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		<title>The StoryFutures Academy Podcast</title>
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		<copyright>StoryFutures Academy</copyright>
		<itunes:keywords>Virtual Reality,augmented reality,AR,VR,XR,Immersive Storytelling</itunes:keywords>
		<itunes:author>StoryFutures Academy : National Centre for Immersive Storytelling</itunes:author>
		<itunes:subtitle><![CDATA[An 8-part series about how VR & AR stories actually get made.]]></itunes:subtitle>
		<itunes:summary><![CDATA[This 8-part series, hosted by immersive director Shehani Fernando, gives listeners a practical look at how VR and AR productions actually get made. If you want to begin creating your own immersive stories or learn more about the XR sector, this is the podcast for you. With the help of some of the biggest names in the industry, she explores practical tips, case studies and the challenges that make this a really exciting area to work in.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		<description><![CDATA[This 8-part series, hosted by immersive director Shehani Fernando, gives listeners a practical look at how VR and AR productions actually get made. If you want to begin creating your own immersive stories or learn more about the XR sector, this is the podcast for you. With the help of some of the biggest names in the industry, she explores practical tips, case studies and the challenges that make this a really exciting area to work in.<hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
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			<title>Episode 8 - Making Immersive Stories: Reaching an Audience</title>
			<itunes:title>Episode 8 - Making Immersive Stories: Reaching an Audience</itunes:title>
			<pubDate>Sun, 31 Jan 2021 19:18:25 GMT</pubDate>
			<itunes:duration>26:14</itunes:duration>
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			<itunes:subtitle>With Liz Rosenthal, Mike Jones and Dave Ranyard</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>8</itunes:episode>
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			<description><![CDATA[<p><br></p><p>In this episode, we'll be talking about sources of funding and looking at how some makers are trying to create sustainable business models. We have three guests to guide us through this emerging ecosystem.We'll hear from Mike Jones, a producer at Marshmallow Laser Feast about the location-based entertainment model, and to Dave Ranyard, CEO of Dream Reality Interactive who's been successful at creating mobile augmented reality games. We're also joined by immersive expert Liz Rosenthal, VR Programmer of the Venice Film Festival and founder of Power to the Pixel.</p><br><p>With Liz Rosenthal, Mike Jones and Dave Ranyard</p><br><p>Liz Rosenthal, CEO, Power to the Pixel</p><p><a href="https://www.linkedin.com/in/liz-rosenthal-70b8b22/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/liz-rosenthal-70b8b22/</a></p><p>Mike Jones, Senior Producer, Marshmallow Laser Feast</p><p><a href="https://www.linkedin.com/in/mike-jones-7802431b3/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/mike-jones-7802431b3/</a></p><p>Dave Ranyard, CEO, Dream Reality Interactive</p><p><a href="https://www.linkedin.com/in/daveranyard/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/daveranyard/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by David A Molina</p><p>Other music: ‘Broke Fashion’ by Anitek courtesy of <a href="https://freemusicarchive.org/music/Anitek/Calm__Collect_Vol1/02-Anitek-Broke_Fashion" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><p>Additional music by Neil Cullen</p><p>Clips from ‘We Live in an Ocean of Air’ courtesy of Marshmallow Laser Feast</p><p>Clips from ‘Singheads’ courtesy of Dream Reality Interactive</p><br><p><strong><em>Resources:&nbsp;</em></strong></p><br><p><em>Liz Rosenthal</em></p><p><a href="http://www.powertothepixel.com/" rel="noopener noreferrer" target="_blank"><em>http://www.powertothepixel.com/</em></a></p><br><p><em>Creative XR:</em><a href="https://creativexr.co.uk/about-creative-xr/" rel="noopener noreferrer" target="_blank"><em> https://creativexr.co.uk/about-creative-xr/</em></a></p><br><p><em>Venice Festival VR Section:</em><a href="https://www.labiennale.org/it/cinema/2020/venice-vr-expanded-web-section" rel="noopener noreferrer" target="_blank"><em> https://www.labiennale.org/it/cinema/2020/venice-vr-expanded-web-section</em></a></p><br><p><em>Marshmallow Laser Feast:</em><a href="https://www.marshmallowlaserfeast.com/" rel="noopener noreferrer" target="_blank"><em> https://www.marshmallowlaserfeast.com/</em></a></p><br><p><em>Phi Centre: </em><a href="https://phi-centre.com/en/" rel="noopener noreferrer" target="_blank"><em>https://phi-centre.com/en/</em></a></p><br><p><em>Dream Reality Interactive:</em><a href="https://www.dreamrealityinteractive.com/" rel="noopener noreferrer" target="_blank"><em> https://www.dreamrealityinteractive.com/</em></a></p><br><p><em>Innovate UK:</em><a href="https://www.gov.uk/government/organisations/innovate-uk" rel="noopener noreferrer" target="_blank"><em> https://www.gov.uk/government/organisations/innovate-uk</em></a></p><br><p><em>Immerse UK: </em><a href="https://www.immerseuk.org/" rel="noopener noreferrer" target="_blank"><em>https://www.immerseuk.org/</em></a></p><br><p><em>Digital Catapult: </em><a href="https://www.digicatapult.org.uk/technologies/immersive" rel="noopener noreferrer" target="_blank"><em>https://www.digicatapult.org.uk/technologies/immersive</em></a></p><br><p><em>Audiences of the Future: </em><a href="https://www.immerseuk.org/audience-of-the-future/about-audience-of-the-future/" rel="noopener noreferrer" target="_blank"><em>https://www.immerseuk.org/audience-of-the-future/about-audience-of-the-future/</em></a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p><br></p><p>In this episode, we'll be talking about sources of funding and looking at how some makers are trying to create sustainable business models. We have three guests to guide us through this emerging ecosystem.We'll hear from Mike Jones, a producer at Marshmallow Laser Feast about the location-based entertainment model, and to Dave Ranyard, CEO of Dream Reality Interactive who's been successful at creating mobile augmented reality games. We're also joined by immersive expert Liz Rosenthal, VR Programmer of the Venice Film Festival and founder of Power to the Pixel.