade swagger. Equal parts platformer, treasure hunt, and slapstick action romp, <em>Spinmaster</em> is one of those games that feels like pure joy from the moment you hit start.</h4><h4>Set across a globe‑trotting trail of jungles, deserts, pirate coves, and secret laboratories, <em>Spinmaster</em> follows treasure hunters Johnny and Tom as they chase down a stolen map and rescue Johnny’s kidnapped girlfriend from the eccentric villain Dr. De Playne. What unfolds is a whirlwind adventure packed with oversized bosses, expressive animations, and a toy‑box arsenal of weapons — from yo‑yos to explosive projectiles — all delivered with Data East’s signature comedic flair.</h4><h4>But the real magic lies in the game’s personality. <em>Spinmaster</em> blends buttery‑smooth Neo Geo animation with co‑op chaos, punchy sound design, and a breezy pace that keeps the action flowing. Its visual style echoes the charm of <em>Joe &amp; Mac</em>, its spiritual sibling, while carving out its own identity through bold colours, playful enemy designs, and a sense of momentum that never lets up.</h4><h4>Short, sweet, and endlessly replayable, <em>Spinmaster</em> remains a cult favourite — a reminder of an era when arcade games were crafted to delight, surprise, and keep you smiling all the way to the final boss.</h4><h4>Join us as we leap across continents, crack open treasure chests, and rediscover one of the Neo Geo’s most charming action adventures.</h4><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 12 - Christmas Nights in to Dreams</title>
			<itunes:title>The Retro Respawn - Ep 12 - Christmas Nights in to Dreams</itunes:title>
			<pubDate>Mon, 22 Dec 2025 09:00:00 GMT</pubDate>
			<itunes:duration>33:17</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/69485b8e4c1c9c7f2b17a618/media.mp3" length="28090981" type="audio/mpeg"/>
			<guid isPermaLink="false">69485b8e4c1c9c7f2b17a618</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://shows.acast.com/the-retro-respawn/episodes/69485b8e4c1c9c7f2b17a618</link>
			<acast:episodeId>69485b8e4c1c9c7f2b17a618</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQbOX0ZYAgJPo3sR+NdkV56MtHV6C51gPnF1bDwjiYSDawEugEDYlhJEyM3RFQYdT0pWUBail0lp2Wo5x/ra5UlU]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>12</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1768165585621-a0505f12-274c-49f0-9354-7885ccc18ba2.jpeg"/>
			<description><![CDATA[<p><strong>Christmas Nights into Dreams: Snowfall, Stardust, and Saturn Magic</strong></p><p>In this festive episode of The Retro Respawn, we unwrap <em>Christmas NiGHTS into Dreams</em>, Sega’s 1996 holiday surprise for the Saturn and one of the most charming seasonal specials ever released. More than a demo, more than a bonus disc, this was Sonic Team at their most playful — transforming the dreamlike world of <em>NiGHTS</em> into a snowy celebration filled with twinkling lights, shimmering skies, and a mystery wrapped in tinsel.</p><p>Set in a winter‑coated version of Spring Valley, <em>Christmas NiGHTS</em> sends Claris and Elliot back into Nightopia to help NiGHTS recover the missing star from the Twin Seeds Christmas tree. What follows is a short but magical adventure that blends soaring flight, festive remixes of the original soundtrack, and the kind of warm, whimsical atmosphere only the Saturn era could deliver.</p><p>But the real magic lies in the details. <em>Christmas NiGHTS</em> taps into the Saturn’s internal clock, changing visuals, music, and even characters depending on the date — from Christmas Day sparkle to New Year’s fireworks, and even a cheeky April Fools’ twist. And for longtime Sega fans, the ultimate present waits under the tree: an unlockable mode where <strong>Sonic the Hedgehog</strong> takes the spotlight, complete with a showdown against Dr. Eggman.</p><p>Short, sweet, and bursting with holiday spirit, <em>Christmas NiGHTS into Dreams</em> remains a cult favourite — a reminder of a time when game studios could release something purely for the joy of it.</p><p>Join us as we glide through snowy dreamscapes, chase down missing stars, and revisit one of the most magical holiday treats in gaming history.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Christmas Nights into Dreams: Snowfall, Stardust, and Saturn Magic</strong></p><p>In this festive episode of The Retro Respawn, we unwrap <em>Christmas NiGHTS into Dreams</em>, Sega’s 1996 holiday surprise for the Saturn and one of the most charming seasonal specials ever released. More than a demo, more than a bonus disc, this was Sonic Team at their most playful — transforming the dreamlike world of <em>NiGHTS</em> into a snowy celebration filled with twinkling lights, shimmering skies, and a mystery wrapped in tinsel.</p><p>Set in a winter‑coated version of Spring Valley, <em>Christmas NiGHTS</em> sends Claris and Elliot back into Nightopia to help NiGHTS recover the missing star from the Twin Seeds Christmas tree. What follows is a short but magical adventure that blends soaring flight, festive remixes of the original soundtrack, and the kind of warm, whimsical atmosphere only the Saturn era could deliver.