</p><br><p>With Liz Rosenthal, Mike Jones and Dave Ranyard</p><br><p>Liz Rosenthal, CEO, Power to the Pixel</p><p><a href="https://www.linkedin.com/in/liz-rosenthal-70b8b22/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/liz-rosenthal-70b8b22/</a></p><p>Mike Jones, Senior Producer, Marshmallow Laser Feast</p><p><a href="https://www.linkedin.com/in/mike-jones-7802431b3/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/mike-jones-7802431b3/</a></p><p>Dave Ranyard, CEO, Dream Reality Interactive</p><p><a href="https://www.linkedin.com/in/daveranyard/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/daveranyard/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by David A Molina</p><p>Other music: ‘Broke Fashion’ by Anitek courtesy of <a href="https://freemusicarchive.org/music/Anitek/Calm__Collect_Vol1/02-Anitek-Broke_Fashion" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><p>Additional music by Neil Cullen</p><p>Clips from ‘We Live in an Ocean of Air’ courtesy of Marshmallow Laser Feast</p><p>Clips from ‘Singheads’ courtesy of Dream Reality Interactive</p><br><p><strong><em>Resources:&nbsp;</em></strong></p><br><p><em>Liz Rosenthal</em></p><p><a href="http://www.powertothepixel.com/" rel="noopener noreferrer" target="_blank"><em>http://www.powertothepixel.com/</em></a></p><br><p><em>Creative XR:</em><a href="https://creativexr.co.uk/about-creative-xr/" rel="noopener noreferrer" target="_blank"><em> https://creativexr.co.uk/about-creative-xr/</em></a></p><br><p><em>Venice Festival VR Section:</em><a href="https://www.labiennale.org/it/cinema/2020/venice-vr-expanded-web-section" rel="noopener noreferrer" target="_blank"><em> https://www.labiennale.org/it/cinema/2020/venice-vr-expanded-web-section</em></a></p><br><p><em>Marshmallow Laser Feast:</em><a href="https://www.marshmallowlaserfeast.com/" rel="noopener noreferrer" target="_blank"><em> https://www.marshmallowlaserfeast.com/</em></a></p><br><p><em>Phi Centre: </em><a href="https://phi-centre.com/en/" rel="noopener noreferrer" target="_blank"><em>https://phi-centre.com/en/</em></a></p><br><p><em>Dream Reality Interactive:</em><a href="https://www.dreamrealityinteractive.com/" rel="noopener noreferrer" target="_blank"><em> https://www.dreamrealityinteractive.com/</em></a></p><br><p><em>Innovate UK:</em><a href="https://www.gov.uk/government/organisations/innovate-uk" rel="noopener noreferrer" target="_blank"><em> https://www.gov.uk/government/organisations/innovate-uk</em></a></p><br><p><em>Immerse UK: </em><a href="https://www.immerseuk.org/" rel="noopener noreferrer" target="_blank"><em>https://www.immerseuk.org/</em></a></p><br><p><em>Digital Catapult: </em><a href="https://www.digicatapult.org.uk/technologies/immersive" rel="noopener noreferrer" target="_blank"><em>https://www.digicatapult.org.uk/technologies/immersive</em></a></p><br><p><em>Audiences of the Future: </em><a href="https://www.immerseuk.org/audience-of-the-future/about-audience-of-the-future/" rel="noopener noreferrer" target="_blank"><em>https://www.immerseuk.org/audience-of-the-future/about-audience-of-the-future/</em></a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 7 - Making Immersive Stories: Reflecting Reality</title>
			<itunes:title>Episode 7 - Making Immersive Stories: Reflecting Reality</itunes:title>
			<pubDate>Mon, 25 Jan 2021 12:15:44 GMT</pubDate>
			<itunes:duration>36:11</itunes:duration>
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			<itunes:subtitle>With Francesca Panetta and Karen Palmer</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>7</itunes:episode>
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			<description><![CDATA[<p>People often see immersive technology as a way of entering new worlds to experience things that they would never normally get to do in real life. While there is certainly much out there to delight and entertain,&nbsp;immersive stories can also enable a glimpse into someone else's world or provoke&nbsp;new perspectives on social or political issues. This week we look at the issue-based work of two XR makers: Francesca Panetta, who led the Guardian’s VR studio and more recently has been dabbling in deep fake technology; and Karen Palmer, whose body of recent immersive work deals with race, ethics and AI to challenge our own implicit biases.</p><br><p>With Francesca Panetta and Karen Palmer</p><br><p>Francesca Panetta, Artist &amp; Journalist</p><p><a href="https://www.linkedin.com/in/francesca-panetta-895b457/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/francesca-panetta-895b457/</a></p><p>Karen Palmer, Artist</p><p><a href="https://www.linkedin.com/in/storytellerfromthefuture/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/storytellerfromthefuture/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by David A Molina</p><p>Other music: ‘Allston Night Owl’ by Blue Dot Sessions courtesy of <a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Skittle/Allston_Night_Owl" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><p>Additional music by Neil Cullen</p><p>Clips from ‘In Event of Moon Disaster’, courtesy of MIT Centre for Advanced Virtuality&nbsp;</p><p>Clips from ‘6x9’ and ‘Sea Prayer’, Copyright Guardian News &amp; Media Ltd 2020</p><p>Clips from ‘Riot’ courtesy of Karen Palmer.</p><br><p><strong><em>Resources:&nbsp;</em></strong></p><br><p><em>In Event of Moon Disaster - co-directed by Francesca Panetta &amp; Halsey Bergund, an MIT Centre for Advanced Virtuality Production</em></p><p><a href="https://moondisaster.org/" rel="noopener noreferrer" target="_blank"><em>https://moondisaster.org/</em></a></p><br><p><em>6x9: A virtual experience of solitary confinement </em></p><p><a href="https://www.theguardian.com/world/ng-interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-confinement" rel="noopener noreferrer" target="_blank"><em>https://www.theguardian.com/world/ng-interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-confinement</em></a></p><br><p><em>Experience all The Guardian’s 360 content</em></p><p><a href="https://www.youtube.com/playlist?list=PLa_1MA_DEorE_Qwa-4uURxeOvRxYfqA-6" rel="noopener noreferrer" target="_blank"><em>https://www.youtube.com/playlist?list=PLa_1MA_DEorE_Qwa-4uURxeOvRxYfqA-6</em></a></p><br><p><em>Karen Palmer</em></p><p><a href="http://karenpalmer.uk/" rel="noopener noreferrer" target="_blank"><em>http://karenpalmer.uk/</em></a></p><br><p><em>Thoughtworks Arts</em></p><p><a href="https://thoughtworksarts.io/" rel="noopener noreferrer" target="_blank"><em>https://thoughtworksarts.io/</em></a></p><br><p><em>Immerse News</em></p><p><em>Creative discussion of emerging non fiction storytelling (and great newsletter)</em></p><p><a href="https://immerse.news/" rel="noopener noreferrer" target="_blank"><em>https://immerse.news/</em></a></p><br><p><em>MIT’s Docubase of new forms of documentary storytelling</em></p><p><a href="https://docubase.mit.edu/" rel="noopener noreferrer" target="_blank"><em>https://docubase.mit.edu/</em></a></p><br><p><em>VR Non-fiction - A Mediography</em></p><p><a href="http://vrdocumentaryencounters.co.uk/vrmediography/" rel="noopener noreferrer" target="_blank"><em>http://vrdocumentaryencounters.co.uk/vrmediography/</em></a></p><br><p><em>Virtual Reality: Immersive Documentary Encounters research project</em></p><p><a href="http://vrdocumentaryencounters.co.uk/" rel="noopener noreferrer" target="_blank"><em>http://vrdocumentaryencounters.co.uk/</em></a></p><br><p><em>Canny AI</em></p><p><a href="https://www.cannyai.com/" rel="noopener noreferrer" target="_blank"><em>https://www.cannyai.com/</em></a></p><br><p><em>Respeecher - Voice cloning</em></p><p><a href="https://www.respeecher.com/" rel="noopener noreferrer" target="_blank"><em>https://www.respeecher.com/</em></a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>People often see immersive technology as a way of entering new worlds to experience things that they would never normally get to do in real life. While there is certainly much out there to delight and entertain,&nbsp;immersive stories can also enable a glimpse into someone else's world or provoke&nbsp;new perspectives on social or political issues. This week we look at the issue-based work of two XR makers: Francesca Panetta, who led the Guardian’s VR studio and more recently has been dabbling in deep fake technology; and Karen Palmer, whose body of recent immersive work deals with race, ethics and AI to challenge our own implicit biases.</p><br><p>With Francesca Panetta and Karen Palmer</p><br><p>Francesca Panetta, Artist &amp; Journalist</p><p><a href="https://www.linkedin.com/in/francesca-panetta-895b457/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/francesca-panetta-895b457/</a></p><p>Karen Palmer, Artist</p><p><a href="https://www.linkedin.com/in/storytellerfromthefuture/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/storytellerfromthefuture/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by David A Molina</p><p>Other music: ‘Allston Night Owl’ by Blue Dot Sessions courtesy of <a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Skittle/Allston_Night_Owl" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><p>Additional music by Neil Cullen</p><p>Clips from ‘In Event of Moon Disaster’, courtesy of MIT Centre for Advanced Virtuality&nbsp;</p><p>Clips from ‘6x9’ and ‘Sea Prayer’, Copyright Guardian News &amp; Media Ltd 2020</p><p>Clips from ‘Riot’ courtesy of Karen Palmer.</p><br><p><strong><em>Resources:&nbsp;</em></strong></p><br><p><em>In Event of Moon Disaster - co-directed by Francesca Panetta &amp; Halsey Bergund, an MIT Centre for Advanced Virtuality Production</em></p><p><a href="https://moondisaster.org/" rel="noopener noreferrer" target="_blank"><em>https://moondisaster.org/</em></a></p><br><p><em>6x9: A virtual experience of solitary confinement </em></p><p><a href="https://www.theguardian.com/world/ng-interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-confinement" rel="noopener noreferrer" target="_blank"><em>https://www.theguardian.com/world/ng-interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-confinement</em></a></p><br><p><em>Experience all The Guardian’s 360 content</em></p><p><a href="https://www.youtube.com/playlist?list=PLa_1MA_DEorE_Qwa-4uURxeOvRxYfqA-6" rel="noopener noreferrer" target="_blank"><em>https://www.youtube.com/playlist?list=PLa_1MA_DEorE_Qwa-4uURxeOvRxYfqA-6</em></a></p><br><p><em>Karen Palmer</em></p><p><a href="http://karenpalmer.uk/" rel="noopener noreferrer" target="_blank"><em>http://karenpalmer.uk/</em></a></p><br><p><em>Thoughtworks Arts</em></p><p><a href="https://thoughtworksarts.io/" rel="noopener noreferrer" target="_blank"><em>https://thoughtworksarts.io/</em></a></p><br><p><em>Immerse News</em></p><p><em>Creative discussion of emerging non fiction storytelling (and great newsletter)</em></p><p><a href="https://immerse.news/" rel="noopener noreferrer" target="_blank"><em>https://immerse.news/</em></a></p><br><p><em>MIT’s Docubase of new forms of documentary storytelling</em></p><p><a href="https://docubase.mit.edu/" rel="noopener noreferrer" target="_blank"><em>https://docubase.mit.edu/</em></a></p><br><p><em>VR Non-fiction - A Mediography</em></p><p><a href="http://vrdocumentaryencounters.co.uk/vrmediography/" rel="noopener noreferrer" target="_blank"><em>http://vrdocumentaryencounters.co.uk/vrmediography/</em></a></p><br><p><em>Virtual Reality: Immersive Documentary Encounters research project</em></p><p><a href="http://vrdocumentaryencounters.co.uk/" rel="noopener noreferrer" target="_blank"><em>http://vrdocumentaryencounters.co.uk/</em></a></p><br><p><em>Canny AI</em></p><p><a href="https://www.cannyai.com/" rel="noopener noreferrer" target="_blank"><em>https://www.cannyai.com/</em></a></p><br><p><em>Respeecher - Voice cloning</em></p><p><a href="https://www.respeecher.com/" rel="noopener noreferrer" target="_blank"><em>https://www.respeecher.com/</em></a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 6 - Making Immersive Stories: Audience Insight</title>
			<itunes:title>Episode 6 - Making Immersive Stories: Audience Insight</itunes:title>
			<pubDate>Sun, 17 Jan 2021 22:11:23 GMT</pubDate>
			<itunes:duration>24:05</itunes:duration>
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			<itunes:subtitle>With Dr Laryssa Whittaker, Catherine Allen and Zillah Watson</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>6</itunes:episode>
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			<description><![CDATA[<p>Whether the first immersive experience you are making is for people in their living rooms or launching at a museum, understanding how your story is going to be experienced and who you're going to target is a huge question that should be dealt with upfront rather than after you've built it. This week we enlist the help of Catherine Allen from Limina&nbsp;Immersive, Executive Producer, Zillah Watson and our own Dr Laryssa Whittaker from StoryFutures to find out exactly what questions you should be asking your audience and how to attract more people to your content.</p><br><p>Dr. Laryssa Whittaker, Research Fellow, StoryFutures&nbsp;</p><p><a href="https://www.linkedin.com/in/laryssa-whittaker-09499034/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/laryssa-whittaker-09499034/</a></p><p>Catherine Allen, CEO, Limina Immersive</p><p><a href="https://www.linkedin.com/in/catherinedjallen/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/catherinedjallen/</a></p><p>Zillah Watson, Executive Producer</p><p><a href="https://www.linkedin.com/in/zillahwatson/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/zillahwatson/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by David A Molina</p><p>Additional music: Plate Synthesis by Blue Dot Sessions courtesy of<a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Algea_Fields/Plate_Synthesis" rel="noopener noreferrer" target="_blank"> Free Music Archive</a></p><br><p>We would like to thank the National Gallery for allowing us to use the Gregorian Chants from the Virtual Veronese Project: It was sung by Veneti Cantores Choir, whom we also wish to thank.</p><br><p>The music is an extract from the liturgy for Ash Wednesday, from the manuscript: Mantua, Archivio Storico Diocesano, A2, 1561.