</p><p>But the real magic lies in the details. <em>Christmas NiGHTS</em> taps into the Saturn’s internal clock, changing visuals, music, and even characters depending on the date — from Christmas Day sparkle to New Year’s fireworks, and even a cheeky April Fools’ twist. And for longtime Sega fans, the ultimate present waits under the tree: an unlockable mode where <strong>Sonic the Hedgehog</strong> takes the spotlight, complete with a showdown against Dr. Eggman.</p><p>Short, sweet, and bursting with holiday spirit, <em>Christmas NiGHTS into Dreams</em> remains a cult favourite — a reminder of a time when game studios could release something purely for the joy of it.</p><p>Join us as we glide through snowy dreamscapes, chase down missing stars, and revisit one of the most magical holiday treats in gaming history.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Bonus Stage - Ep 01 - Mario Kart World Tour VS Sonic Racing: CrossWorlds</title>
			<itunes:title>The Bonus Stage - Ep 01 - Mario Kart World Tour VS Sonic Racing: CrossWorlds</itunes:title>
			<pubDate>Sat, 13 Dec 2025 22:20:22 GMT</pubDate>
			<itunes:duration>53:16</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/693de49f9278bf5c1cb7228d/media.mp3" length="46419053" type="audio/mpeg"/>
			<guid isPermaLink="false">693de49f9278bf5c1cb7228d</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>693de49f9278bf5c1cb7228d</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQaymS6rje7navDasrSz0WNsIjvqPjjQhSZ/w2dvRVHqOGRrLmEipvr5/ojKXVjOSTyfMcnL7gfP3kV04Q9B7Mrl]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1765664395162-797be31e-6cb5-41c1-a781-31183f3d9b8e.jpeg"/>
			<description><![CDATA[<p>When nostalgia takes a pit stop, Bonus Stage hits the gas. This brand-new spin-off from Retro Respawn shifts gears into the world of modern gaming, where we put fresh titles head-to-head in a high-octane review format.</p><p>This week, it’s a racing rivalry for the ages:</p><ul><li>🚗 Mario Kart World Tour – Nintendo’s mobile juggernaut, packed with iconic tracks, item chaos, and global competition.</li><li>🦔 Sonic Racing Crossworlds – Sega’s speed demon, blending blistering pace with crossover flair and tactical team mechanics.</li></ul><p>Expect sharp analysis, and a finish-line verdict that crowns one champion of the track. Bonus Stage isn’t just about reviews—it’s about celebrating how new games carry forward the legacy of the classics we love.</p><p>Tagline: <em>Retro Respawn: Bonus Stage – where the past fuels the future, and every race is worth the replay.</em></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>When nostalgia takes a pit stop, Bonus Stage hits the gas. This brand-new spin-off from Retro Respawn shifts gears into the world of modern gaming, where we put fresh titles head-to-head in a high-octane review format.</p><p>This week, it’s a racing rivalry for the ages:</p><ul><li>🚗 Mario Kart World Tour – Nintendo’s mobile juggernaut, packed with iconic tracks, item chaos, and global competition.</li><li>🦔 Sonic Racing Crossworlds – Sega’s speed demon, blending blistering pace with crossover flair and tactical team mechanics.</li></ul><p>Expect sharp analysis, and a finish-line verdict that crowns one champion of the track. Bonus Stage isn’t just about reviews—it’s about celebrating how new games carry forward the legacy of the classics we love.</p><p>Tagline: <em>Retro Respawn: Bonus Stage – where the past fuels the future, and every race is worth the replay.</em></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 11 - Kuri Kuri Mix/ IGN 25 top Nintendo Games</title>
			<itunes:title>The Retro Respawn - Ep 11 - Kuri Kuri Mix/ IGN 25 top Nintendo Games</itunes:title>
			<pubDate>Mon, 08 Dec 2025 08:00:00 GMT</pubDate>
			<itunes:duration>48:39</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/6935f1adeab4d846e0329944/media.mp3" length="42399349" type="audio/mpeg"/>
			<guid isPermaLink="false">6935f1adeab4d846e0329944</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>6935f1adeab4d846e0329944</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQZZF1lrZ3mQ9AN58GPNRKiWLcPjAXbht6uE6xIopselym31DjiIjN6xoHz4NFDlQG3zzj01pMX9J04W0hE6llv4]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>11</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1765142291863-9c26e152-b3e8-4f94-b948-6aa2a5aacb70.jpeg"/>
			<description><![CDATA[<p>Kuri Kuri Mix: Rabbits, Chaos, and Co-op Frenzy</p><p>In this episode of The Retro Respawn, we hop into the colorful chaos of <em>Kuri Kuri Mix</em>, the 2000 PlayStation 2 cult classic from none other than FromSoftware—yes, the studio that would later plunge us into the dark worlds of <em>Dark Souls</em>. But before bonfires and bosses, they gave us Cookie and Cream: two rabbit siblings on a frantic quest filled with puzzles, platforms, and pure co-op mayhem.</p><p>The magic of <em>Kuri Kuri Mix</em> lies in its split-screen design. One player navigates tricky platforming challenges while the other solves puzzles to clear the path, forcing constant communication and timing. It’s a game that can turn laughter into shouting matches in seconds, testing friendships as much as reflexes. Every stage is a race against the clock, with frantic button presses and shouted instructions becoming part of the fun.