&nbsp;</p><br><p><strong><em>Resources:&nbsp;</em></strong></p><br><p>Virtual Veronese:<a href="https://www.storyfutures.com/news/storyfutures-presents-virtual-veronese" rel="noopener noreferrer" target="_blank"> </a></p><p><a href="https://www.storyfutures.com/news/storyfutures-presents-virtual-veronese" rel="noopener noreferrer" target="_blank">https://www.storyfutures.com/news/storyfutures-presents-virtual-veronese</a></p><br><p>Beyond the early adopter: widening the appeal for virtual reality by Catherine Allen (Dec 2020)</p><p><a href="https://pec.ac.uk/policy-briefings/beyond-the-early-adopter-widening-the-appeal-for-virtual-reality" rel="noopener noreferrer" target="_blank">https://pec.ac.uk/policy-briefings/beyond-the-early-adopter-widening-the-appeal-for-virtual-reality</a></p><br><p>The Immersive Audience Journey Report (July 2020)</p><p><a href="https://audienceofthefuture.live/reports/immersive-audience-journey/" rel="noopener noreferrer" target="_blank">https://audienceofthefuture.live/reports/immersive-audience-journey/</a></p><br><p>Audience testing resource</p><p><a href="https://medium.com/pintsizedrobotninja/vr-a-different-world-a-different-way-of-testing-6c91010bcb8b" rel="noopener noreferrer" target="_blank">https://medium.com/pintsizedrobotninja/vr-a-different-world-a-different-way-of-testing-6c91010bcb8b</a></p><br><p>StoryFutures Research</p><p><a href="https://www.storyfutures.com/showcase" rel="noopener noreferrer" target="_blank">https://www.storyfutures.com/showcase</a></p><br><p>BBC’s distribution through libraries VR Project </p><p><a href="https://www.bbc.co.uk/mediacentre/latestnews/2019/vr-local-libraries" rel="noopener noreferrer" target="_blank">https://www.bbc.co.uk/mediacentre/latestnews/2019/vr-local-libraries</a></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Whether the first immersive experience you are making is for people in their living rooms or launching at a museum, understanding how your story is going to be experienced and who you're going to target is a huge question that should be dealt with upfront rather than after you've built it. This week we enlist the help of Catherine Allen from Limina&nbsp;Immersive, Executive Producer, Zillah Watson and our own Dr Laryssa Whittaker from StoryFutures to find out exactly what questions you should be asking your audience and how to attract more people to your content.</p><br><p>Dr. Laryssa Whittaker, Research Fellow, StoryFutures&nbsp;</p><p><a href="https://www.linkedin.com/in/laryssa-whittaker-09499034/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/laryssa-whittaker-09499034/</a></p><p>Catherine Allen, CEO, Limina Immersive</p><p><a href="https://www.linkedin.com/in/catherinedjallen/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/catherinedjallen/</a></p><p>Zillah Watson, Executive Producer</p><p><a href="https://www.linkedin.com/in/zillahwatson/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/zillahwatson/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by David A Molina</p><p>Additional music: Plate Synthesis by Blue Dot Sessions courtesy of<a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Algea_Fields/Plate_Synthesis" rel="noopener noreferrer" target="_blank"> Free Music Archive</a></p><br><p>We would like to thank the National Gallery for allowing us to use the Gregorian Chants from the Virtual Veronese Project: It was sung by Veneti Cantores Choir, whom we also wish to thank.</p><br><p>The music is an extract from the liturgy for Ash Wednesday, from the manuscript: Mantua, Archivio Storico Diocesano, A2, 1561.&nbsp;</p><br><p><strong><em>Resources:&nbsp;</em></strong></p><br><p>Virtual Veronese:<a href="https://www.storyfutures.com/news/storyfutures-presents-virtual-veronese" rel="noopener noreferrer" target="_blank"> </a></p><p><a href="https://www.storyfutures.com/news/storyfutures-presents-virtual-veronese" rel="noopener noreferrer" target="_blank">https://www.storyfutures.com/news/storyfutures-presents-virtual-veronese</a></p><br><p>Beyond the early adopter: widening the appeal for virtual reality by Catherine Allen (Dec 2020)</p><p><a href="https://pec.ac.uk/policy-briefings/beyond-the-early-adopter-widening-the-appeal-for-virtual-reality" rel="noopener noreferrer" target="_blank">https://pec.ac.uk/policy-briefings/beyond-the-early-adopter-widening-the-appeal-for-virtual-reality</a></p><br><p>The Immersive Audience Journey Report (July 2020)</p><p><a href="https://audienceofthefuture.live/reports/immersive-audience-journey/" rel="noopener noreferrer" target="_blank">https://audienceofthefuture.live/reports/immersive-audience-journey/</a></p><br><p>Audience testing resource</p><p><a href="https://medium.com/pintsizedrobotninja/vr-a-different-world-a-different-way-of-testing-6c91010bcb8b" rel="noopener noreferrer" target="_blank">https://medium.com/pintsizedrobotninja/vr-a-different-world-a-different-way-of-testing-6c91010bcb8b</a></p><br><p>StoryFutures Research</p><p><a href="https://www.storyfutures.com/showcase" rel="noopener noreferrer" target="_blank">https://www.storyfutures.com/showcase</a></p><br><p>BBC’s distribution through libraries VR Project </p><p><a href="https://www.bbc.co.uk/mediacentre/latestnews/2019/vr-local-libraries" rel="noopener noreferrer" target="_blank">https://www.bbc.co.uk/mediacentre/latestnews/2019/vr-local-libraries</a></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
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			<title>Episode 5 - Making Immersive Stories:  Writing for characters in VR</title>
			<itunes:title>Episode 5 - Making Immersive Stories:  Writing for characters in VR</itunes:title>
			<pubDate>Mon, 11 Jan 2021 08:00:46 GMT</pubDate>
			<itunes:duration>25:12</itunes:duration>
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			<itunes:subtitle>With Adam Ganz, Kerry Kolbe and Russ Harding</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>5</itunes:episode>
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			<description><![CDATA[<p>This week, we're talking about the role of writers in immersive storytelling. Some of the biggest IP on the planet is beginning to wake up to the possibilities that virtual reality can offer. In the last few years, Star Wars and Doctor Who have launched VR experiences for the Oculus Quest. Writers are going to have an increasingly important role in the creation of new character-led experiences. This episode brings together the sage voices of Adam Ganz, Head of the Writer's Room at the StoryFutures Academy, Kerry Kolbe a TV writer who is making the leap into writing for VR, and finally Russ Harding, the man entrusted by the producers of Peaky Blinders to bring the world of 1920's Birmingham onto a headset near you.</p><br><p>Presenter: Shehani Fernando,&nbsp;</p><p>Producers: Chris Hogg &amp; Shehani Fernando,&nbsp;</p><p>Assistant Producer: Max Bower,</p><p>Executive Producer: Will Saunders,&nbsp;</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness,&nbsp;</p><p>The title track is: ‘A Thousand Years’ by&nbsp;David A Molina,&nbsp;</p><p>Additional music: Neil Cullen &amp; ‘Algea Tender’ by Blue Dot Sessions courtesy of the <a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Algea_Fields/Algea_Tender" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><br><p>Special Thanks:</p><p>Peaky Blinders Clip provided courtesy of Caryn Mandabach Productions&nbsp;<a href="https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.peakyblinders.tv%2F&amp;data=04%7C01%7CChris.Hogg%40rhul.ac.uk%7C1a8fbfb1b3ce416fdf7f08d887187c09%7C2efd699a19224e69b601108008d28a2e%7C0%7C0%7C637407886547812139%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&amp;sdata=V5Yf55BZmm%2Fy7PW1WAcQimxodGqmLjCaQizL1ctDK1o%3D&amp;reserved=0" rel="noopener noreferrer" target="_blank">www.peakyblinders.tv</a></p><br><p><br></p><p>SFA Writer’s Room: https://www.storyfutures.com/academy/experiment/writers-room</p><br><p>Peaky Blinders: https://peakyblinders.tv</p><p>Maze Theory: <a href="https://www.maze-theory.com/projects" rel="noopener noreferrer" target="_blank">https://www.maze-theory.com/projects</a></p><p>Sun Ladies VR Piece: <a href="https://www.luciddreamsprod.com/#video2" rel="noopener noreferrer" target="_blank">https://www.luciddreamsprod.com/#video2</a></p><p>Punchdrunk: <a href="https://www.punchdrunk.org.uk/" rel="noopener noreferrer" target="_blank">https://www.punchdrunk.org.uk/</a></p><p>Playstation VR Worlds: <a href="https://www.playstation.com/en-gb/games/playstation-vr-worlds/" rel="noopener noreferrer" target="_blank">https://www.playstation.com/en-gb/games/playstation-vr-worlds/</a></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>This week, we're talking about the role of writers in immersive storytelling. Some of the biggest IP on the planet is beginning to wake up to the possibilities that virtual reality can offer. In the last few years, Star Wars and Doctor Who have launched VR experiences for the Oculus Quest. Writers are going to have an increasingly important role in the creation of new character-led experiences. This episode brings together the sage voices of Adam Ganz, Head of the Writer's Room at the StoryFutures Academy, Kerry Kolbe a TV writer who is making the leap into writing for VR, and finally Russ Harding, the man entrusted by the producers of Peaky Blinders to bring the world of 1920's Birmingham onto a headset near you.</p><br><p>Presenter: Shehani Fernando,&nbsp;</p><p>Producers: Chris Hogg &amp; Shehani Fernando,&nbsp;</p><p>Assistant Producer: Max Bower,</p><p>Executive Producer: Will Saunders,&nbsp;</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness,&nbsp;</p><p>The title track is: ‘A Thousand Years’ by&nbsp;David A Molina,&nbsp;</p><p>Additional music: Neil Cullen &amp; ‘Algea Tender’ by Blue Dot Sessions courtesy of the <a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Algea_Fields/Algea_Tender" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><br><p>Special Thanks:</p><p>Peaky Blinders Clip provided courtesy of Caryn Mandabach Productions&nbsp;<a href="https://eur03.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.peakyblinders.tv%2F&amp;data=04%7C01%7CChris.Hogg%40rhul.ac.uk%7C1a8fbfb1b3ce416fdf7f08d887187c09%7C2efd699a19224e69b601108008d28a2e%7C0%7C0%7C637407886547812139%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&amp;sdata=V5Yf55BZmm%2Fy7PW1WAcQimxodGqmLjCaQizL1ctDK1o%3D&amp;reserved=0" rel="noopener noreferrer" target="_blank">www.peakyblinders.tv</a></p><br><p><br></p><p>SFA Writer’s Room: https://www.storyfutures.com/academy/experiment/writers-room</p><br><p>Peaky Blinders: https://peakyblinders.tv</p><p>Maze Theory: <a href="https://www.maze-theory.com/projects" rel="noopener noreferrer" target="_blank">https://www.maze-theory.com/projects</a></p><p>Sun Ladies VR Piece: <a href="https://www.luciddreamsprod.com/#video2" rel="noopener noreferrer" target="_blank">https://www.luciddreamsprod.com/#video2</a></p><p>Punchdrunk: <a href="https://www.punchdrunk.org.uk/" rel="noopener noreferrer" target="_blank">https://www.punchdrunk.org.uk/</a></p><p>Playstation VR Worlds: <a href="https://www.playstation.com/en-gb/games/playstation-vr-worlds/" rel="noopener noreferrer" target="_blank">https://www.playstation.com/en-gb/games/playstation-vr-worlds/</a></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
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			<title>Episode 4 - Making Immersive Stories: The Producer’s Role</title>
			<itunes:title>Episode 4 - Making Immersive Stories: The Producer’s Role</itunes:title>
			<pubDate>Mon, 14 Dec 2020 10:00:05 GMT</pubDate>
			<itunes:duration>28:32</itunes:duration>
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			<acast:episodeUrl>episode-4-making-immersive-stories-the-producers-role</acast:episodeUrl>
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			<itunes:subtitle>With Zillah Watson and Katie Grayson</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>4</itunes:episode>
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			<description><![CDATA[<p>An immersive producer is a key role in any XR project - so what does it take to become one yourself?&nbsp; What are the nuts and bolts of delivering a project to budget, and what technical knowledge do you need to be able to translate what clients want to developers? This week we have two guests that have worked on some ground-breaking immersive projects, Katie Grayson from Passion Experience, and executive producer Zillah Watson. Both of them share their top tips on the different phases of production and discuss the making of the BBC’s Emmy-nominated ‘Dr Who: The Runaway’.</p><br><p>Zillah Watson, Executive Producer</p><p><a href="https://www.linkedin.com/in/zillahwatson/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/zillahwatson/</a></p><p>Katie Grayson, Passion Pictures</p><p><a href="https://www.linkedin.com/in/katie-grayson-42b8447/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/katie-grayson-42b8447/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando&nbsp;</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness&nbsp;</p><p>The title track is: ‘A Thousand Years’ by David A Molina</p><p>Additional music: Neil Cullen</p><br><p><strong>Thanks:</strong></p><p>Clips from Congo VR and Dr Who: The Runaway, courtesy of the BBC</p><p>Clip from Critical Distance courtesy of Vision 3</p><p>Thanks to Satore Studios for use of the Swan AR clip</p><br><p><strong><em>Resources:</em></strong></p><p>Passion Pictures - <a href="http://www.passion-pictures.com/experience/" rel="noopener noreferrer" target="_blank">http://www.passion-pictures.com/experience/</a>&nbsp; @passionpictures</p><p>BBC’s Congo VR Piece:<a href="https://canvas-story.bbcrewind.co.uk/congo-vr/" rel="noopener noreferrer" target="_blank"> https://canvas-story.bbcrewind.co.uk/congo-vr/</a>&nbsp;</p><p>Dr Who: The Runaway: <a href="https://www.youtube.com/watch?v=-RPe6aNiotA" rel="noopener noreferrer" target="_blank">https://www.youtube.com/watch?v=-RPe6aNiotA</a></p><p>Hololens 2: <a href="https://www.microsoft.com/en-us/hololens/buy" rel="noopener noreferrer" target="_blank">https://www.microsoft.com/en-us/hololens/buy</a></p><p>Critical Distance: <a href="https://www.vision3.tv/VR-3D-projects/post.php?permalink=critical-distance" rel="noopener noreferrer" target="_blank">https://www.vision3.tv/VR-3D-projects/post.php?permalink=critical-distance</a></p><p>Satore Studios:<a href="https://satorestudio.com/" rel="noopener noreferrer" target="_blank"> https://satorestudio.com/</a> @satorestudio</p><p>Guide to virtual production: <a href="https://www.unrealengine.com/en-US/virtual-production" rel="noopener noreferrer" target="_blank">https://www.unrealengine.com/en-US/virtual-production</a></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>An immersive producer is a key role in any XR project - so what does it take to become one yourself?&nbsp; What are the nuts and bolts of delivering a project to budget, and what technical knowledge do you need to be able to translate what clients want to developers? This week we have two guests that have worked on some ground-breaking immersive projects, Katie Grayson from Passion Experience, and executive producer Zillah Watson. Both of them share their top tips on the different phases of production and discuss the making of the BBC’s Emmy-nominated ‘Dr Who: The Runaway’.