</p><p>With its bright visuals, quirky humor, and inventive mechanics, <em>Kuri Kuri Mix</em> proved that FromSoftware could do more than brooding fantasy—they could craft a co-op experience that was equal parts friendship test and party game madness. It remains a hidden gem of the PS2 era, remembered fondly by those who braved its bunny-powered chaos.</p><p>Join us as we dive into the puzzles, the platforming, and the legacy of one of the most unexpected entries in FromSoftware’s history—a game that reminds us that sometimes, the hardest boss fight is keeping your co-op partner calm.</p><br><p>We also crack open IGN’s definitive list of the 25 Best Nintendo Games, a celebration of the titles that shaped generations and proved why Nintendo remains the beating heart of gaming history.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Kuri Kuri Mix: Rabbits, Chaos, and Co-op Frenzy</p><p>In this episode of The Retro Respawn, we hop into the colorful chaos of <em>Kuri Kuri Mix</em>, the 2000 PlayStation 2 cult classic from none other than FromSoftware—yes, the studio that would later plunge us into the dark worlds of <em>Dark Souls</em>. But before bonfires and bosses, they gave us Cookie and Cream: two rabbit siblings on a frantic quest filled with puzzles, platforms, and pure co-op mayhem.</p><p>The magic of <em>Kuri Kuri Mix</em> lies in its split-screen design. One player navigates tricky platforming challenges while the other solves puzzles to clear the path, forcing constant communication and timing. It’s a game that can turn laughter into shouting matches in seconds, testing friendships as much as reflexes. Every stage is a race against the clock, with frantic button presses and shouted instructions becoming part of the fun.</p><p>With its bright visuals, quirky humor, and inventive mechanics, <em>Kuri Kuri Mix</em> proved that FromSoftware could do more than brooding fantasy—they could craft a co-op experience that was equal parts friendship test and party game madness. It remains a hidden gem of the PS2 era, remembered fondly by those who braved its bunny-powered chaos.</p><p>Join us as we dive into the puzzles, the platforming, and the legacy of one of the most unexpected entries in FromSoftware’s history—a game that reminds us that sometimes, the hardest boss fight is keeping your co-op partner calm.</p><br><p>We also crack open IGN’s definitive list of the 25 Best Nintendo Games, a celebration of the titles that shaped generations and proved why Nintendo remains the beating heart of gaming history.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 10 - Console Wars - SNES Vs Mega Drive</title>
			<itunes:title>The Retro Respawn - Ep 10 - Console Wars - SNES Vs Mega Drive</itunes:title>
			<pubDate>Mon, 24 Nov 2025 09:00:00 GMT</pubDate>
			<itunes:duration>1:18:11</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/69236f1600a96fa12bc87a0d/media.mp3" length="67544871" type="audio/mpeg"/>
			<guid isPermaLink="false">69236f1600a96fa12bc87a0d</guid>
			<itunes:explicit>true</itunes:explicit>
			<link>https://shows.acast.com/the-retro-respawn/episodes/69236f1600a96fa12bc87a0d</link>
			<acast:episodeId>69236f1600a96fa12bc87a0d</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQY/bgPXay54/vguxMiOTmNvvDHl+SwfOBuf8AhMLm1T1jl5qW+FuTt1cLul8pDn2vhkL41if0ly10423/bX4K0C]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>10</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1753165153089-d6aa808d-9877-4b5d-a7cd-11a61dc53764.jpeg"/>
			<description><![CDATA[<p>The Console Wars of the 90s weren’t just about games—they were about identity. In this Retro Respawn showdown, Billy takes up the mantle of the Sega Mega Drive, the sleek 16-bit powerhouse that brought us <em>Sonic the Hedgehog</em>, <em>Streets of Rage</em>, and a marketing campaign that proudly declared: <em>“Genesis does what Nintendon’t.”</em> With its edgy attitude, blistering speed, and arcade-style flair, the Mega Drive was Sega’s bold strike against Nintendo’s dominance.</p><p>On the other side, Callum defends the Super Nintendo Entertainment System (SNES), the console that defined polish and depth. With <em>Super Mario World</em>, <em>The Legend of Zelda: A Link to the Past</em>, and <em>Super Metroid</em>, the SNES wasn’t just about fun—it was about crafting timeless experiences with Mode 7 graphics, unforgettable soundtracks, and genre-defining gameplay. Where Sega leaned into attitude, Nintendo doubled down on artistry.</p><p>Was the Mega Drive’s raw energy enough to topple the SNES’s legendary library? Or did Nintendo’s polish prove unbeatable? In this episode, Retro Respawn dives into the games, the culture, and the legacy of the Console Wars that shaped a generation.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>The Console Wars of the 90s weren’t just about games—they were about identity. In this Retro Respawn showdown, Billy takes up the mantle of the Sega Mega Drive, the sleek 16-bit powerhouse that brought us <em>Sonic the Hedgehog</em>, <em>Streets of Rage</em>, and a marketing campaign that proudly declared: <em>“Genesis does what Nintendon’t.”</em> With its edgy attitude, blistering speed, and arcade-style flair, the Mega Drive was Sega’s bold strike against Nintendo’s dominance.</p><p>On the other side, Callum defends the Super Nintendo Entertainment System (SNES), the console that defined polish and depth. With <em>Super Mario World</em>, <em>The Legend of Zelda: A Link to the Past</em>, and <em>Super Metroid</em>, the SNES wasn’t just about fun—it was about crafting timeless experiences with Mode 7 graphics, unforgettable soundtracks, and genre-defining gameplay. Where Sega leaned into attitude, Nintendo doubled down on artistry.</p><p>Was the Mega Drive’s raw energy enough to topple the SNES’s legendary library? Or did Nintendo’s polish prove unbeatable? In this episode, Retro Respawn dives into the games, the culture, and the legacy of the Console Wars that shaped a generation.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 09 - Donkey Kong Country/ Baftas Top 10 Influential Games</title>
			<itunes:title>The Retro Respawn - Ep 09 - Donkey Kong Country/ Baftas Top 10 Influential Games</itunes:title>
			<pubDate>Mon, 10 Nov 2025 09:00:00 GMT</pubDate>
			<itunes:duration>55:08</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/6910e48cf273d64d0ba9a850/media.mp3" length="47784537" type="audio/mpeg"/>
			<guid isPermaLink="false">6910e48cf273d64d0ba9a850</guid>
			<itunes:explicit>true</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>6910e48cf273d64d0ba9a850</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQaAUavOh5m3QIgBvbYlheM2H0YvwxfWUpoJ9T4D8k5Fj6MTmPiYyELTNXdhDggnz1dF6kr2j/C0Co5dtRa/160y]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>9</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1762713882634-a2e1bf30-93af-43cc-8df2-98cea57e6297.jpeg"/>
			<description><![CDATA[<p>Donkey Kong Country: Bananas, Kremlings, and Jungle Beats</p><p>In this episode of The Retro Respawn, we swing through the treetops to revisit <em>Donkey Kong Country</em>, the 1994 SNES blockbuster that redefined platforming with its groundbreaking visuals and jungle swagger. Developed by Rare and published by Nintendo, this side-scrolling adventure stars Donkey Kong and his nephew Diddy as they battle King K. Rool and his Kremling army to reclaim their stolen banana hoard.</p><p>With over 40 levels packed with minecart madness, animal buddies, and hidden bonus rooms, <em>Donkey Kong Country</em> turned the humble cartridge into a technical marvel. David Wise’s legendary soundtrack—equal parts atmospheric and unforgettable—transformed pixelated jungles into living worlds, from the chill of <em>Aquatic Ambience</em> to the pulse of <em>DK Island Swing</em>.</p><p>Whether you’re bouncing off armadillos, racing through snowstorms, or riding Rambi into battle, this game proved the SNES could still deliver jaw-dropping experiences in the face of the 32-bit future.</p><p>Join us as we dive into the graphics, the gameplay, and the legacy of one of the most iconic platformers of the 16-bit era.</p><br><p>During our discussion, we looked at the BAFTA Top 10 Most Influential Games list, which celebrates titles that changed the way we play, design, and think about video games.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Donkey Kong Country: Bananas, Kremlings, and Jungle Beats</p><p>In this episode of The Retro Respawn, we swing through the treetops to revisit <em>Donkey Kong Country</em>, the 1994 SNES blockbuster that redefined platforming with its groundbreaking visuals and jungle swagger. Developed by Rare and published by Nintendo, this side-scrolling adventure stars Donkey Kong and his nephew Diddy as they battle King K. Rool and his Kremling army to reclaim their stolen banana hoard.</p><p>With over 40 levels packed with minecart madness, animal buddies, and hidden bonus rooms, <em>Donkey Kong Country</em> turned the humble cartridge into a technical marvel. David Wise’s legendary soundtrack—equal parts atmospheric and unforgettable—transformed pixelated jungles into living worlds, from the chill of <em>Aquatic Ambience</em> to the pulse of <em>DK Island Swing</em>.</p><p>Whether you’re bouncing off armadillos, racing through snowstorms, or riding Rambi into battle, this game proved the SNES could still deliver jaw-dropping experiences in the face of the 32-bit future.</p><p>Join us as we dive into the graphics, the gameplay, and the legacy of one of the most iconic platformers of the 16-bit era.</p><br><p>During our discussion, we looked at the BAFTA Top 10 Most Influential Games list, which celebrates titles that changed the way we play, design, and think about video games.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 08 - Zombies ate my neighbours </title>
			<itunes:title>The Retro Respawn - Ep 08 - Zombies ate my neighbours </itunes:title>
			<pubDate>Sun, 26 Oct 2025 20:14:51 GMT</pubDate>
			<itunes:duration>56:42</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/68fe811ddeee754a72abfc31/media.mp3" length="50557015" type="audio/mpeg"/>
			<guid isPermaLink="false">68fe811ddeee754a72abfc31</guid>
			<itunes:explicit>true</itunes:explicit>
			<link>https://shows.acast.com/the-retro-respawn/episodes/68fe811ddeee754a72abfc31</link>