</p><br><p>Zillah Watson, Executive Producer</p><p><a href="https://www.linkedin.com/in/zillahwatson/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/zillahwatson/</a></p><p>Katie Grayson, Passion Pictures</p><p><a href="https://www.linkedin.com/in/katie-grayson-42b8447/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/katie-grayson-42b8447/</a></p><br><p><strong><em>Credits:</em></strong></p><p>Presenter: Shehani Fernando&nbsp;</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness&nbsp;</p><p>The title track is: ‘A Thousand Years’ by David A Molina</p><p>Additional music: Neil Cullen</p><br><p><strong>Thanks:</strong></p><p>Clips from Congo VR and Dr Who: The Runaway, courtesy of the BBC</p><p>Clip from Critical Distance courtesy of Vision 3</p><p>Thanks to Satore Studios for use of the Swan AR clip</p><br><p><strong><em>Resources:</em></strong></p><p>Passion Pictures - <a href="http://www.passion-pictures.com/experience/" rel="noopener noreferrer" target="_blank">http://www.passion-pictures.com/experience/</a>&nbsp; @passionpictures</p><p>BBC’s Congo VR Piece:<a href="https://canvas-story.bbcrewind.co.uk/congo-vr/" rel="noopener noreferrer" target="_blank"> https://canvas-story.bbcrewind.co.uk/congo-vr/</a>&nbsp;</p><p>Dr Who: The Runaway: <a href="https://www.youtube.com/watch?v=-RPe6aNiotA" rel="noopener noreferrer" target="_blank">https://www.youtube.com/watch?v=-RPe6aNiotA</a></p><p>Hololens 2: <a href="https://www.microsoft.com/en-us/hololens/buy" rel="noopener noreferrer" target="_blank">https://www.microsoft.com/en-us/hololens/buy</a></p><p>Critical Distance: <a href="https://www.vision3.tv/VR-3D-projects/post.php?permalink=critical-distance" rel="noopener noreferrer" target="_blank">https://www.vision3.tv/VR-3D-projects/post.php?permalink=critical-distance</a></p><p>Satore Studios:<a href="https://satorestudio.com/" rel="noopener noreferrer" target="_blank"> https://satorestudio.com/</a> @satorestudio</p><p>Guide to virtual production: <a href="https://www.unrealengine.com/en-US/virtual-production" rel="noopener noreferrer" target="_blank">https://www.unrealengine.com/en-US/virtual-production</a></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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		<item>
			<title>Episode 3 -  Making Immersive Stories: Augmented Reality</title>
			<itunes:title>Episode 3 -  Making Immersive Stories: Augmented Reality</itunes:title>
			<pubDate>Sun, 06 Dec 2020 11:45:26 GMT</pubDate>
			<itunes:duration>34:30</itunes:duration>
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			<link>https://www.storyfutures.com/resources/storyfutures-academy-podcast</link>
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			<acast:episodeUrl>episode-3-how-to-make-immersive-managing-a-production</acast:episodeUrl>
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			<itunes:subtitle>With Alex Fleetwood from Niantic, and Susan Cummings and Taavi Kelle, from Fictioneers</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>3</itunes:episode>
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			<description><![CDATA[<p>With the worldwide value of the Augmented Reality market set to exceed $50 billion by 2024, our guests this week help us to understand what forces are driving this dramatic growth, and what opportunities there are for immersive storytellers like yourself. We begin with Alex Fleetwood, Head of Niantic's London Studios, the company behind Harry Potter’s Wizard’s Unite and the worldwide phenomenon that is Pokémon Go. We’re also joined by Susan Cummings and Taavi Kelle who are going to take us on an AR adventure with Wallace and Gromit.</p><br><p><strong>With </strong>Alex Fleetwood from Niantic, and Susan Cummings and Taavi Kelle, from Fictioneers.</p><br><p>Alex Fleetwood, Head of Niantic's London studio - <a href="https://www.linkedin.com/in/alexfleetwood/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/alexfleetwood/</a></p><p>Susan Cummings, Fictioneers - <a href="https://www.linkedin.com/in/susanicummings/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/susanicummings/</a></p><p>Taavi Kelle, Fictioneers - <a href="https://www.linkedin.com/in/taavikelle/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/taavikelle/</a></p><br><p><br></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders&nbsp;</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness&nbsp;</p><p>The title track is: ‘A Thousand Years’ by&nbsp;David A Molina&nbsp;</p><p>Additional music: Neil Cullen &amp; 'Time to Leave' by Ketsa, courtesy of the <a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Algea_Fields/Algea_Tender" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><br><p>Resources:</p><p>Niantic: <a href="https://nianticlabs.com/en/" rel="noopener noreferrer" target="_blank">https://nianticlabs.com/en/</a> @nianticLabs</p><p>Pokémon Go: <a href="https://pokemongolive.com/en/" rel="noopener noreferrer" target="_blank">https://pokemongolive.com/en/</a> @pokemongoapp</p><p>Pokéman Go Fest <a href="https://pokemongolive.com/en/events/fest/2020/" rel="noopener noreferrer" target="_blank">https://pokemongolive.com/en/events/fest/2020/</a></p><p>Tiny Rebel Games: <a href="https://www.tinyrebelgames.com/" rel="noopener noreferrer" target="_blank">https://www.tinyrebelgames.com/</a> @tinyrebelgames</p><p>Fictioneers <a href="http://www.fictioneers.co.uk/" rel="noopener noreferrer" target="_blank">www.fictioneers.co.uk</a> @fictioneersLtd</p><p>The Big Fix Up: <a href="https://www.thebigfixup.co.uk/" rel="noopener noreferrer" target="_blank">https://www.thebigfixup.co.uk/</a> @thebigfixup</p><p>Beasts of Balance: <a href="https://beastsofbalance.com/" rel="noopener noreferrer" target="_blank">https://beastsofbalance.com/</a> @beastsofbalance</p><p>Spark AR - <a href="https://sparkar.facebook.com/ar-studio/" rel="noopener noreferrer" target="_blank">https://sparkar.facebook.com/ar-studio/</a></p><p>Snapchat Lens Studio - <a href="https://lensstudio.snapchat.com/" rel="noopener noreferrer" target="_blank">https://lensstudio.snapchat.com/</a></p><p>Niantic's Real World Platform - <a href="https://nianticlabs.com/en/blog/nrwp-update-110619/" rel="noopener noreferrer" target="_blank">https://nianticlabs.com/en/blog/nrwp-update-110619/</a></p><p>Niantic's Creator Platform - <a href="https://niantic.dev/" rel="noopener noreferrer" target="_blank">https://niantic.dev/</a>&nbsp;</p><br><p><br></p><p>Thanks:</p><p>Special thanks to Fictioneers, Aardman Animations and Niantic for the use of audio clips in this episode.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>With the worldwide value of the Augmented Reality market set to exceed $50 billion by 2024, our guests this week help us to understand what forces are driving this dramatic growth, and what opportunities there are for immersive storytellers like yourself. We begin with Alex Fleetwood, Head of Niantic's London Studios, the company behind Harry Potter’s Wizard’s Unite and the worldwide phenomenon that is Pokémon Go. We’re also joined by Susan Cummings and Taavi Kelle who are going to take us on an AR adventure with Wallace and Gromit.</p><br><p><strong>With </strong>Alex Fleetwood from Niantic, and Susan Cummings and Taavi Kelle, from Fictioneers.