			<acast:episodeId>68fe811ddeee754a72abfc31</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQZXKjz8INXIetVZsX0Bv+xcPsti5DEgRM4/xkPidk4+kLc+jaU7buuUantPvMNdPEfkdgRtRvn97+vhfiWMkV95]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>8</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1761509685519-a3232d48-5f09-4205-93a6-639b6a5d9741.jpeg"/>
			<description><![CDATA[<p><strong>Zombies Ate My Neighbors: Suburbia vs. the Undead</strong></p><p>In this episode of <em>The Retro Respawn</em>, we grab our squirt guns and soda grenades to revisit Zombies Ate My Neighbors, the 1993 cult classic that turned every horror trope into pixelated chaos. Developed by LucasArts and published by Konami, this top-down shooter stars Zeke and Julie—two teens battling zombies, werewolves, aliens, and giant babies to save their neighborhood from total monster meltdown.</p><p>With over 50 levels, tongue-in-cheek humor, and a soundtrack that’s equal parts spooky and silly, <em>ZAMN</em> is a love letter to B-movie horror and arcade mayhem. Whether you’re dodging chainsaw maniacs or rescuing cheerleaders from Martians, this game proves that saving the suburbs is anything but boring.</p><p>Join us as we dive into the weapons, the weirdness, and the legacy of one of the most beloved co-op games of the 16-bit era.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Zombies Ate My Neighbors: Suburbia vs. the Undead</strong></p><p>In this episode of <em>The Retro Respawn</em>, we grab our squirt guns and soda grenades to revisit Zombies Ate My Neighbors, the 1993 cult classic that turned every horror trope into pixelated chaos. Developed by LucasArts and published by Konami, this top-down shooter stars Zeke and Julie—two teens battling zombies, werewolves, aliens, and giant babies to save their neighborhood from total monster meltdown.</p><p>With over 50 levels, tongue-in-cheek humor, and a soundtrack that’s equal parts spooky and silly, <em>ZAMN</em> is a love letter to B-movie horror and arcade mayhem. Whether you’re dodging chainsaw maniacs or rescuing cheerleaders from Martians, this game proves that saving the suburbs is anything but boring.</p><p>Join us as we dive into the weapons, the weirdness, and the legacy of one of the most beloved co-op games of the 16-bit era.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 07 - Metal Slug X</title>
			<itunes:title>The Retro Respawn - Ep 07 - Metal Slug X</itunes:title>
			<pubDate>Mon, 13 Oct 2025 07:00:00 GMT</pubDate>
			<itunes:duration>47:07</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/68e6a929d798804c9e5529f3/media.mp3" length="41612405" type="audio/mpeg"/>
			<guid isPermaLink="false">68e6a929d798804c9e5529f3</guid>
			<itunes:explicit>true</itunes:explicit>
			<link>https://shows.acast.com/the-retro-respawn/episodes/68e6a929d798804c9e5529f3</link>
			<acast:episodeId>68e6a929d798804c9e5529f3</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQZqH6C+pETpXOouageC7veyoY0BRo5AxCL10jZyc5AKoOcj00so686wRAF1sdmF60cnxADXreKZfmAtA19jR2m7]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>7</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1759947033926-2f5b6048-4a6b-4ea1-8ea3-a3219eb74a0c.jpeg"/>
			<description><![CDATA[<p>💥 <strong>Metal Slug X: Explosions, Aliens, and Arcade Perfection</strong> In this episode of <em>The Retro Respawn</em>, we lock and load with Metal Slug X, the remixed masterpiece that took <em>Metal Slug </em>and cranked the chaos to eleven. Released in 1999, this Neo Geo classic fixed the slowdown, added new enemy placements, and gave us more explosions, more aliens, and more absurdity than ever before.</p><p>We dive into the pixel-perfect mayhem, from desert ambushes and mummy-infested ruins to high-speed train chases and UFO shootouts. With its hand-drawn sprites, legendary soundtrack, and slapstick violence, Metal Slug X isn’t just a run-and-gun—it’s a playable cartoon with a rocket launcher.</p><p>🎮 Tune in as we break down the missions, uncover hidden paths, and ask: is this the definitive Metal Slug experience?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>💥 <strong>Metal Slug X: Explosions, Aliens, and Arcade Perfection</strong> In this episode of <em>The Retro Respawn</em>, we lock and load with Metal Slug X, the remixed masterpiece that took <em>Metal Slug </em>and cranked the chaos to eleven. Released in 1999, this Neo Geo classic fixed the slowdown, added new enemy placements, and gave us more explosions, more aliens, and more absurdity than ever before.</p><p>We dive into the pixel-perfect mayhem, from desert ambushes and mummy-infested ruins to high-speed train chases and UFO shootouts. With its hand-drawn sprites, legendary soundtrack, and slapstick violence, Metal Slug X isn’t just a run-and-gun—it’s a playable cartoon with a rocket launcher.</p><p>🎮 Tune in as we break down the missions, uncover hidden paths, and ask: is this the definitive Metal Slug experience?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 06 - Super Mario 64</title>
			<itunes:title>The Retro Respawn - Ep 06 - Super Mario 64</itunes:title>
			<pubDate>Mon, 29 Sep 2025 07:00:00 GMT</pubDate>
			<itunes:duration>35:29</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/68d989e8730cf5a7472376a4/media.mp3" length="32706292" type="audio/mpeg"/>