</p><br><p>Alex Fleetwood, Head of Niantic's London studio - <a href="https://www.linkedin.com/in/alexfleetwood/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/alexfleetwood/</a></p><p>Susan Cummings, Fictioneers - <a href="https://www.linkedin.com/in/susanicummings/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/susanicummings/</a></p><p>Taavi Kelle, Fictioneers - <a href="https://www.linkedin.com/in/taavikelle/" rel="noopener noreferrer" target="_blank">https://www.linkedin.com/in/taavikelle/</a></p><br><p><br></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando&nbsp;</p><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders&nbsp;</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness&nbsp;</p><p>The title track is: ‘A Thousand Years’ by&nbsp;David A Molina&nbsp;</p><p>Additional music: Neil Cullen &amp; 'Time to Leave' by Ketsa, courtesy of the <a href="https://freemusicarchive.org/music/Blue_Dot_Sessions/Algea_Fields/Algea_Tender" rel="noopener noreferrer" target="_blank">Free Music Archive</a></p><br><p>Resources:</p><p>Niantic: <a href="https://nianticlabs.com/en/" rel="noopener noreferrer" target="_blank">https://nianticlabs.com/en/</a> @nianticLabs</p><p>Pokémon Go: <a href="https://pokemongolive.com/en/" rel="noopener noreferrer" target="_blank">https://pokemongolive.com/en/</a> @pokemongoapp</p><p>Pokéman Go Fest <a href="https://pokemongolive.com/en/events/fest/2020/" rel="noopener noreferrer" target="_blank">https://pokemongolive.com/en/events/fest/2020/</a></p><p>Tiny Rebel Games: <a href="https://www.tinyrebelgames.com/" rel="noopener noreferrer" target="_blank">https://www.tinyrebelgames.com/</a> @tinyrebelgames</p><p>Fictioneers <a href="http://www.fictioneers.co.uk/" rel="noopener noreferrer" target="_blank">www.fictioneers.co.uk</a> @fictioneersLtd</p><p>The Big Fix Up: <a href="https://www.thebigfixup.co.uk/" rel="noopener noreferrer" target="_blank">https://www.thebigfixup.co.uk/</a> @thebigfixup</p><p>Beasts of Balance: <a href="https://beastsofbalance.com/" rel="noopener noreferrer" target="_blank">https://beastsofbalance.com/</a> @beastsofbalance</p><p>Spark AR - <a href="https://sparkar.facebook.com/ar-studio/" rel="noopener noreferrer" target="_blank">https://sparkar.facebook.com/ar-studio/</a></p><p>Snapchat Lens Studio - <a href="https://lensstudio.snapchat.com/" rel="noopener noreferrer" target="_blank">https://lensstudio.snapchat.com/</a></p><p>Niantic's Real World Platform - <a href="https://nianticlabs.com/en/blog/nrwp-update-110619/" rel="noopener noreferrer" target="_blank">https://nianticlabs.com/en/blog/nrwp-update-110619/</a></p><p>Niantic's Creator Platform - <a href="https://niantic.dev/" rel="noopener noreferrer" target="_blank">https://niantic.dev/</a>&nbsp;</p><br><p><br></p><p>Thanks:</p><p>Special thanks to Fictioneers, Aardman Animations and Niantic for the use of audio clips in this episode.</p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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		<item>
			<title>Episode 2 - Making Immersive Stories: Getting Started</title>
			<itunes:title>Episode 2 - Making Immersive Stories: Getting Started</itunes:title>
			<pubDate>Fri, 27 Nov 2020 10:50:00 GMT</pubDate>
			<itunes:duration>25:48</itunes:duration>
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			<acast:episodeUrl>making-immersive-stories-getting-started</acast:episodeUrl>
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			<itunes:subtitle>With Verity McIntosh, University of the West of England and Kim-Leigh Pontin, Nexus Studios</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>2</itunes:episode>
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			<description><![CDATA[<p>This week, we look at how to take your first tentative steps into making immersive content and thinking spatially. But where do you begin? Do you jump into a game engine, or go up into the loft to find your old lego? To help us decide, we’ve enlisted the help of Kim-Leigh Pontin, Creative Director at Nexus Studios and Verity McIntosh, Senior Lecturer in Virtual and Extended Realities at the University of the West of England.</p><br><p><br></p><p>Presenter: Shehani Fernando, </p><p>Producers: Chris Hogg &amp; Shehani Fernando, </p><p>Assistant Producer: Max Bower,</p><p>Executive Producer: Will Saunders, </p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness, </p><p>The title track is: ‘A Thousand Years’ by&nbsp; David A Molina, </p><p>Additional music: Neil Cullen</p><p>Other clips from our introductory montage&nbsp;courtesy of The Guardian, NASA, Common Ground</p><p>With thanks to Sky for permission to use a clip from 'Discovery of Witches - Hiding in Plain Sight VR' and Ellie Richold for the 'Virtual Love Islands' clip</p><br><p>RESOURCES</p><br><p>Virtual Love Islands VR Piece: https://www.ellierichold.co.uk/arvr</p><br><p>Nexus Studios: https://nexusstudios.com/</p><br><p>Discovery of Witches VR Piece: https://www.oculus.com/experiences/rift/942242895886564/?locale=en_GB</p><br><p>Britannia VR Piece: <a href="https://www.oculus.com/experiences/rift/2084154688334944/?locale=en_GB" rel="noopener noreferrer" target="_blank">https://www.oculus.com/experiences/rift/2084154688334944/?locale=en_GB</a></p><br><p>Tilt Brush: https://www.tiltbrush.com/</p><br><p>Quill: https://quill.fb.com/</p><br><p>Unity: https://unity.com/</p><br><p>Unreal: https://www.unrealengine.com/en-US/</p><br><p>Medium (sculpting tool in VR) - https://www.oculus.com/medium/?locale=en_GB</p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>This week, we look at how to take your first tentative steps into making immersive content and thinking spatially. But where do you begin? Do you jump into a game engine, or go up into the loft to find your old lego? To help us decide, we’ve enlisted the help of Kim-Leigh Pontin, Creative Director at Nexus Studios and Verity McIntosh, Senior Lecturer in Virtual and Extended Realities at the University of the West of England.</p><br><p><br></p><p>Presenter: Shehani Fernando, </p><p>Producers: Chris Hogg &amp; Shehani Fernando, </p><p>Assistant Producer: Max Bower,</p><p>Executive Producer: Will Saunders, </p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness, </p><p>The title track is: ‘A Thousand Years’ by&nbsp; David A Molina, </p><p>Additional music: Neil Cullen</p><p>Other clips from our introductory montage&nbsp;courtesy of The Guardian, NASA, Common Ground</p><p>With thanks to Sky for permission to use a clip from 'Discovery of Witches - Hiding in Plain Sight VR' and Ellie Richold for the 'Virtual Love Islands' clip</p><br><p>RESOURCES</p><br><p>Virtual Love Islands VR Piece: https://www.ellierichold.co.uk/arvr</p><br><p>Nexus Studios: https://nexusstudios.com/</p><br><p>Discovery of Witches VR Piece: https://www.oculus.com/experiences/rift/942242895886564/?locale=en_GB</p><br><p>Britannia VR Piece: <a href="https://www.oculus.com/experiences/rift/2084154688334944/?locale=en_GB" rel="noopener noreferrer" target="_blank">https://www.oculus.com/experiences/rift/2084154688334944/?locale=en_GB</a></p><br><p>Tilt Brush: https://www.tiltbrush.com/</p><br><p>Quill: https://quill.fb.com/</p><br><p>Unity: https://unity.com/</p><br><p>Unreal: https://www.unrealengine.com/en-US/</p><br><p>Medium (sculpting tool in VR) - https://www.oculus.com/medium/?locale=en_GB</p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Episode 1 - Making Immersive Stories: What is the future of storytelling?</title>