			<guid isPermaLink="false">68d989e8730cf5a7472376a4</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>68d989e8730cf5a7472376a4</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQZ+DDOR+RSY/qmY9ct5IHNlEbxV/gqfYT9dPnyzDxEzc5uz7SWwqPLSrh9TUA1kRm/jFWs1WfuF47X4h47Y/HL/]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>6</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1759087002242-1c50f3ce-00ea-45db-8211-9ef3f1798777.jpeg"/>
			<description><![CDATA[<p><strong>Super Mario 64: The Leap That Changed Everything</strong>  In this episode of <em>The Retro Respawn</em>, we dive into the game that didn’t just redefine Mario—it redefined gaming itself. <strong>Super Mario 64</strong> launched alongside the Nintendo 64 in 1996 and catapulted players into a fully 3D world for the first time, setting the gold standard for platformers and camera control for decades to come.</p><p>We explore Peach’s castle, chase Power Stars, and break down how this revolutionary title turned analog sticks into magic wands. From the haunting halls of Big Boo’s Mansion to the soaring heights of Wing Cap flights, Super Mario 64 was more than a technical marvel—it was pure joy in polygonal form.</p><p>🎮 Join us as we revisit the legacy, the levels, and the lasting impact of one of the most important games ever made.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Super Mario 64: The Leap That Changed Everything</strong>  In this episode of <em>The Retro Respawn</em>, we dive into the game that didn’t just redefine Mario—it redefined gaming itself. <strong>Super Mario 64</strong> launched alongside the Nintendo 64 in 1996 and catapulted players into a fully 3D world for the first time, setting the gold standard for platformers and camera control for decades to come.</p><p>We explore Peach’s castle, chase Power Stars, and break down how this revolutionary title turned analog sticks into magic wands. From the haunting halls of Big Boo’s Mansion to the soaring heights of Wing Cap flights, Super Mario 64 was more than a technical marvel—it was pure joy in polygonal form.</p><p>🎮 Join us as we revisit the legacy, the levels, and the lasting impact of one of the most important games ever made.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 05 - Sonic R</title>
			<itunes:title>The Retro Respawn - Ep 05 - Sonic R</itunes:title>
			<pubDate>Mon, 15 Sep 2025 08:00:00 GMT</pubDate>
			<itunes:duration>49:36</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/68c5e2e824c6e67e682fd3eb/media.mp3" length="42950147" type="audio/mpeg"/>
			<guid isPermaLink="false">68c5e2e824c6e67e682fd3eb</guid>
			<itunes:explicit>true</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>68c5e2e824c6e67e682fd3eb</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQYintDV5wx4V4pBUSLTCQz4jtSxUiNLAD++mfWd+a8EP29HEZXmVVUtO2R2c/zSaNAMwOG+CDmHC7eRvh7zQ9vo]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>5</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1757799240698-5f9a5db6-8c3c-475a-bf4d-fe8eb7c4311a.jpeg"/>
			<description><![CDATA[<p><strong>Sonic R: Running in the Right Direction or Just Spinning in Circles?</strong>  In this episode of <em>The Retro Respawn</em>, we lace up our red sneakers and hit the track with <strong>Sonic R</strong>, Sega’s bold attempt to bring the Blue Blur into the 3D racing scene. Released on the Sega Saturn in 1997, Sonic R ditched the karts and let characters race on foot—because when you're Sonic, wheels are optional.</p><p>We dive into the game's quirky controls, vibrant polygonal landscapes, and the unforgettable (and divisive) vocal soundtrack that still echoes in gaming history. From unlocking robot clones to chasing Chaos Emeralds mid-race, Sonic R was ambitious, weird, and undeniably memorable.</p><p> Was it a misunderstood gem or a slippery slope in Sonic’s 3D evolution? Tune in as we break down the speed, the style, and the strange legacy of Sonic R.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Sonic R: Running in the Right Direction or Just Spinning in Circles?</strong>  In this episode of <em>The Retro Respawn</em>, we lace up our red sneakers and hit the track with <strong>Sonic R</strong>, Sega’s bold attempt to bring the Blue Blur into the 3D racing scene. Released on the Sega Saturn in 1997, Sonic R ditched the karts and let characters race on foot—because when you're Sonic, wheels are optional.</p><p>We dive into the game's quirky controls, vibrant polygonal landscapes, and the unforgettable (and divisive) vocal soundtrack that still echoes in gaming history. From unlocking robot clones to chasing Chaos Emeralds mid-race, Sonic R was ambitious, weird, and undeniably memorable.</p><p> Was it a misunderstood gem or a slippery slope in Sonic’s 3D evolution? Tune in as we break down the speed, the style, and the strange legacy of Sonic R.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 04 - Shrek 2</title>
			<itunes:title>The Retro Respawn - Ep 04 - Shrek 2</itunes:title>
			<pubDate>Mon, 01 Sep 2025 07:00:00 GMT</pubDate>
			<itunes:duration>41:44</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/68ade98a982c36846ee6004b/media.mp3" length="37417584" type="audio/mpeg"/>
			<guid isPermaLink="false">68ade98a982c36846ee6004b</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>68ade98a982c36846ee6004b</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQZfh8ZNpXoeiGbffQtb9vFyRqbDPYYoD6yCBOjajoCvrQPUkC9KVNlSRsiG2C8DcsoNdzNM2kvX3LM3bTMWaSw1]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>4</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1756227805179-9d186d91-d501-480c-a6bd-cdf118ae5562.jpeg"/>
			<description><![CDATA[<p><strong>Shrek 2 Review: Fairy Tales, Fame, and Flatulence</strong>  In this episode, we journey back to the Kingdom of Far Far Away to unpack the sequel that turned a swamp-dwelling ogre into a box office king. <strong>Shrek 2</strong> took everything we loved about the original—irreverent humor, pop culture jabs, and heart—and cranked it up with royal drama, magical mayhem, and one very persuasive Fairy Godmother.</p><p>We break down the film’s satirical edge, the introduction of fan-favorite Puss in Boots, and why this sequel still holds up as one of DreamWorks’ finest. From awkward in-law dinners to enchanted transformations, Shrek 2 isn’t just a fairy tale—it’s a commentary on beauty, acceptance, and the chaos of happily ever after.</p><p>Tune in as we peel back the layers (like an onion) and ask: is Shrek 2 the rare sequel that out-ogres the original?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Shrek 2 Review: Fairy Tales, Fame, and Flatulence</strong>  In this episode, we journey back to the Kingdom of Far Far Away to unpack the sequel that turned a swamp-dwelling ogre into a box office king. <strong>Shrek 2</strong> took everything we loved about the original—irreverent humor, pop culture jabs, and heart—and cranked it up with royal drama, magical mayhem, and one very persuasive Fairy Godmother.</p><p>We break down the film’s satirical edge, the introduction of fan-favorite Puss in Boots, and why this sequel still holds up as one of DreamWorks’ finest. From awkward in-law dinners to enchanted transformations, Shrek 2 isn’t just a fairy tale—it’s a commentary on beauty, acceptance, and the chaos of happily ever after.</p><p>Tune in as we peel back the layers (like an onion) and ask: is Shrek 2 the rare sequel that out-ogres the original?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 03 - Streets of Rage </title>
			<itunes:title>The Retro Respawn - Ep 03 - Streets of Rage </itunes:title>
			<pubDate>Sat, 16 Aug 2025 22:53:25 GMT</pubDate>
			<itunes:duration>35:44</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/68a0f8648f8e6e8461640c67/media.mp3" length="31935336" type="audio/mpeg"/>
			<guid isPermaLink="false">68a0f8648f8e6e8461640c67</guid>
			<itunes:explicit>true</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg%3D%3D</link>
			<acast:episodeId>68a0f8648f8e6e8461640c67</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQaUnV75V9xG++7qpEP5cLa2yMaLCuLcoSbLMy7dft7by2V1pOGvSf9/V0ZQ8xJRmaU2jtVJcNFluQf/X9Lc0C4D]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>3</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1755379770335-7cf9a86f-0147-41cb-ad77-6f0604679023.jpeg"/>
			<description><![CDATA[<p><strong>Streets of Rage: The Beat-'Em-Up That Defined a Generation</strong> In this episode of <em>The Retro Respawn</em>, we throw down in the neon-soaked streets of 1991 and revisit the side-scrolling brawler that started it all—<strong>Streets of Rage</strong>. With its iconic soundtrack, slick pixel art, and unforgettable trio of vigilante heroes, this Sega Genesis classic didn’t just raise the bar for beat-'em-ups—it <em>set</em> it.</p><p>We break down the gameplay mechanics, enemy design, and why Yuzo Koshiro’s legendary music still slaps harder than a pipe-wielding Axel. Whether you played it solo or tag-teamed with a mate on the couch, Streets of Rage was more than a game—it was a vibe.</p><p> Tune in as we punch through nostalgia, stage by stage, and ask: does the original still pack a punch in today’s gaming world?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Streets of Rage: The Beat-'Em-Up That Defined a Generation</strong> In this episode of <em>The Retro Respawn</em>, we throw down in the neon-soaked streets of 1991 and revisit the side-scrolling brawler that started it all—<strong>Streets of Rage</strong>. With its iconic soundtrack, slick pixel art, and unforgettable trio of vigilante heroes, this Sega Genesis classic didn’t just raise the bar for beat-'em-ups—it <em>set</em> it.</p><p>We break down the gameplay mechanics, enemy design, and why Yuzo Koshiro’s legendary music still slaps harder than a pipe-wielding Axel. Whether you played it solo or tag-teamed with a mate on the couch, Streets of Rage was more than a game—it was a vibe.</p><p> Tune in as we punch through nostalgia, stage by stage, and ask: does the original still pack a punch in today’s gaming world?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 02 - Boogerman: a pick a flick adventure </title>
			<itunes:title>The Retro Respawn - Ep 02 - Boogerman: a pick a flick adventure </itunes:title>
			<pubDate>Mon, 04 Aug 2025 16:29:14 GMT</pubDate>
			<itunes:duration>18:20</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/6890dfc24ea73e14687e7f0d/media.mp3" length="17577600" type="audio/mpeg"/>