			<itunes:title>Episode 1 - Making Immersive Stories: What is the future of storytelling?</itunes:title>
			<pubDate>Thu, 26 Nov 2020 17:52:43 GMT</pubDate>
			<itunes:duration>26:19</itunes:duration>
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			<link>https://shows.acast.com/the-storyfutures-academy-podcast/episodes/making-immersive-stories-what-is-the-future-of-storytelling</link>
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			<acast:showId>5fbecd1657c49d7dddb17604</acast:showId>
			<acast:episodeUrl>making-immersive-stories-what-is-the-future-of-storytelling</acast:episodeUrl>
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			<itunes:subtitle>With Rebecca Gregory-Clarke, StoryFutures Academy; James Bennett, StoryFutures / StoryFutures Academy and Darren Emerson, East City Films</itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
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			<description><![CDATA[<p>In our first episode, we delve into what the opportunities are for immersive storytelling. We speak to Becky Gregory-Clarke, Head of Immersive at StoryFutures Academy about the potential of this relatively new industry, and hear from Professor James Bennett, Director, StoryFutures and Co-Director, StoryFutures Academy about their mission and where he thinks the future is going. In addition, we’re joined by Darren Emerson from East City Films who talks about his recent VR experience, Common Ground, set in the Aylesbury Estate in South London.</p><br><p><strong>Credits:</strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando</p><br><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by&nbsp;David A Molina</p><p>Additional music by&nbsp;Neil Cullen</p><p>Clips from 1943 Berlin Blitz courtesy of the BBC</p><p>Clips from Common Ground, courtesy of East City Films</p><p>Other clips from our introductory montage&nbsp;courtesy of The Guardian, NASA, Common Ground</p><br><p><br></p><p>RESOURCES</p><p>For more information on things discussed in the episode, see the links below:</p><p><a href="https://www.storyfutures.com/academy" rel="noopener noreferrer" target="_blank">Story Futures Academy</a> - The National Centre for Immersive Storytelling</p><p><a href="http://www.storyfutures.com" rel="noopener noreferrer" target="_blank">StoryFutures</a> - funded&nbsp;by the government’s <a href="https://www.ukri.org/innovation/industrial-strategy-challenge-fund/audience-of-the-future/" rel="noopener noreferrer" target="_blank">Industrial Strategy Challenge Fund</a></p><p>You can see <a href="https://www.bbc.com/historyofthebbc/100-voices/ww2/360berli" rel="noopener noreferrer" target="_blank">1943 Berlin Blitz</a>, courtesy of the BBC</p><p>Find out more about Darren Emerson’s experience, <a href="https://eastcityfilms.com/commonground" rel="noopener noreferrer" target="_blank">Common Ground by East City Films</a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>In our first episode, we delve into what the opportunities are for immersive storytelling. We speak to Becky Gregory-Clarke, Head of Immersive at StoryFutures Academy about the potential of this relatively new industry, and hear from Professor James Bennett, Director, StoryFutures and Co-Director, StoryFutures Academy about their mission and where he thinks the future is going. In addition, we’re joined by Darren Emerson from East City Films who talks about his recent VR experience, Common Ground, set in the Aylesbury Estate in South London.</p><br><p><strong>Credits:</strong></p><p>Presenter: Shehani Fernando</p><p>Producers: Chris Hogg &amp; Shehani Fernando</p><br><p>Assistant Producer: Max Bower</p><p>Executive Producer: Will Saunders</p><p>Editing and sound design: John Wakefield &amp; Matt McGuinness</p><p>The title track is ‘A Thousand Years’ by&nbsp;David A Molina</p><p>Additional music by&nbsp;Neil Cullen</p><p>Clips from 1943 Berlin Blitz courtesy of the BBC</p><p>Clips from Common Ground, courtesy of East City Films</p><p>Other clips from our introductory montage&nbsp;courtesy of The Guardian, NASA, Common Ground</p><br><p><br></p><p>RESOURCES</p><p>For more information on things discussed in the episode, see the links below:</p><p><a href="https://www.storyfutures.com/academy" rel="noopener noreferrer" target="_blank">Story Futures Academy</a> - The National Centre for Immersive Storytelling</p><p><a href="http://www.storyfutures.com" rel="noopener noreferrer" target="_blank">StoryFutures</a> - funded&nbsp;by the government’s <a href="https://www.ukri.org/innovation/industrial-strategy-challenge-fund/audience-of-the-future/" rel="noopener noreferrer" target="_blank">Industrial Strategy Challenge Fund</a></p><p>You can see <a href="https://www.bbc.com/historyofthebbc/100-voices/ww2/360berli" rel="noopener noreferrer" target="_blank">1943 Berlin Blitz</a>, courtesy of the BBC</p><p>Find out more about Darren Emerson’s experience, <a href="https://eastcityfilms.com/commonground" rel="noopener noreferrer" target="_blank">Common Ground by East City Films</a></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
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			<title>Trailer: The StoryFutures Academy Podcast</title>
			<itunes:title>Trailer: The StoryFutures Academy Podcast</itunes:title>
			<pubDate>Thu, 26 Nov 2020 09:57:44 GMT</pubDate>
			<itunes:duration>2:16</itunes:duration>
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			<itunes:subtitle>Come with us on a journey to become an Immersive Storyteller. </itunes:subtitle>
			<itunes:episodeType>full</itunes:episodeType>
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			<description><![CDATA[<p>Welcome to the new StoryFutures Academy podcast.</p><br><p><br></p><p>This 8-part series, hosted by immersive director Shehani Fernando, gives listeners a practical look at how VR and AR productions actually get made. If you want to begin creating your own immersive stories or learn more about the XR sector, this is the podcast for you. With the help of some of the biggest names in the industry, she explores practical tips, case studies and the challenges that make this a really exciting area to work in.</p><br><p><br></p><br><p><br></p><br><p><br></p><br><p><br></p><br><p><br></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></description>
			<itunes:summary><![CDATA[<p>Welcome to the new StoryFutures Academy podcast.</p><br><p><br></p><p>This 8-part series, hosted by immersive director Shehani Fernando, gives listeners a practical look at how VR and AR productions actually get made. If you want to begin creating your own immersive stories or learn more about the XR sector, this is the podcast for you. With the help of some of the biggest names in the industry, she explores practical tips, case studies and the challenges that make this a really exciting area to work in.</p><br><p><br></p><br><p><br></p><br><p><br></p><br><p><br></p><br><p><br></p><p><br></p><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>]]></itunes:summary>
		</item>
    	<itunes:category text="Education"/>
    	<itunes:category text="Technology"/>
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