			<guid isPermaLink="false">6890dfc24ea73e14687e7f0d</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>6890dfc24ea73e14687e7f0d</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQYJ8IcdeozwhhqlHhiPgglWXZDfkUCmAm3A7NMtaO74q3sF8hztVPnOZknKatFQvUkCV6GYO1WVg1Aez8ApaKdS]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>2</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1754324948176-b7e8780b-4def-473c-a7a9-a7c3ad3959c5.jpeg"/>
			<description><![CDATA[<p><strong>Boogerman: A Pick and Flick Adventure – The Gross-Out Hero We Didn’t Know We Needed</strong> In this episode of <em>The Retro Respawn</em>, we plunge headfirst into the slimy, snot-slinging world of <strong>Boogerman</strong>, the 1994 cult classic that dared to ask: <em>what if flatulence could save the world?</em> Developed by Interplay and released on the Sega Genesis, this game was a bizarre blend of toilet humor, surprisingly solid platforming, and a hero who weaponized bodily functions like a champ.</p><p>We explore the origins of Boogerman’s alter ego, Snotty Ragsdale, the game’s ooze-filled levels, and why its unapologetically crude style somehow worked. From flicking boogers to burping enemies into oblivion, this game was as much a rebellion against polished mascots as it was a love letter to juvenile chaos.</p><p>Join us as we dig through the mucus-covered memories and ask: was Boogerman just a gross-out gimmick, or a misunderstood gem of the 16-bit era?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Boogerman: A Pick and Flick Adventure – The Gross-Out Hero We Didn’t Know We Needed</strong> In this episode of <em>The Retro Respawn</em>, we plunge headfirst into the slimy, snot-slinging world of <strong>Boogerman</strong>, the 1994 cult classic that dared to ask: <em>what if flatulence could save the world?</em> Developed by Interplay and released on the Sega Genesis, this game was a bizarre blend of toilet humor, surprisingly solid platforming, and a hero who weaponized bodily functions like a champ.</p><p>We explore the origins of Boogerman’s alter ego, Snotty Ragsdale, the game’s ooze-filled levels, and why its unapologetically crude style somehow worked. From flicking boogers to burping enemies into oblivion, this game was as much a rebellion against polished mascots as it was a love letter to juvenile chaos.</p><p>Join us as we dig through the mucus-covered memories and ask: was Boogerman just a gross-out gimmick, or a misunderstood gem of the 16-bit era?</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<item>
			<title>The Retro Respawn - Ep 01 - Super Mario 3D land</title>
			<itunes:title>The Retro Respawn - Ep 01 - Super Mario 3D land</itunes:title>
			<pubDate>Mon, 21 Jul 2025 22:59:00 GMT</pubDate>
			<itunes:duration>24:25</itunes:duration>
			<enclosure url="https://sphinx.acast.com/p/open/s/687ec3b9a2391fe4322444df/e/687ec634a2391fe43224c9b2/media.mp3" length="9626083" type="audio/mpeg"/>
			<guid isPermaLink="false">687ec634a2391fe43224c9b2</guid>
			<itunes:explicit>false</itunes:explicit>
			<link>https://www.instagram.com/theretrorespawn?igsh=MW9xMjc3bHpsN3d2eg==</link>
			<acast:episodeId>687ec634a2391fe43224c9b2</acast:episodeId>
			<acast:showId>687ec3b9a2391fe4322444df</acast:showId>
			<acast:settings><![CDATA[FYjHyZbXWHZ7gmX8Pp1rmbKbhgrQiwYShz70Q9/ffXZMTtedvdcRQbP4eiLMjXzCKLPjEYLpGj+NMVKa+5C8pL4u/EOj1Vw4h5MMJYp0lCcFAe0fnxBJy/1ju4Qxy1fh8gO4DvlGA40yms2g0/hOkcrfHIopjTygHFqGwwOPKFIai4SuTvs86Lx3UYCyl6Zs3JUu1H4CEDAlQu0E/dcfL5SFtJTn593fmUJKBFj0NQY8jTkiZIMxax2QrrlUl7mDZ+G8v3t4NuMLcP+4Uj9KcsINnkhVa+bPdDZZDsIWhqfLN6ck+jaKGFpCGxu3FhXu]]></acast:settings>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:image href="https://assets.pippa.io/shows/687ec3b9a2391fe4322444df/1753138375679-77818c05-fbdc-4bb3-8373-830a0f925968.jpeg"/>
			<description><![CDATA[<p><strong>Super Mario 3D Land Review: A Leap Forward in Handheld Platforming</strong> In this review, we dive into the game that redefined portable platforming—<strong>Super Mario 3D Land</strong>. Released for the Nintendo 3DS, this title bridges the gap between classic side-scrolling Mario and modern 3D exploration, delivering a fresh yet familiar experience that’s both innovative and nostalgic.</p><br><p>Whether you're a longtime fan or new to the Mushroom Kingdom, this review will help you decide if 3D Land deserves a spot in your collection.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><strong>Super Mario 3D Land Review: A Leap Forward in Handheld Platforming</strong> In this review, we dive into the game that redefined portable platforming—<strong>Super Mario 3D Land</strong>. Released for the Nintendo 3DS, this title bridges the gap between classic side-scrolling Mario and modern 3D exploration, delivering a fresh yet familiar experience that’s both innovative and nostalgic.</p><br><p>Whether you're a longtime fan or new to the Mushroom Kingdom, this review will help you decide if 3D Land deserves a spot in your collection.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
		<itunes:category text="Leisure">
			<itunes:category text="Video Games"/>
		</itunes:category>
		<itunes:category text="Leisure">
			<itunes:category text="Games"/>
		</itunes:category>
    </channel>
</rss>
